I just got my hands on the main Rulebook for Dark Conspiracy. I'm wondering since it uses the same rules as TW2K could someone tell me where I can find out more about the game
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OT-Dark Conspiracy
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Wiki has probably the quickest description
But for a better overview you can always look at the various book descriptions here
And if you want to ask any questions, try the main forum here
And if you want to browse some ezines that support it, try the following: -
Protodimension ezine http://www.protodimension.com/zine/page_id=101
Demonground ezine http://www.demonground.org/index.php...lder&Itemid=58
You'll have to register at Demonground before you can download any of the Demonground magazines.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Originally posted by Rockwolf66 View PostI just got my hands on the main Rulebook for Dark Conspiracy. I'm wondering since it uses the same rules as TW2K could someone tell me where I can find out more about the gameI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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A couple of DC supplements included a page at the back on moving from 1d10 rolls to 1d20 rolls. Not sure which supplements.
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As Paul said, the Dark Con rules are pretty much T2k 2nd Ed. rules. Back in the day, GDW made three games sharing the same rules set - Twilight: 2000 2nd Ed. (including the spin-off Merc: 2000), Dark Conspiracy and Cadillacs & Dinosaurs. Later on, they produced Traveller: The New Era and started updating their rules set to a D20 form which would then be applied to the previously mentioned games.
The book that copeab is thinking of is the Proto-Dimensions Sourcebook that has an appendix at the back detailing the changeover to a D20 system in line with T2k 2.2 rules.
However, the rules version are not something to worry about overly much, just substitute the T2k 2.2 rules for the Dark Conspiracy rules and that takes care of everything.
The only thing you have to consider is that Dark Conspiracy doesn't take Fatigue into account and does not do time or travel as four hour blocks (but there is a sidebar in the 1st Ed. Dark Con book explaining about the differences in travel between it and T2k)
The 2nd edition of Dark Con does have D20 rules but if you've got the 1st Ed. main book then the only new thing you're getting in the 2nd Ed. stuff is the rules update and that's it, (there is no "new" content added).
P.S. Here's another resource for a general overview of the game http://www.waynesbooks.com/DarkConspiracy.html
And just for the sake of curiosity, this is Wayne's Books page for T2k http://www.waynesbooks.com/Twilight2000.html
If you want to buy any of the material you're better off looking at the PDFs simply because they're cheaper overall. Get them from DriveThruRPG or on CD-ROM from Far Future Enterprises here http://www.farfuture.net/FFE-CDROMs.html
However, if you ever find a hardcopy of Cadillacs & Dinosaurs, it's probably worth buying as that game had a very small run and doesn't appear to have been made available for PDF sale like Traveller, T2k and Dark Con.
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Originally posted by pmulcahy11b View PostThe Dark Conspiracy rules are more akin to v2.0 and not 2.2. You may have to make some modifications, depending on what version you are borrowing from.
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