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  • Knifes

    Times have changed, times are tougher than ever before. Ammo is short. Soooooo ....

    How often do knife fights happen in your T2K game

    Do you have any home-brew knife fighting rules

    Knife damage strikes me as mainly being nics and cuts, with a chance of real damage (more than a bullet).
    "Beep me if the apocolypse comes" - Buffy Sommers

  • #2
    Using a combat system that is originally a melee system has made melee combat fun in my campaigns but admittedly it's rare in T2K. I've seen PCs use various knives, a Chinese sword, a hatchet, an entrenching tool and on one occasion a fireman's axe. Brutal stuff.
    sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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    • #3
      melee

      have melee rules on our site ( house rules)

      its a mix of T2k v.2 and other rules I guess.

      Instead of your 1 attack you get a number derived from skill and what weapon you are using.

      I.e a knife has many more rapid attacks than a footmans pike. Pike goes first though - due to range.

      Melee is fairly common I guess - but it is rarely a melee only. Guns go off left and right all the way.

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      • #4
        One of our guys in my college campaign had his character carry a Bowie knife and a throwing axe (the guy playing him was an American Indian himself) - which he used several times during our time in Poland, Germany and back in the States. They were great down and dirty weapons in close range fights, of which we had several.

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        • #5
          I am right now doing up stats for knives. They're not melee rules, but will differentiate knives.
          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

          Entirely too much T2K stuff here: www.pmulcahy.com

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          • #6
            Looking in my collection for ideas. I possess an M3,various MK2's, M7, Gerber MK1,2,3, Marine M10, SEAL knife, Aircrew knives, a Mk1 navy knife from my grandpa. All models have been used by GIs some where. A couple of Ghurka kukris and a Woodsman pal(there was a fighting manual in WWII). Chinese replica M1, M1905 as well. I'm excited to see what Paul comes up with!

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            • #7
              45cultist

              Sounds like we have similiar knife collections. I currently have MKII navy fighting knife, Woodsmans pal, Stag handled Soligen German Bowie knife and I have owned 1917 trench knife and Gerber fighting knife. Also 18th century scalpers, Dags.

              I have put them all down now that I own a Phillipino Barong made by J.W. Bensinger of Marshfield vermont.

              Best large working/fighting knife I have ever owned.

              The other two knives that are my constant companions are the MORA knife of sweden and the South African Okapi folder known as a Ratchet to Jamaicans these are my 3 favorite knives.

              The D.H. Russel Grohman is also on the list of my favorite field and bush craft knives.

              here is a link the woodsman pal fighting manual.



              BIA

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              • #8
                I managed to get a KABAR KBD-1 recently, yet another in game knife. If only I could afford a Randall.... A SOG copy would be the closest I could get. But I do have an Eickhorn KCB-70 bayonet.
                Last edited by .45cultist; 01-20-2015, 11:12 AM.

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                • #9
                  Thoughts on a Tom Brown Tracker #1 in real life I need me a camping knife.
                  "Beep me if the apocolypse comes" - Buffy Sommers

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                  • #10
                    KCdust

                    Most of my knives aren't that modern. I kind of go for simple as possible.

                    here is a pic of my Barong and it should take you to J.W. Bensingers page with pics of many of his unique knives





                    BIA

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                    • #11
                      Found this in a search, think you might see weapons like this in the game
                      Attached Files
                      I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

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                      • #12
                        I was just having a conversation about swords with a friend. Particularly about how hard it would be to fight off someone if the had one and you were unarmed....this pretty much explains it



                        BIA

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                        • #13
                          It's best to take a pistol or shotgun to a swordfight.

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                          • #14
                            Of the RPGs I have played over the years (decades), for armed melee fights, I like Runequest (2/3)'s system. It appealed to a crew of us because it came closest to matching our experiences in the SCA (Society for Creative Anachronism), where we used (padded) swords, axes, pole arms, shields.

                            The key points are:

                            a number of factors affected the order that things occurred:

                            - SIZ of fighter (their reach)
                            - DEX (AGL) of fighter (their speed)
                            - size (length) of weapon (longer ones hit first)

                            missile weapons depended on only on being ready and DEX.

                            Attacks could happen at the same time.


                            A character had three actions in a given round:
                            Dodge
                            Action with weapon (attack or parry)
                            Action with shield (or second weapon) (attack or parry/block)

                            Attack is user's skill
                            Defender can try to dodge or block

                            Damage went to a specific area of the body (l/r arm, l/r leg, abdomen, chest, head).

                            Melee combat leaned toward targeting extremities - they stick out; missile fire leaned toward the chest (hits aimed at center of mass).

                            Armor on a location detracted from damage done. For example, I whack you in the head with a hammer for 4 pts, and you have 3 pt armor, 1 pt gets through.

                            This may sound involved, but Runequest seldom featured fire fights or sniper duels. And it differentiated a raft of melee weapons from small knives to two handed battle-axes

                            With a little headscratching, this could be grafted/adjusted into a T2K combat round.

                            But then again, note that a 6-7-in knife (Sykes Fairbairn, marine combat, or whatever) is a 6-7-in knife is a 6-7-in knife when compared to a 30-in broadsword. Or a shotgun.

                            Uncle Ted

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                            • #15
                              One thing games like AD&D, Runequest, and the Fantasy Trip bring home is the danger of firing or throwing missiles into a melee. (In short, you have a good chance of hitting your own people.) This is borne out by SCA experience.

                              Melee is few and far between in T2xx Vx, but shouldn't the same apply If you fire your Tommy Gun into a meleeing crowd (and you're not Chocolate Mousse), Shouldn't you end up shooting everyone, friend or foe
                              I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                              Entirely too much T2K stuff here: www.pmulcahy.com

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