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Roll20.net: Escape from Kalisz v2.2

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  • Roll20.net: Escape from Kalisz v2.2

    OK lets try this...

    Max M. "aka Moose"

  • #2
    You know I am in.
    *************************************
    Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

    Comment


    • #3
      Tony I sent you a PM via google. :-)
      Max M. "aka Moose"

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      • #4
        With Roll20.net you click one button and it will roll the dice, calculate if its a hit and roll damage using the built in macro system. You can also click on a target and it will use the data from the target when it does its calculations.
        Last edited by Cdnwolf; 07-06-2015, 08:43 PM.
        *************************************
        Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

        Comment


        • #5
          I will be accepting the game invites tonight - are we using pre-generated characters or are we rolling up new ones

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          • #6
            Not sure yet Ole. I can pregen a few. I know I listed teh game as a v2.2 but Im leaning towards doing REFLEX Stage I rules which are easier than v2.2

            I would like for you guys to make your own PCs that way you "OWN" them and enjoy playing them.
            Max M. "aka Moose"

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            • #7
              I never played V2.2 or reflex - only V1 - I do have a copy of the V2.2 rules so can see what is different about character generation - have a tanker officer I have played several times I can put together - do you want us to generate equipment and vehicle rolls

              not sure how many we will have for the party and may want to combine to see if we can get something good (have been in parties that started with an M1A1 tank or a Bradley and also been in ones that started with a LAV-25 or Hummer)

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              • #8
                Check your mail buddy.
                Max M. "aka Moose"

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                • #9
                  Originally posted by Twilight2000v3MM View Post
                  Not sure yet Ole. I can pregen a few. I know I listed teh game as a v2.2 but Im leaning towards doing REFLEX Stage I rules which are easier than v2.2
                  Um, is this inaccurate then (from the recent Tw20013 vehicle stats topic in this form):

                  "In the Reflex system; The character's attributes (base attributes are from 1 to 10) are used as "base target numbers" for any skills the character has learned. This base target number is modified by various bonuses and penalties. Skill levels are not used directly for task resolution though. The character's skill levels are referenced on a chart to get a "Skill Rating" from Unskilled through to Master Ratings. Each of these ratings allow one or more dice (from 1 die for Novice, up to 5 dice for Master) to be rolled. To determine your success in the Reflex System; You take the lowest successful die roll and subtract it from your target number. To this number you will add +2 for EACH additional successful die roll. The total of these numbers is your Margin of Success. This Margin of Success is used to determine the effect of your success in game. You would also have a Margin of Failure if none of your dice rolls succeeded."

                  Not my idea of simpler than v2.2, but your mileage may vary.

                  I would like for you guys to make your own PCs that way you "OWN" them and enjoy playing them.
                  OK. Then will you accept characters built in v2.0 or x2.2

                  Uncle Ted

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                  • #10
                    Uncle Ted have you read the REFLEX rules

                    I opted to use the REFLEX rules for the game. If you would like to bow out I understand.

                    Check your email :-)
                    Max M. "aka Moose"

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                    • #11
                      This is a test I am doing for the built in macros system. If each character clicks the initiative button it will automatically make your roll and put you on the turn tracker.

                      If you click the Rifle button ... it will ask you to click a target and it will fire at that target making the die roll and adjustments. If it hits it will roll damage.
                      Attached Files
                      *************************************
                      Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

                      Comment


                      • #12
                        Im having a friend make a T2013 PC sheet that would include the macros. Its not gonna be cheap but itll be worth it.

                        Now we just need 2-3 more players.
                        Max M. "aka Moose"

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                        • #13
                          Old Fart looking to learn new tricks

                          If you still are interested in a player with some military background I would enjoy learning.
                          Served US Army '66 to '70 enlisted in Oakland and became 2nd Lt arty '67
                          Disney land east '68 served as FO. Trained infantry troops Ft. Ord taught quick kill and other subjects. Left as reserve Capt. '70
                          Became law enforcement Officer. Started and served then trained SWAT Officers Western Colorado. Worked as lead Scout on team. Later undercover narc for the Colorado B of I.
                          Went slightly nuts (PTSD).
                          started a company making historic reproductions in Pewter (and my own Minis) got hooked up with FASA for a long time later Fan pro and then Wiz Kids. Play tested BattleTech, MechWarrior and Pirates Shadowrun etc. Lots of Traveler and Twilight 2000 vs 1. Magic and D and D etc. made Gen con several times.
                          Well let me know and thanks
                          LT Ox.
                          Tis better to do than to do not.
                          Tis better to act than react.
                          Tis better to have a battery of 105's than not.
                          Tis better to see them afor they see you.

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                          • #14
                            Lt email me

                            Twilight2000v3@gmail.com

                            Max
                            Max M. "aka Moose"

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                            • #15
                              Roger

                              I have complied
                              Tis better to do than to do not.
                              Tis better to act than react.
                              Tis better to have a battery of 105's than not.
                              Tis better to see them afor they see you.

                              Comment

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