OK lets try this...
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Roll20.net: Escape from Kalisz v2.2
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With Roll20.net you click one button and it will roll the dice, calculate if its a hit and roll damage using the built in macro system. You can also click on a target and it will use the data from the target when it does its calculations.Last edited by Cdnwolf; 07-06-2015, 08:43 PM.*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
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I never played V2.2 or reflex - only V1 - I do have a copy of the V2.2 rules so can see what is different about character generation - have a tanker officer I have played several times I can put together - do you want us to generate equipment and vehicle rolls
not sure how many we will have for the party and may want to combine to see if we can get something good (have been in parties that started with an M1A1 tank or a Bradley and also been in ones that started with a LAV-25 or Hummer)
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Originally posted by Twilight2000v3MM View PostNot sure yet Ole. I can pregen a few. I know I listed teh game as a v2.2 but Im leaning towards doing REFLEX Stage I rules which are easier than v2.2
"In the Reflex system; The character's attributes (base attributes are from 1 to 10) are used as "base target numbers" for any skills the character has learned. This base target number is modified by various bonuses and penalties. Skill levels are not used directly for task resolution though. The character's skill levels are referenced on a chart to get a "Skill Rating" from Unskilled through to Master Ratings. Each of these ratings allow one or more dice (from 1 die for Novice, up to 5 dice for Master) to be rolled. To determine your success in the Reflex System; You take the lowest successful die roll and subtract it from your target number. To this number you will add +2 for EACH additional successful die roll. The total of these numbers is your Margin of Success. This Margin of Success is used to determine the effect of your success in game. You would also have a Margin of Failure if none of your dice rolls succeeded."
Not my idea of simpler than v2.2, but your mileage may vary.
I would like for you guys to make your own PCs that way you "OWN" them and enjoy playing them.
Uncle Ted
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This is a test I am doing for the built in macros system. If each character clicks the initiative button it will automatically make your roll and put you on the turn tracker.
If you click the Rifle button ... it will ask you to click a target and it will fire at that target making the die roll and adjustments. If it hits it will roll damage.*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
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Old Fart looking to learn new tricks
If you still are interested in a player with some military background I would enjoy learning.
Served US Army '66 to '70 enlisted in Oakland and became 2nd Lt arty '67
Disney land east '68 served as FO. Trained infantry troops Ft. Ord taught quick kill and other subjects. Left as reserve Capt. '70
Became law enforcement Officer. Started and served then trained SWAT Officers Western Colorado. Worked as lead Scout on team. Later undercover narc for the Colorado B of I.
Went slightly nuts (PTSD).
started a company making historic reproductions in Pewter (and my own Minis) got hooked up with FASA for a long time later Fan pro and then Wiz Kids. Play tested BattleTech, MechWarrior and Pirates Shadowrun etc. Lots of Traveler and Twilight 2000 vs 1. Magic and D and D etc. made Gen con several times.
Well let me know and thanks
LT Ox.Tis better to do than to do not.
Tis better to act than react.
Tis better to have a battery of 105's than not.
Tis better to see them afor they see you.
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