Originally posted by Sanjuro
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Luck Stat can probably buy your way out of a deathtrap ... while Luck/Experience will buy extra dice -- for you or against your opponent or buy down any damage you are unlucky (!) enough to take.
To ensure that at start PCs don't start behind the 8-Ball, so to speak, all PCs get a small amount of Experience to be distributed amongst Skills connected to each Ability Score at start ... enough to make them less like sitting ducks!
It's also fairly easy to gain Experience - for example, amongst other things, you get an EP for making a Task Check @ Difficulty/4 (that is, you roll 8-9-0 on at least 4 dice, 0's give a reroll) and for rolling 4 x 0's on any roll.
At 20 EP in a skill area (and EPs are allocated to Skills) to increase a level, and with definite limits to how much you can increase levels, it will, in any case, be a hard decision whether to hoard those EPs for advancement or use them to enable you to survive in Combat!
Making EP expenditure a sort of a tactical and strategic decision making effort!
Sorry about the delay in replying, I've been darn busy doing the Kickstarter related stuff ... which turned out to be somewhat more time consuming than I had estimated (fortunately I allowed time for such an underestimation!).
Phil McGregor
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