Originally posted by Olefin
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Hey guys, this is starting to get pretty chippy. Let's all dial it down a couple notches, take a deep breath, and consider agreeing to disagree. It's pretty clear by now that no one involved in this argument is going to change his mind.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
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I was basing my comments on my real life experience, I spent about half my time as a Tanker, before moving over to EOD. In the late 2000's last time I did a large ammo destruction, the US still had ammo for weapons that we no longer have (some WWII) so I do not think getting ammo for them would be as hard as some think. I also think that if you want to set it up so that the side with tanks has troops that do not know there job, and the other side has super troopers then yes you can take out the tanks. But if both sides are the battle harden vets with the limited amounts of ammo the game provides you will have a very hard time taking out the tanks. Make a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop. There is a reason that you do not see many homemade fuzes besides point detonating in the sand box.
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Originally posted by CDAT View PostI was basing my comments on my real life experience, I spent about half my time as a Tanker, before moving over to EOD. In the late 2000's last time I did a large ammo destruction, the US still had ammo for weapons that we no longer have (some WWII) so I do not think getting ammo for them would be as hard as some think. I also think that if you want to set it up so that the side with tanks has troops that do not know there job, and the other side has super troopers then yes you can take out the tanks. But if both sides are the battle harden vets with the limited amounts of ammo the game provides you will have a very hard time taking out the tanks. Make a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop. There is a reason that you do not see many homemade fuzes besides point detonating in the sand box.The Atlantic, The Atlantic Magazine, TheAtlantic.com, Atlantic, news, opinion, breaking news, analysis, commentary, business, politics, culture, international, science, technology, national and life
Pictures #20 and #21 is guy reusing RPGs.
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Originally posted by CDAT View PostMake a HEAT round is not something you are going to do in a garage shop, most likely you are not going to be able to make many fuzes in the garage shop.
Skill and knowledge/plans are the big issue - that and fuses.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by ArmySGT. View PostIf it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by swaghauler View PostA quick question while we are putting all these older AFVs back into service. Where is all the gas (or if its European, diesel) coming from An M4 Sherman (indeed most WW2 AFVs from the US) use older gas engines. These had points, carbs and floats that would have to be changed to enable the use of ethanol (methanol won't work in these older engines). Who's fabricating the new piston rings, bucket tappets, and lifter springs that will be needed to withstand the higher burn temps of ethanol There is this idea out there that all of these older vehicles are "plug and play" with alternative fuels just like the newer "FlexFuel" cars mandated in the US today. Nothing could be further from the truth. In fact, the major reason the US didn't switch to ethanol or a gas/ethanol mixture during the Oil Crisis was the inability of older gas engines to use ethanol without damage. I remember the old jeeps and gamma-goats; They wouldn't run properly if there was too much water in the gas.
By the way FYI - the Super Sherman that Littlefield has that has the live barrel and is 100% operational that he got from Israel - it has a diesel engine
"Quote:
Originally Posted by Olefin
The Mexican Army is not trained to take on armored forces - they are basically an anti-insurgency force, not a force trained to take on tanks. Now could they have been trained to do this - yes, at least the initial forces that were sent into the US. However I am betting that by 2001 the replacement conscripts that make up most of their forces didnt get much in the way of training before they got sent into the US.
Ridiculous. The Mexican infantry trains for anti-armor missions just like any other. They field an assortment of anti-armor weapons throughout their organization. The Mexicans in real life field recoilless rifles and these is a far easier round and fuse to manufacture. The Mexicans may have a far more robust AT defense in T2K given M40A1 106mm RRs in the force structure. M3 Carl Gustaf RRs at company level too, again a far easier round to manufacture. Both are essentially fuse superquick and the warhead is HEAT. "
Its one thing to be trained in how to use a weapons system - its another to be trained to use alternate ways to take out a tank other than a bottle of flaming gasoline. And the Mexican Army, as per multiple canon references and also real life references, is mostly a conscript army that is specifically trained to take on rebels, not armored forces.
Thats why in the game they needed Division Cuba - because the Soviets in Cuba had what they didnt have - a fully armed and equipped division armed with tanks and anti-tank weapons. Thats what stopped the 36th in its tracks during the counterattack.
And if the Mexicans are so well trained against tanks then why does a force that includes APC's and anti-tank weapons basically get butchered by the Soviets during the taking of Brownsville - per the module if they get there they only lose a single BTR against a large well equipped marauder force
By what is being said here by several people that Soviet force, which only included BTR's and trucks, no tanks of any sort, which had no artillery support by the way, with all its infantry mounted in vehicles, should have been butchered left and right by all those veteran soldiers that were part of what was described as a very well equipped and trained Mexican marauder force (they were Mexican Army that had went marauder) - so that shows the reality of what armor does to marauder forces in the game
If they couldnt stop a small force of BTR's in an urban assualt that were unsupported by artillery then I highly doubt they could have handled tanksLast edited by Olefin; 09-11-2015, 07:52 AM.
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And as for parts and ammo - keep in mind that the US in real life had a lot of old M48's still sitting in storage or waiting for transfer to other armies or for disposal as well as ammunition for those tanks in storage - and one of the biggest of those stowage yards is in Northern California
and the M48 and M60 tank share a lot of parts -meaning that its not that big a logistical leap to keep M48's going that come out of the tank graveyards, storage areas or museums
remember the M88 recovery vehicle had a lot of parts that came from both the M48 and the M60 - meaning that parts procured for that vehicle will also work to repair and keep going an M48 in the field
so those old M48's and older model M60's would actually be quite easy to keep going in the field once you brought them back into action - including ammo and spare parts - not as easy as an M1 - but it could be done for a country desperate for tanks and armored vehicles - which pretty much describes the US after Omega
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Originally posted by Olefin View Post
Its one thing to be trained in how to use a weapons system - its another to be trained to use alternate ways to take out a tank other than a bottle of flaming gasoline. And the Mexican Army, as per multiple canon references and also real life references, is mostly a conscript army that is specifically trained to take on rebels, not armored forces.
Thats why in the game they needed Division Cuba - because the Soviets in Cuba had what they didnt have - a fully armed and equipped division armed with tanks and anti-tank weapons. Thats what stopped the 36th in its tracks during the counterattack.
And if the Mexicans are so well trained against tanks then why does a force that includes APC's and anti-tank weapons basically get butchered by the Soviets during the taking of Brownsville - per the module if they get there they only lose a single BTR against a large well equipped marauder force
By what is being said here by several people that Soviet force, which only included BTR's and trucks, no tanks of any sort, which had no artillery support by the way, with all its infantry mounted in vehicles, should have been butchered left and right by all those veteran soldiers that were part of what was described as a very well equipped and trained Mexican marauder force (they were Mexican Army that had went marauder) - so that shows the reality of what armor does to marauder forces in the game
If they couldnt stop a small force of BTR's in an urban assualt that were unsupported by artillery then I highly doubt they could have handled tanks
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Originally posted by Olefin View PostAnd as for parts and ammo - keep in mind that the US in real life had a lot of old M48's still sitting in storage or waiting for transfer to other armies or for disposal as well as ammunition for those tanks in storage - and one of the biggest of those stowage yards is in Northern California
and the M48 and M60 tank share a lot of parts -meaning that its not that big a logistical leap to keep M48's going that come out of the tank graveyards, storage areas or museums
remember the M88 recovery vehicle had a lot of parts that came from both the M48 and the M60 - meaning that parts procured for that vehicle will also work to repair and keep going an M48 in the field
so those old M48's and older model M60's would actually be quite easy to keep going in the field once you brought them back into action - including ammo and spare parts - not as easy as an M1 - but it could be done for a country desperate for tanks and armored vehicles - which pretty much describes the US after Omega
Sierra Army Depot is in Northern California.. It is a huge ammunition and vehicle depot. If it wasn't heavily nuked in canon it should have been.
The majority of M48s I have seen are used as targets on live fire ranges.
I have shot them up with Mk19s and AT-4. The Air Force drops bombs on them and the Artillery uses them as armor in the open targets and for FOs to practice lasing a target.
That is where the majority of U.S. M48s not transferred in sales to foreign countries reside. Live fire impact areas.
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yes they did use them as targets in real life - but they also held a lot of them for sale to foreign nations - in that time period the US still had hundreds of them in storage in Italy for instance
So they definitely still had them available for their own forces - and for people like the Turks and Koreans who still operated them
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Originally posted by ArmySGT. View PostI don't understand what you are trying to say. This has no coherent beginning, middle, or end.
According to you and others marauder forces, especially those composed of trained military men, should be able to deal with tanks easily, especially if they arent supported by artillery. You can easily peel off their supporting infantry and take them out.
So what do you have at Brownsville in the Texas module - a very well armed marauder force which was a Mexican Brigade that had turned marauder but which was still organized and had officers and NCO's. They had APC's, anti-tank missiles and were well equipped per the module.
They got attacked by a small column of Russian armored vehicles who had no artillery or air support.
With what has been said here that Russian force should have been butchered. But what happened - they lost a single BTR in the attack, butchered the Mexican force and took Brownsville with very low casualties
thus, in the minds of the people who created the game, they didnt see Mexican Army or typical marauders able to take on armor and win
and while they mentioned the characters, who had fought in Europe, knew how to take on tanks, the Mexicans and marauder forces in Texas specifically were mentioned as not knowing how to deal with them because they hadnt been exposed to armored warfare as in Europe
I.e. they may have had guys who had seen old movies on throwing a bottle of flaming gasoline at tanks and they had a few guys trained to fire RPG's - but other than that all they knew how to do when armor showed up was run - and those were Mexican troops
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Originally posted by Olefin View PostActually it has a very coherent point
According to you and others marauder forces, especially those composed of trained military men, should be able to deal with tanks easily, especially if they arent supported by artillery. You can easily peel off their supporting infantry and take them out.
So what do you have at Brownsville in the Texas module - a very well armed marauder force which was a Mexican Brigade that had turned marauder but which was still organized and had officers and NCO's. They had APC's, anti-tank missiles and were well equipped per the module.
They got attacked by a small column of Russian armored vehicles who had no artillery or air support.
With what has been said here that Russian force should have been butchered. But what happened - they lost a single BTR in the attack, butchered the Mexican force and took Brownsville with very low casualties
thus, in the minds of the people who created the game, they didnt see Mexican Army or typical marauders able to take on armor and win
and while they mentioned the characters, who had fought in Europe, knew how to take on tanks, the Mexicans and marauder forces in Texas specifically were mentioned as not knowing how to deal with them because they hadnt been exposed to armored warfare as in Europe
I.e. they may have had guys who had seen old movies on throwing a bottle of flaming gasoline at tanks and they had a few guys trained to fire RPG's - but other than that all they knew how to do when armor showed up was run - and those were Mexican troops
.50 BMG passes right through what little armor a BTR has.
Originally posted by Olefin View PostActually it has a very coherent point
Seriously, it is like an episode of drunk history. I thought I was bad about automatic writing and spilling it out as it has come to mind.Last edited by ArmySGT.; 09-11-2015, 12:51 PM.
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Originally posted by swaghauler View PostA quick question while we are putting all these older AFVs back into service. Where is all the gas (or if its European, diesel) coming from An M4 Sherman (indeed most WW2 AFVs from the US) use older gas engines. These had points, carbs and floats that would have to be changed to enable the use of ethanol (methanol won't work in these older engines). Who's fabricating the new piston rings, bucket tappets, and lifter springs that will be needed to withstand the higher burn temps of ethanol
Now, note that I said "easiest", not that it would be easy. It would take a well-equipped garage and a knowledgeable team to do so. But it would probably be easier than to locate working antique replacement parts, or get the specs to some mechanical artist with a well-equipped machine shop to make them from scratch.
Uncle Ted
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