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  • Falling Skies Stats

    Hey there,

    New to the forum (though not to the game) and was wondering whether anyone had statted up the aliens (skitters) and mechs from the Falling Skies series
    Or anyone have any ideas where to start

    Asking because over the course of many years my friends and I have run many apocalypse and merc scenarios from various perspectives, and even with all that history we're looking to return to T2K but we're looking for something with a twist. The recent series Falling Skies caught the interest of us and we're trying to figure out how to stat things up, and whether anyone has already done so.

    Anyone help some old gamers out


    T.C.
    Last edited by TyCaine; 11-02-2015, 01:17 AM.

  • #2
    If you are using the Version 2.2 rules I would think there would be something you could pull from Traveller as they used the same rule set.

    You also could pull some data from Dark Conspiracy as it had both aliens and robots and was closely linked rulewise to 2.+ versions of twilight.

    I have not watched the show yet as I am waiting for it to complete so I can binge watch, so I cannot offer specifics.

    Comment


    • #3
      Originally posted by kato13 View Post
      If you are using the Version 2.2 rules I would think there would be something you could pull from Traveller as they used the same rule set.

      You also could pull some data from Dark Conspiracy as it had both aliens and robots and was closely linked rulewise to 2.+ versions of twilight.

      I have not watched the show yet as I am waiting for it to complete so I can binge watch, so I cannot offer specifics.
      Just a FYI it is done.

      Comment


      • #4
        Just to add to what Kato said, it's specifically Traveller: The New Era that shares the rules with T2k 2.2 edition but even if you're only using T2k 2nd Ed., the base mechanics of the rules from 2nd and 2.2 editions are pretty much the same (the most significant differences being the change from skill checks on a D10 to skill checks on a D20).

        Comment


        • #5
          Originally posted by CDAT View Post
          Just a FYI it is done.
          Oh cool. Thanks.

          Comment


          • #6
            Originally posted by StainlessSteelCynic View Post
            Just to add to what Kato said, it's specifically Traveller: The New Era that shares the rules with T2k 2.2 edition but even if you're only using T2k 2nd Ed., the base mechanics of the rules from 2nd and 2.2 editions are pretty much the same (the most significant differences being the change from skill checks on a D10 to skill checks on a D20).
            Dark Conspiracy is about 95% the same also, the only significant difference (in rules anyway) is the addition of the Empathy stat and skills that are based on it.
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • #7
              Thanks folks, I'll take a look at TNE & DC and try and get inspired, I'm about halfway through the first season and I can see some changes I'd make to the plot to differentiate the game from the series, I'll just have to see what I can figure out for stats.

              If anyone comes up with anything please share, otherwise I'll try and post some stats from my perspective over the next few days.


              T.C.

              Comment


              • #8
                Originally posted by kato13 View Post
                I have not watched the show yet as I am waiting for it to complete so I can binge watch, so I cannot offer specifics.
                It has completed - finished its fifth and final season earlier this year.

                As for statting mechs; go for it! It would be a very interesting sort of campaign.

                Comment


                • #9
                  travellersrd.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, travellersrd.com has it all. We hope you find what you are searching for!


                  There you go for the traveller/mongoose rules.
                  *************************************
                  Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

                  Comment


                  • #10
                    Originally posted by TyCaine View Post
                    I'm about halfway through the first season...
                    Ooo, you're in for a wild ride!
                    One of my favourite shows, lifts you up giving some small hope of victory then knocks you down before kicking your arse so hard your teeth shatter!
                    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                    Nothing happens in isolation - it's called "the butterfly effect"

                    Mors ante pudorem

                    Comment


                    • #11
                      ok...

                      I'm still only half way into the first season, but am enjoying it immensely.

                      I've been looking at TNE & DC to figure out stats, and think I'm getting close but are still working things out, in the meantime I've come up with some fluff text to describe the setting in relation to Twilight: 2000

                      Since I don't want to just post here and potentially spoil anyone's enjoyment of Falling Skies (at least initially), is there anyway I can do spoiler text here, is anyone interested in seeing what I came up with

                      I'd really like feedback if anyone is interested.

                      Comment


                      • #12
                        Sure. Just start your message with

                        ** W A R N I N G : S P O I L E R__ A L E R T **

                        and

                        a

                        few

                        blank

                        lines

                        so those who who do not want to be spoiled can avert their eyes.

                        Oooooh, look, you can get Red color. Can we get blinking, too

                        Hmmm. Not so good on preserving spaces

                        Uncle Ted

                        Comment


                        • #13
                          We also do have a spoiler tag



                          Usage:

                          [spoiler]The butler did it.[/spoiler]

                          Will become
                          -- SPOILER - highlight text to view --
                          The butler did it.
                          -- END OF SPOILER --

                          Comment


                          • #14
                            Originally posted by kato13 View Post
                            We also do have a spoiler tag



                            Usage:

                            [spoiler]The butler did it.[/spoiler]

                            Will become
                            -- SPOILER - highlight text to view --
                            The butler did it.
                            -- END OF SPOILER --
                            Nice!

                            Comment


                            • #15
                              Changed my mind, rather than post paragraph after paragraph here, I bundled it all in a PDF. So, if you don't want ANYTHING to be ruined for the first season of Falling Skies, don't download the PDF...

                              The PDF includes rules for creating Falling Skies characters, as best as I could imagine them, written in the manner of the Merc: 2000 Rulebook in that those rules that are unchanged, you're referred back to the Twilight book, anything modified is called out in the PDF. The rules and character generation are not play tested, so if anyone takes the rules for a test drive I'd be very interested in thoughts.

                              I also included stats for the three primary opponents for humanity in the game, since I have gotten further than the first season I haven't had a chance to review much else, but it gives a starting point, and again they are not yet playtested.

                              I haven't figured out the rules for the harnesses yet, so right now that would be more of a house ruling on the part of the GM until I can figure something out.

                              I would be very interested in hearing what everyone thinks!

                              Twilight: 2000 - Falling Skies Setting


                              T.C.

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