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  • #31
    Originally posted by LT. Ox View Post
    I some times wonder just how much "live fire" practice could be done with ammo stocks they way they must be leading to just how good your teams can be
    Just thinken
    Some mortars have refurbishable training rounds.
    A generous and sadistic GM,
    Brandon Cope

    http://copeab.tripod.com

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    • #32
      Originally posted by copeab View Post
      Some mortars have refurbishable training rounds.
      Oh yes, we did a week with those on a miniature town in AIT. They are sabot rounds, with a cast iron body and a 20mm sabot round in the core which causes a flash when it goes off so you can see where you hit. We made a game of trying to run downrange and catch the body (which didn't go nearly as far), until somebody got hurt (cut his hand on the fin). If you didn't get a satisfactory score on the mock range, you became an 11B. (I didn't become an 11B until my second AIT a few years later.)

      The sabot comes completely out of the body a second or so after firing; it's mostly there to allow us to get used the weight and handling of the round. The instructor sergeant just popped in a sabot, gave it to us, and when the body was returned, popped in a new sabot.

      The 20mm sabots are simple, so I would guess a reasonable-sized community could make then.
      I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

      Entirely too much T2K stuff here: www.pmulcahy.com

      Comment


      • #33
        We had the same sort of thing for the M72 LAW - a 20mm (might have been 22mm - it's been 20+ years) rocket inside an insert in the fibreglass casing. Not exactly an AT round, but you still wouldn't want to get hit by it!

        The 84mm Carl Gustav also has/had a training round using a 7.62mm tracer (I think). Absolutely NOTHING like firing real rounds, but it was useful for practising your aim and actually hitting the target before being allowed anywhere near the rather more expensive HEAT rounds (something like $10,000 per shot I think).

        A mate of mine was working collecting shopping trolleys and was teased for doing what was seen as a dead end, low pay job. He shut them up quick when he mentioned he'd just blown through $100,000.00 of ammo on the weekend as a reservist.
        If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

        Nothing happens in isolation - it's called "the butterfly effect"

        Mors ante pudorem

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        • #34
          Artillery and aircraft can only clear/destroy an objective, only boots on the ground can take and hold one.

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          • #35
            Originally posted by pmulcahy11b View Post
            Oh yes, we did a week with those on a miniature town in AIT. They are sabot rounds, with a cast iron body and a 20mm sabot round in the core which causes a flash when it goes off so you can see where you hit. We made a game of trying to run downrange and catch the body (which didn't go nearly as far), until somebody got hurt (cut his hand on the fin). If you didn't get a satisfactory score on the mock range, you became an 11B. (I didn't become an 11B until my second AIT a few years later.)

            The sabot comes completely out of the body a second or so after firing; it's mostly there to allow us to get used the weight and handling of the round. The instructor sergeant just popped in a sabot, gave it to us, and when the body was returned, popped in a new sabot.

            The 20mm sabots are simple, so I would guess a reasonable-sized community could make then.
            They also have full size inert warhead rounds (sand, concrete, and/or puff charge) . I have never been in mortars or artillery. But I was EOD, and we spend a fair amount of time down range looking at ordinance in the wild. We would practice different TTPs on the, we found a lot of 155mm with the shipping plugs still in them, and 81mm mortars that just had a puff charge, could easily be reused with new fuze and powder rings.

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            • #36
              Originally posted by Draq View Post
              Artillery and aircraft can only clear/destroy an objective, only boots on the ground can take and hold one.
              Definitely true. Though air, artillery, and tank backup is always appreciated.
              I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

              Entirely too much T2K stuff here: www.pmulcahy.com

              Comment


              • #37
                Provided of course it's on target, otherwise it's ineffective at best, catastrophic at worst.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

                Comment


                • #38
                  I once drew up a Mortarman for a game. I had him retain the cannon with the M8 small square baseplate the sights and about a dozen mortar rounds with a M4 and small amount of ammo plus bipod. Spend some time trying to recall how many rounds the vest for mortarmen carried.

                  I myself trained as a mortarman, was made a rifleman for a few years then transferred back to mortars.

                  With the current 60mm mortar with the trigger, with an M8 baseplate, the built in level for ranger near the trigger, one man can fire the system and keep it on target easily with line of sight and even with a decent spotter.

                  In some of my games, I have gifted my players with 120mms or 105s and they created havoc with a decent amount of WP or even worse RP. Once on target you can do ALOT of damage.

                  Remember the scene in Kellys heroes Where they bribe the mortar section to lay down fire so they can get through Anyone under mortar fire will take cover and give you a chance to move in. And with the 60mm used in LIGHT units, it is man portable. In my unit, we carried them fully assembled less the round baseplate which was easily positioned, then the ball from the guntube locked in, bipods splayed and aimed in. Easy peasy! For us, we could do a large gun deflection in the max time for a minor, and for a minor, under 9 seconds was the norm.

                  If you folks aren't using mortars, you are missing out.
                  "God bless America, the land of the free, but only so long as it remains the home of the brave."

                  Comment


                  • #39
                    Originally posted by Legbreaker View Post
                    Given the lack of GPS and other electronic devices in working order in T2K
                    How do you figure that

                    The Original Block I GPS was deactivated on 9 October 1985, but the last Block I satellite was not taken out of service until 18 November 1995, well past its 5 year design life.

                    The GPS (Global Positioning System) or Navstar (Navigation System using Timing And ranging) were the first generation satellites of the GPS navigat...



                    The first of the nine satellites in the initial Block II series was launched February 14, 1989; the last was launched October 1, 1990. The final satellite of the series to be taken out of service was decommissioned on March 15, 2007, well past its 7.5 year design life.

                    ftp://tycho.usno.navy.mil/pub/gps/gpsb2.txt

                    Originally launched between 1997 and 2009 to add capabilities to the GPS constellation and to replace other aging satellites, today 12 GPS IIR and eight IIR-M satellites designed and built by Lockheed Martin -- help deliver precise positioning, navigation and timing services to more than one billion global military, civilian and commercial users every day. These satellites represent about two-thirds of the current GPS constellation.

                    The GPS III/IIIF satellite are the most powerful ever built for the U.S. Space Force. Explore GPS production and capabilities.



                    As for other electronic devices, military stuff will be hardened against EMP as are radios. Batteries would be the biggest problem, but some items could run on recharged batteries

                    Its implied in the game that some systems may be damaged in the nuclear war but not actual written out.

                    GPS and other electronic devices are not talked about in the game a lot because under the original concept they don't serve a purpose.

                    GPS: Yes a GPS when youre trapped behind enemy lines is great but, the PC's are on there own nobody coming to rescue them. A GPS will only tell you where you are and which way to gobut so will a MAP. This is why you don't see GPS or a Compass in the Basic Equipment Section

                    Radios: Beyond communicating between PC's and Vehicle to Vehicle, a radio doesnt play a big role in Game play either. Most vehicle radios have ranges of 30-50 km but what would the PCs do with a Long Range SATCOM radio Contact Corps HQ which would say or do what

                    In short its not practical for game play not because its not working.
                    I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                    Comment


                    • #40
                      Originally posted by rcaf_777 View Post
                      How do you figure that
                      Umm, "Satellite Down" and almost everything in it.

                      Just one quote (of many):
                      Now, during the height of the war, just about every satellite on both sides was knocked down or rendered worthless junk.
                      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                      Nothing happens in isolation - it's called "the butterfly effect"

                      Mors ante pudorem

                      Comment


                      • #41
                        [QUOTE=Legbreaker;69038]Umm, "Satellite Down" and almost everything in it.[QUOTE]

                        No Satellite Down is about a group of PC's that are trying to track down DP 201 which fell to earth, they only mention of other satellites is in the opening player brief given by Colonel Darren Darvish USA which says "Now, during the height of the war, just about every satellite on both sides was knocked down or rendered worthless junk" Page 4

                        Nowhere else dose it given any other details, not in satellite down or any other publication I looked at. In Version 2.2 at the bottom of page 14, it mention spaces stations being abandoned but not any satellite being shot out of the sky.

                        Now as for Colonel Darren Darvish saying "Now, during the height of the war, just about every satellite on both sides was knocked down or rendered worthless junk" How would they know if ever other satellite has been knock out, if you have no satellite to confirm this or are a group USAF Officers watching the skies from the ground with a telescope.

                        There are also many other issues that both the Soviets and US would have overcome to knock every other satellite in Low, Mid and High orbit. And why would the Soviet Union waste a Anti-satellite weapon just to knock out Telstar 401 out of commission is Fox News that offensive

                        Please post your reply in a new thread so we don't over take this one, and do list your pages number for your many quotes I'm sure you will find.
                        I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                        Comment


                        • #42
                          There's LOTS of information in there actually.
                          On 13 November 1995, the Soviet Union launched the last of its high-orbiting weather-tracking satellites, named DP 201. With the widening of hostilities, the expected life of such a satellite was less than a few days. Still this device managed to survive longer, dodging even the most adamant attempts to destroy it, for reasons which have never been completely understood.

                          When the United States employed its orbital ASAT (antisatellite) network, it had suffered years of battles in Congress and hundreds of budget cuts. Still, what finally was put into space functioned well enough. Most Soviet spy satellites were downed in the first few months of conflict. Likewise, the USSR also made use of advanced space technology in the downing of most of America's surveillance systems in orbit. The war was a simple one of attrition: one in which neither side had an upper hand or really hoped to win.

                          Despite all these odds, DP 201 stayed in space, taking its pictures of all the world's weather patterns and trends, dutifully recording all information it was exposed to. It was originally designed to monitor the ozone and jet stream patterns, as well as other wind and weather patterns, but this role was expanded as time passed and more nuclear weapons were launched by both sides. The spread of fallout across the world determined which countries were to survive, and during the peak of the nuclear exchange, DP 201 was hovering over the world tracking the weather patterns.

                          The satellite would have given the Soviets a strong advantage during reconstruction of their nation if not for a crippling shot by one of the few automated SDI systems still in space.
                          While this specifically talks about US ASAT weapons and capabilities, is it really inconceivable that the Soviets didn't have something similar
                          Why would both sides be so desperate to recover one downed satellite if ANYONE had anything still up in orbit
                          It just doesn't make ANY sense for operational satellites to still exist and be available for GPS.

                          We also know from the background materials (all versions) that "orbiting space laboratories, are abandoned as the war drags on".

                          Also from the nuclear target lists: "Vandenbelp AFS. CA: Recon satellite launch facilities (1 Mt ground burst)", "Spacefight Center, Cape Canaveral FL: Recon satellite launch facilities (1 MT ground burst)", "Houston, TX: Oil refining and storage facilities (1.5 Mt)", "Plesetsk, RSFSR: Recon satellite launching facilities (1 Mt)", "Leninsk.Tyuralam, KSSR: Recon satellite launching facilities (2 Mt)", and "KapustJn Yar, RSFSR: Secondary satellite launching facilities (500 Kt)". There may be other control and launch sites I don't know about, but how likely is it any would have been missed given the extreme value of satellites

                          As if that isn't enough, and perhaps more relevant to the thread than all the above:
                          The M1A2 in the current version of the game is the actual current production variant, and is undoubtedly the most capable tank in the world, particularly if it is operating with its supporting data networks and GPS satellites in place. In a post-holocaust world, of course, those capabilities are considerably degraded, but it's still a very tough tank.
                          GPS is dead in T2K, plain and simple.
                          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                          Nothing happens in isolation - it's called "the butterfly effect"

                          Mors ante pudorem

                          Comment


                          • #43
                            And something more important about satellites, they need constant monitoring to ensure they stay in the proper orbit.
                            For GPS satellites, it's critical and they also need their atomic clocks monitored to ensure that they stay aligned with Earth time (because both General and Special Relativity mess with them).
                            Once a few of them start to drift, so does your GPS navigation. Typically, a GPS receiver will get info from four satellites but it can happily make do with three - once the third satellite starts to drift, you are shit outta luck.

                            With the loss of personnel to control/maintain them, any high altitude EMP interfering with them, damaged satellites and other debris hitting them and no space programme to correct any problems, GPS would lose needed accuracy within a few weeks to a month and probably be totally dead within one to two years.

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                            • #44
                              And that SSC, was going to be my very next point on why GPS is dead in T2K.
                              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                              Nothing happens in isolation - it's called "the butterfly effect"

                              Mors ante pudorem

                              Comment


                              • #45
                                See new thread
                                I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                                Comment

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