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  • #16
    Originally posted by raketenjagdpanzer View Post
    I view starting cash not as actual physical dollars, but basically "buy points".
    I always ran the game with the assumption the items "purchased" at character creation were meant to represent items acquired by the character before the game started. For T2K, this can mean equipment issued to them, gear they scavenged, and finally, everything they were able to shove into the vehicles when the "Good luck, you're on your own." order was issued.
    I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished.

    My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
    "They couldn't hit an elephant at this dis...."

    Major General John Sedgwick, Union Army (1813 - 1864)

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    • #17
      Originally posted by Bullet Magnet View Post
      I always ran the game with the assumption the items "purchased" at character creation were meant to represent items acquired by the character before the game started. For T2K, this can mean equipment issued to them, gear they scavenged, and finally, everything they were able to shove into the vehicles when the "Good luck, you're on your own." order was issued.
      I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished.

      My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.
      I am in agreement on you as to what the items players had that they used their money to obtain represented - i.e. as you said issued, scavenged, and grabbed as the Division collapsed

      and also as to what a purchased vehicle should be versus one that is rolled up by the GM - like I said if you have the money to purchase the vehicle you need to also have the money to purchase ammo and fuel for it as well - I wouldn't give the vehicle an empty fuel tank but I would assume that at best its holding 10-20% fuel capacity when purchased as compared the full vehicles that GM rolls give you

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      • #18
        Here is the way I do it

        If I was playing using one of the TW adventure mods, I.E. a group of US PC's escaping Poland, then I'd use the starting vehicle chart found in the TW Rule Book.

        Playing anything else, I'd look at the PC's, is there someone who would have a normally have a vehicle IE Cavalry Scouts, Armored Crewmen, Mechanized Infantry Or I would just throw in a NPC with a vehicle from my stash of NPCs.

        Of course the group could also "find" something too.
        I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

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        • #19
          I like the idea of a bought vehicle being a found one - especially considering the nature of the breakout and how confused it is - finding a US or Soviet vehicle sitting there still useable with dead bodies all around it would be very realistic - i.e. a firefight that ends up with everyone dead or dying but the vehicle still driveable - we got a vehicle like that once using as an idea something from The Big Red One - i.e. playing dead to suck the enemy in and have them dismount - sniper took out the guy they left on the machine gun and we took out the rest

          could be done here as well but where the Americans or Russians that are going down get off a grenade that takes out the opposing side - and you have two groups of bodies clustered around an operational vehicle - and there is the vehicle you "bought"

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          • #20
            Well in the begining of the Free City of Krakow Mod you come across ambush site.

            When I came ran this adventure I had my group find a running truck and Humvee since they did not have any vehicles yet.

            Using this idea you could give stuff to PC's if you are that type of GM.
            I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

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            • #21
              If you're running a civvies campaign, purchasing a humvee or M35 is an option for a prewar collector.

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              • #22
                I voted to allow, but what was left unsaid was subject to GM's Discretion.
                I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                Entirely too much T2K stuff here: www.pmulcahy.com

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                • #23
                  Originally posted by .45cultist View Post
                  If you're running a civvies campaign, purchasing a humvee or M35 is an option for a prewar collector.
                  Actually that's a great idea to add to a civilian campaign if you want to add something unique - civilians have lots of stuff they collect - you could use that for instance to add a Ferret (all you need is a machine gun and its fully operational after all), a Sherman or Stuart tank (and making them use their money to buy ammo for it just like a real collector would have had to do), or other vehicles that collectors might have

                  for an example look at the Caribbean module - sitting in a garage is a fully restored M113 APC lacking only a machine gun to arm it and if I remember right a battery that a collector had restored and then died from the flu

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                  • #24
                    In the TW games I have played, the GM assigned vehicles. In one, we got good old fashioned 2 1/2 ton WWII refurbs. Thank goodness we had a couple of good mechanics. Another game we were issued NOTHING. We had to hoof our stash out of the area. That was HYSTERICAL. Folks had bought TONS of stuff. Then you had to pick and choose what you could carry.

                    My character was a relative new GI. IIRC he had 6 months experience. SO, not too much cash available. I concentrated on some extra ammo, food and first aid equipment.

                    My $0.02

                    Mike

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                    • #25
                      as the old saying goes...

                      Don't say NO...just determin difficulty.

                      - no ammo
                      - rare fuel
                      - rare parts
                      - someone else want the vehicle( side-adventure)...maybe it was use for smuggling
                      - maybe the vehicle is stored in a nuclear zone, enemy controlled area or in bombed parking structure etc
                      The Big Book of War - Twilight 2000 Filedump Site
                      Guns don't kill people,apes with guns do.

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                      • #26
                        Buying Equipment: Finally, each character can "buy" equipment at the beginning of the game. This is not meant to represent the actual purchase of equipment; instead, the money for buying equipment allocated to each player is a representation of the value of the equipment he has accumulated over time.
                        Players may buy equipment separately or may pool their resources to buy equipment, Note that motorcycles do not appear on the Vehicles Table and thus cannot be obtained with a vehicle die roll. They may, however, be purchased.
                        The answer is clearly written in the books.
                        If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                        Nothing happens in isolation - it's called "the butterfly effect"

                        Mors ante pudorem

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                        • #27
                          Here what I would do

                          Me: So you guys want a vehcile huh

                          Group: Yes

                          Me: Ok here is what you have available, enjoy or go with out

                          FSM Syrena 105
                          FSM Syrena R-20
                          Ford Pinto
                          Polski 126p
                          Polski Fiat 126p
                          Renault 4GTL (Jason Bournes Car)
                          Renault Le Car
                          Attached Files
                          I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

                          Comment


                          • #28
                            I voted that I would not allow my players to do so, but actually there if they really wanted to buy one, I might allow it on the condition that the vehicle was not in their immediate possession. It would take an adventure to collect the stashed vehicle.

                            This is the same procedure I use for new PC's once the campaign is underway. The PC's may spend their starting cash as usual, but the gear is always hidden in an area that makes it tricky to regain.

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                            • #29
                              Challenge accepted.

                              Polish civilian vehicles 1970s-90s.

                              Format is for DC; Travel Movement and Fuel Consumption are hourly.
                              Attached Files

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                              • #30
                                Originally posted by unkated View Post
                                Challenge accepted.

                                Polish civilian vehicles 1970s-90s.

                                Format is for DC; Travel Movement and Fuel Consumption are hourly.

                                For DC Dark Conspiracy

                                Polish civilian vehicles would of course be most common where the game is set, but other vehicles could be there as well: Czech, Slovak, Russian, German, Hungarian, etc.

                                I can imagine some pretentious officer deciding he wants to use a Benz as "his" vehicle.
                                "They couldn't hit an elephant at this dis...."

                                Major General John Sedgwick, Union Army (1813 - 1864)

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