Just curious as to what edition is played by your group or which one you prefer. I'm a first edition fan myself.
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Which edition do you play?
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Which edition do you play?
711st Edition0%182.0 Edition (the D10 one)0%72.2 Edition (D20 traveller new era )0%312013 (reflex system)0%8I run TW2000 with other rules (savage worlds, D20 Modern etc)0%7http://www.lulu.com/spotlight/ESTAYLOR Free PDF's and print editions for cheap if you are interested. My bookface: https://www.facebook.com/ericsean.taylor.3Tags: None
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After reading Targan's answer I got to thinking (yeah I know, dangerous or what!), while the question asks what edition we might play, I think there needs to be some discrimination between rules and timeline.
So to go further, I use the 2.2 rules but with a modified version of the 2.2 timeline. I have no problem with the 1st Ed. timeline but I do like the extra vehicles and equipment that a later war start allows - what can I say, I'm a gearhead and I like big gear lists
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I don't which option to pick. I go to v1.0 for the backstory and timeline, and v2.2 for the rules/mechanics.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Raellus I suppose I was thinking rules more than background, I'm glad everyone is clarifying that since the background does effect equipment choices and playable characters.
The one thing I will give 2.2 that it is better for making characters with a background. The inclusion of contacts and the ability to make a civilian character (ability to avoid the draft ) also adds the the variable starting scenarios. The Merc 2000 material also gives you more gaming versatility.http://www.lulu.com/spotlight/ESTAYLOR Free PDF's and print editions for cheap if you are interested. My bookface: https://www.facebook.com/ericsean.taylor.3
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Mixed.
I prefer 2.2 rules, especially character generation.
I run/play 1st more often, since I run at conventions, and (my impression) most of the players are there for '80s nostalgia.My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
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2013 rules for me. I particularly like the character generation options, especially for non military characters.
Setting wise I prefer a home brew timeline set approx 15 years in the future. If I was playing any of the classic timelines it would be V1.Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom
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2.2 with a modified timeline.the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.
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Hey if you don't mind having the books as PDFs, Far Future Enterprises sells CD-ROMs of all the 1st edition material on one disc and all the 2nd Ed. material on a second disc.
They even sell all the 2013 material on disc.
Each CD-ROM costs US$35 which ends up usually being cheaper than buying the PDFs individually.
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2.2 Edition for me, with a modified timeline and character generation.
Hey Jawa, you can either get the CD-ROMs as Stainless mentions which are a great deal, or if you only need a few you can get individual PDFs from DriveThruRPG.com, will work out more expensive overall if you want all the books, but good for filling in gaps if you need to.
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