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  • #16
    Usually Twilight to Dark Conspiracy, Armies of the Night contributed gang names for example.

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    • #17
      Originally posted by ArmySGT. View Post
      I use those 1000 house plans books you can pick up from the grocery store for modern homes. random page, plans are there, where stuff goes, etc. Just add NPCs and loot.
      That reminds me, I used to clip out house plans from the real estate section of the Sunday paper, for pretty much the same reason.

      Of course, now, there are websites where you can look up floor plans. Thought I had a link saved but damn if I can find it now.
      "They couldn't hit an elephant at this dis...."

      Major General John Sedgwick, Union Army (1813 - 1864)

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      • #18
        I use the CIA world fact book for details about countries. Helps me gt the industries, peoples, languages, and resources in the right locations.

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        • #19
          As many of you already know, I have mixed & matched all of the versions of Twilight2000 as well as MegaTraveller, Runequest, Top Secret, Fantasy Hero, and Boot Hill. I also have many "house rules" based on my Military, LE, and Security Careers.

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          • #20
            Originally posted by Adm.Lee View Post
            I forgot until now that I am dragging in some of the autofire rule from Savage Worlds into my v1 convention games. As we know, no one likes the "3 real bullets = 1 game shot", so I tinkered a little.

            If a character fires 1 bullet, they get to roll to hit as normal, but will only score the Damage rating in d6 for damage. Thus, an M16 hit would roll 3d6, period.

            If a character fires 3 shots (the in-game "shot"), they roll as normal, but score damage as per Rules As Written (RAW). They can do this a number of times = in-game ROF. This applies to any weapon with an ROF number, I think.

            If they fire "full-auto", they mark off 5 shots per ROF number, and can indicate a zone that they are spraying. When I use 8-meter hexes, it's a number of hexes equal to ROF. Every target in that area rolls 1d6 against their Coolness Under Fire: under = they go prone or behind cover and take a hesitation, over = they can act as normal. Any roll of 1 on that d6 results in a hit, damage per RAW. So, that same M16 can cover 3 hexes when burning half of a 30-round magazine.
            I still think you'd be better off just using the actual skill chance divided by 10 (for example, 54% chance becomes a 5) and roll a number of dice (D10 & D20) equal to the weapon's Cyclic Rate divided by 100 (ie a cyclic rate of 600 rounds per minute equals a ROF of 6). It can be done very fast and properly represents the rates of fire for different weapons in the game. Roll under the number on 1D10 and you get a hit. For "Grazing Fire" you divide the burst in half and round down (the 6 ROF burst above could affect 3 meters). This is the number of meters (or targets) you can shoot with a single burst in Grazing Fire. Grazing fire is ONE LEVEL MORE DIFFICULT THAN A REGULAR BURST (ie DIF if your chance was AVE). Grazing Fire wastes a great deal of ammo, but it does allow the attack of multiple opponents with a single burst.
            Last edited by swaghauler; 04-11-2016, 09:09 PM.

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            • #21
              other rules

              I am working on using d20 modern as a sub for the old rules. Mostly to stream line the creation. Just trying to work out the hit points. Need it to still be deadly. Ideas would be helpful.

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