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Poll- Favorite Light AT Weapon

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  • Poll- Favorite Light AT Weapon

    We polled just about every other small arm, why not T2K-era light AT weapons To define our parameters (and therefore limit the options a bit), "light AT" here means a system that can be carried and operated by one person.
    58
    RPG-7 series
    0%
    7
    RPG-16
    0%
    2
    M72 LAW/RPG-18
    0%
    16
    Carl Gustav
    0%
    19
    AT-4W/M136
    0%
    4
    Armbrust
    0%
    2
    SMAW
    0%
    3
    Panzerfaust 3
    0%
    2
    Other (please specify)
    0%
    3
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

  • #2
    I voted for the only one I've used IRL.
    sigpic "It is better to be feared than loved" - Nicolo Machiavelli

    Comment


    • #3
      Well if we're talking T2K weapons, you just can't go past the PzF-11-1 from the 1st ed heavy weapons book. Light weight, high damage, good penetration, and a respectable blast radius too.
      Although depicted on the 2nd ed heavy weapons cover, there's no stats inside the book for it.

      As for what I've personally used, that's the M72A6 LAW (aka "66" due to the size of the projectile) and 84mm Carl Gustav. Both are a little outdated, but still effective against most likely targets.
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

      Comment


      • #4
        The optics and spotting rifle on the SMAW increase chance of hitting

        The SMAW is a very good system, with good optics and a spotting rifle. Very effective anti armor round. The dual purpose rounds will destroy bunkers/buildings and lighter AFVs. Thermobaric round which would not be available in T2K is pretty awesome.

        The LAW is great since they are light. Don't try to engage a modern MBT though.

        Comment


        • #5
          I am not sure what to vote for this one. I know from first hand experience that the AT-4 sucks. The RPG-7 has some advantages, accuracy is not a soviet strong point. But it works every time almost with out fail, due to the lack of safeties. Unlike the first two, I have never used the LAW, but everyone that I talked with who did loved it. Small lightweight compact and works. So I am leaning RPG or LAW, not sure to what to vote for.

          Comment


          • #6
            A note on the 84mm Carl Gustav - technically it's a crew served weapon as an individual would struggle to a) carry enough rounds to matter and b) reload quickly. You can pretty much forget about carrying a rifle with it and still be effective in a fight.
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • #7
              When you really, truly have to take out that tank.

              Other:
              The M29/M388 Davy Crockett. Just to be sure.
              "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

              Comment


              • #8
                The other point to mention about the Carl Gustav, is that it's a proper multi-purpose weapon, much more so than pretty much every other weapon on offer in the poll.
                The Charlie G has HE, HEAT, HEDP, APers, Smoke and Illum rounds available and the training round is a mass of heavy material very well suited for punching in doors or smashing holes in light walls without blowing up or setting fire to everything in sight... and it will seriously mess up anyone hit by it even if they hide behind a car or house wall hehehehe.

                Comment


                • #9
                  It's also not recommended to fire it with a hangover, as we invariably did for some unknown reason....
                  If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                  Nothing happens in isolation - it's called "the butterfly effect"

                  Mors ante pudorem

                  Comment


                  • #10
                    I almost didn't include the CG in the poll because, of all of the weapons listed, it is the most in need of a loader/ammo carrier. But, since it is so versatile, so venerable, and still so widely used, I figured that it would be irresponsible not to include it.

                    If I was the designated light AT gunner of my hypothetical T2K party, I think that I would go with the RPG-7. It's not so heavy that I couldn't carry a carbine or SMG as well, and it's ammo would, of all the systems listed, probably be the easiest to find in the field. It's pretty versatile too.

                    The one shot systems would be preferable if my primary role wasn't AT/fire support.

                    I'd probably take the CG if I had a designated loader/ammo carrier/local security type to assist me.
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

                    Comment


                    • #11
                      The SMAW is also a crew served weapon

                      While I like the SMAW, it is also a crew served weapon. The team normally includes a gunner and team leader. One is armed with a rifle, the other a carbine.

                      In my opinion, the RPG-7 is much less accurate and reliable then western munitions.

                      I've seen a lot of malfunctions, duds and 'erratic flight paths from RPG-7s when employed by the Albanian Army, Saddam's Iraqi Army, and the Taliban. Yels, some of those misfires where likely due to training (or lack of it) and the logistics systems (or lack of same). Even in hte hands of the 7th Division of the "New Iraqi Army" which had good training from USMC and Polish Army instructors the RPG seemed to be 'less reliable/accurate'
                      Last edited by Apache6; 04-05-2016, 07:50 PM.

                      Comment


                      • #12
                        Yep smile

                        Originally posted by Targan View Post
                        I voted for the only one I've used IRL.
                        Same fer me m-72 and only at bunkers laugh. er 1968-69
                        Tis better to do than to do not.
                        Tis better to act than react.
                        Tis better to have a battery of 105's than not.
                        Tis better to see them afor they see you.

                        Comment


                        • #13
                          I chose the M72 because I'm lazy and don't like to carry a heavy tube after my ammo is gone. It is not the best one on the list, I would reserve that for the Carl G or RPG-7.
                          http://www.lulu.com/spotlight/ESTAYLOR Free PDF's and print editions for cheap if you are interested. My bookface: https://www.facebook.com/ericsean.taylor.3

                          Comment


                          • #14
                            AT-4. It's what I'm used to, though I'm just as proficient with an M72.
                            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                            Entirely too much T2K stuff here: www.pmulcahy.com

                            Comment


                            • #15
                              Voted M72, but IRL only drove rocket targets!

                              Comment

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