Are there any stats for the M4A1 in the 2.2 rules
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Or the M177 on page 22 of Infantry Weapons of the World. It's not an exact match, but close enough for gaming purposes.
Personally though I prefer Pauls stats - they're much better than the books.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by Legbreaker View PostOr the M177 on page 22 of Infantry Weapons of the World. It's not an exact match, but close enough for gaming purposes.
Personally though I prefer Pauls stats - they're much better than the books.
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Originally posted by Legbreaker View PostNot like the book stats are particularly accurate in the first place though...
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The authors "dumbed down" the stats for most weapons I think, lumping similar calibre weapons together with the same ranges, damage and recoil, and (excluding pistols) rounding to the nearest 5 metres with range as well. All well and good for most gamers, but not all that great for those who actually know a little about firearms and their real world performance in relation to each other.
Recoil for in the books is also a little high in my opinion. For example the F88 (Steyr AUG) rifle has a listed recoil of 3 which allows only one decently aimed shot per 5 second phase by the average strength shooter. I myself could squeeze off 2-3 in that same time and I'm certainly not the strongest of people. Paul's stats for the same weapon lists the recoil at a more reasonable 2 for single shots and almost controllable 6 for bursts (down from the 8 in the books).If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by .45cultist View PostThe closest official source you would find would be in the third edition of Dark Conspiracy RPG called "Conspiracy Rules". Or you can use the design rules in Fire, Fusion & Steel.
had both the guns I was looking for (M4 and AI sniper)
and the rule updates where great going to us them in my game.
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Conspiracy Rules is kind of like 2.5 level rules
not as over the top as twilight 2013, but more like 2.2 revised and expanded.
love it.
fixed some of the crazier things about 2.2 like
1. Small arms is a str skill
2. low skilled special forces.
to use it for twilight just ignore the psi and monster sections and you good.Last edited by Tnchi2a; 04-17-2016, 07:24 AM.
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