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  • Personal Equipment

    While bored I was rereading my copy of TWL2013 and ran across this.

    Does anyone use something like this in their TWL2000 games


    Benefits of Personal Equipment

    A character is assumed to have a certain familiarity with
    his personal equipment, as hes probably been carrying it and
    relying on it for the better part of the Last Year. Accordingly, he is
    intimately familiar with how it functions in a variety of situations
    and knows what level of performance to expect from it. Personal
    equipment thus grants a minor but useful benefit in game terms.
    Whenever a character uses an item of personal equipment for any
    task, the total penalties imposed on the task are reduced by 1 (in
    addition to any bonus the equipment may provide normally).

    Forexample, if a character is performing surgery with a total penalty of
    5, use of surgical tools from his personal equipment reduces the
    penalty to 4. At the GMs discretion, use of personal equipment
    in a situation where no task check is required may grant a similar
    minor benefit, such as reduced time or enhanced quality of work.


    Because this benefit relies on extended familiarity, a character
    cant simply pick up anything, call it oepersonal, and instantly
    receive this effect. The total weight that can be considered personal
    equipment is always restricted to the characters initial limit of his
    overload encumbrance capacity. In addition, the character must
    regularly carry, maintain, and use a newly-acquired item for three
    months of game time before he attains sufficient familiarity to
    consider it personal equipment. Finally, an item may only be part
    of one characters personal equipment at a time. Sharing a radio or
    a spotting scope doesnt allow multiple characters to spend enough
    time using it to develop intimate familiarity with it.

    Example: Matt has acquired a new anti-material rifle and
    wants to designate it as personal equipment in order to receive
    the mechanical benefit. The rifle weighs 16 kg. First, Matt must
    consistently carry and use the rifle for three months. At the end of
    this time, he must oeabandon enough existing personal equipment
    to add 16 kilograms of mass to his personal equipment list. This
    represents the fact that Matt has neglected certain other items in
    favor of his new gun and has lost the slight edge in proficiency
    that he once had with them.
    *************************************
    Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

  • #2
    No, although I've considered using the Personal Equipment Sacrifice rules in the past and as a player I've had several characters who have had personal items that they're attached to - one had a wedding ring, another a small collection of CD's, stuff like that. I think it would make for an interesting situation to put a character in a position where they potentially had to give up that possession. For example, the party need to pay for something and the merchant wants that character's wedding ring as payment.
    Last edited by Rainbow Six; 04-18-2016, 11:37 AM.
    Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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