Originally posted by swaghauler
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NIJ Level 4/ESAPI standard plates: I haven't seen you post anything about NIJ Level 4/ESAPI plates so I thought I might mention them here. They are rated to stop a single 166grn 3006 Armor Piercing round at 2780 (today this round would be considered only an "enhanced penetrator" compared to the Tungsten and DU rounds in service now). It stops ALL 5.56mmN rounds as well as all 7.62mmN rounds.
NIJ Level #+ plates/inserts: Any vest you see that features a + after its rating is a vest NOT rated by the NIJ. The manufacturer of these vests Guarantees that it meets the level standard (ie Level2+, Level3+...the most common types) that precedes the + but is claiming that vest actually EXCEEDS that standard. The problem with this is it may JUST EXCEED the rating or it may be at virtually the next NIJ Level of protection. Since tests vary from manufacturer to manufacturer, you are basically "blind" as to the vest's true rating.
Pistols, Rifles, Soft, and Hard Armors:
If you keep having balance issues, you can try differentiating between Pistol Rounds and Rifle Rounds as well as between Soft Body armors (designed for pistols) and Hard Body armors. I would try designating DAM with a "P" for pistol or an "R" for rifle. You then give your armor a suffix of "S" for soft vests and "H" for hard plate armors. Anytime RIFLE DAMAGE encounters SOFT ARMOR, just divide the armor rating in half (rounding down) BEFORE accounting for PEN to reflect the superior penetration of rifles. This, of course, would NOT APPLY to Hard armors.
If you keep having balance issues, you can try differentiating between Pistol Rounds and Rifle Rounds as well as between Soft Body armors (designed for pistols) and Hard Body armors. I would try designating DAM with a "P" for pistol or an "R" for rifle. You then give your armor a suffix of "S" for soft vests and "H" for hard plate armors. Anytime RIFLE DAMAGE encounters SOFT ARMOR, just divide the armor rating in half (rounding down) BEFORE accounting for PEN to reflect the superior penetration of rifles. This, of course, would NOT APPLY to Hard armors.
Finally, I would have any "Surplus Protection" of HARD PLATE ARMORS reduce the BLUNT TRAUMA DAMAGE by that amount. This reflects instances where soldiers wearing SAPI/ESAPI plates have been hit but are completely uninjured (especially by long range fire). Knockdown Dice would still apply (I apply Knockdown if you are hit by a round with MORE DAMAGE DICE than the average of your STR and AGL).
SOFT armor: Divide number of dice of damage stopped by AV and round up; this is the blunt trauma damage taken.
HARD armor: Divide number of dice of damage stopped by AV and round down. Subtract any excess AV. This is the blunt trauma damage taken.
Examples using a close-range .44 Magnum (Dam 4, Pen 2-Nil):
Against IIA, 2 points of damage are absorbed. Target takes 2d6 and 2 blunt trauma
Against IIIA, all damage is absorbed. The 4 dice are divided by 2 (the AV), and the target takes 2 blunt trauma
Against III, all damage is absorbed. The 4 dice are divided by 2.5, giving 1.6, rounded DOWN to 1. The armor can absorb 5 dice, so an extra point is subtracted, and the target takes no damage.
Other things to keep in mind with this system - armor only protects where it covers; for most modern armors, that's the chest and abdomen, with maybe a 50% arm coverage. That still leaves a target with 40% uncovered on the legs, either 10 or 20% uncovered on the arms, and (probably) 3.3% uncovered on the head. At best, armor will protect against slightly less than half of random hits. Also, Outstanding Success will allow penetration of armors that would normally protect (an Outstanding Success by the .44 Magnum against NIJ III would cause 3d6 damage and 2 blunt trauma).
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