Announcement

Collapse
No announcement yet.

Going to start work on a new sourcebook tonight

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Going to start work on a new sourcebook tonight

    Free to the community, of course. Version 1 rules compatible.

    Briefly, it is based on a thought experiment I've been percolating. There will be probably 25 fully statted NPCs (I mean, as in you could take any one of them and use them as a character), leading a mechanized infantry troop of probably 125-200 minimally statted "grunts", and an additional 200-300 "camp followers" outlined, with some probable "notable civilians" detailed in between. Some of the notable NPCs will be from other NATO armies (Canadian, BAOR, Unified German, etc.) and probably a few ex-WP who've proven they're trustworthy.

    The unit will be located near the Czech/Polish/German border, likely just inside Poland, so long as I can do that without breaking any other published information. That puts it close to the action but far enough away that it wouldn't have impacted the main battle.

    The group is comprised of CivGov and MilGov forces that came together and are hoping and waiting that a coherent command structure that answers to a legitimate government in the US will be established. Both groups recognize the difficulty involved in that happening but also realize the futility of fighting each other when there are so many unknowns as far as WarPac forces that could defeat them in detail. So for now they have put aside their differences and are "US Military with NATO advisors/adjutants".

    With 25 (N)PCs, it should be a fun exercise to pool their cash and buy some vehicles after the essentials are taken care of.

    Yes there will be tanks and other AFVs, I haven't decided if there will be a helo or two with a reserve of avgas for emergencies.

    This rough outline is pretty much what I have right now; more details to come.
    THIS IS MY SIG, HERE IT IS.

  • #2
    First note: The cantonment is located near the ruins of Bogatynia. The town was flattened by Fuel-Air Explosive bombs to break up concentrations Polish troops backed by Czech armor in one of the last massed air-raids of Summer, 2000. The air raid was conducted with a (relatively) large number of German F4 Phantoms operating from stretches of Autobahn that had been cleared and prepared as runways dropping CBU-55 and CBU-72 fuel-air cluster bombs on the town. For a full twenty minutes, four flights of four Phantom jets scourged the area. All were equipped for air-to-ground missions as they expected (and received) no challenge from enemy fighters.

    This left Bogatynia a burning ruin, with special attention given to the coal-fired powerplant operating there. During the run up to the July 2000 offensive, the unit I'm building moved in and occupied the surrounding area; the Polish and Soviet military units were dead or gone, as were Czech formations.
    THIS IS MY SIG, HERE IT IS.

    Comment


    • #3
      Originally posted by raketenjagdpanzer View Post
      Free to the community, of course. Version 1 rules compatible.

      Briefly, it is based on a thought experiment I've been percolating. There will be probably 25 fully statted NPCs (I mean, as in you could take any one of them and use them as a character), leading a mechanized infantry troop of probably 125-200 minimally statted "grunts", and an additional 200-300 "camp followers" outlined, with some probable "notable civilians" detailed in between. Some of the notable NPCs will be from other NATO armies (Canadian, BAOR, Unified German, etc.) and probably a few ex-WP who've proven they're trustworthy.

      The unit will be located near the Czech/Polish/German border, likely just inside Poland, so long as I can do that without breaking any other published information. That puts it close to the action but far enough away that it wouldn't have impacted the main battle.

      The group is comprised of CivGov and MilGov forces that came together and are hoping and waiting that a coherent command structure that answers to a legitimate government in the US will be established. Both groups recognize the difficulty involved in that happening but also realize the futility of fighting each other when there are so many unknowns as far as WarPac forces that could defeat them in detail. So for now they have put aside their differences and are "US Military with NATO advisors/adjutants".

      With 25 (N)PCs, it should be a fun exercise to pool their cash and buy some vehicles after the essentials are taken care of.

      Yes there will be tanks and other AFVs, I haven't decided if there will be a helo or two with a reserve of avgas for emergencies.

      This rough outline is pretty much what I have right now; more details to come.
      I'm intrigued...

      Comment


      • #4
        Originally posted by Draq View Post
        I'm intrigued...
        Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
        THIS IS MY SIG, HERE IT IS.

        Comment


        • #5
          Originally posted by raketenjagdpanzer View Post
          Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
          Don't forget the costs of high-tech equipment. The original rules were entirely too generous with equipment costs. Even in the 1990's, GEN II Nightvision would be $2K. Gen III Nightvision is more than $4k in 1990's dollars. Thermal Imaging is at least $20K. High tech missile systems like the US Javelin fire and forget AT Missile Launcher went for $78K for the Guidance Unit/Thermal Imager and $58K for a single missile when they were first introduced.
          Some other real world costs I have dealt with myself (in US dollars):
          US Army's Lensatic Compass= $150
          US Army's PASGT Kevlar Helmet (NIJ 3A) = $250
          US Army's PASGT Kevlar Vest (NIJ 3A) = $600
          Concealable NIJ 2 Police Vest (AV 1/2) = $350 for Full Coverage (80% chest, 40% abdomen)
          Concealable NIJ 3A Police Vest (AV1) = $500 for Full Coverage
          Motorola 2Km Portable VHF Radio Handset (2 Channel) = $850, $1000 with hand mike and earbud.
          Hatch Kevlar lined Search Gloves (black) = $50
          Ballistic Goggles (NIJ 2a, 1/2AV) = $150
          Steiner 6 X 24mm Binoculars (compact) = $159
          Steiner 7 X 50mm Binoculars Wide Angle, Rangefinding = $359

          Those are just some of the items I bought in the 90's and their costs. Compare them to the basic equipment list and you will see how "undervalued" those items are in the basic game.

          Comment


          • #6
            Well, as men die there's going to be a considerable surplus. Also as I've said before I don't really consider "starting money" to be actual dollars spent on things, but, again, "purchase points". It could be magic beans, gold pieces, toenail clippings or whatever It's just there to put a point value on things that you then spend your starting points on (from my perspective).

            It's like the age-old D&D discussion of "well what does a hit point really represent".
            THIS IS MY SIG, HERE IT IS.

            Comment


            • #7
              Originally posted by raketenjagdpanzer View Post
              Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
              I did roll up around 50 NPCs once. They were allied POWs the players rescued, so their cash/equipment wasn't an issue. But, I only got a few detailed enough for things like skills; most just had their stats written up.
              That's the closest I ever did.

              So yeah, I'm looking forward to seeing your finished project.
              "They couldn't hit an elephant at this dis...."

              Major General John Sedgwick, Union Army (1813 - 1864)

              Comment


              • #8
                Originally posted by raketenjagdpanzer View Post
                Well, I hope others will be, too. I doubt anyone has ever said "Well fuck it I'll create 25 actual player characters," that's going to create a lot of cash money, even after I skim off a bunch to fill the unit's armory.
                I'm always intrigued with home made source books, especially v1 mostly canon ones.

                Comment


                • #9
                  yep

                  Originally posted by Draq View Post
                  I'm always intrigued with home made source books, especially v1 mostly canon ones.
                  I am as well....Go man GO!
                  Tis better to do than to do not.
                  Tis better to act than react.
                  Tis better to have a battery of 105's than not.
                  Tis better to see them afor they see you.

                  Comment


                  • #10
                    Originally posted by swaghauler View Post
                    Don't forget the costs of high-tech equipment. The original rules were entirely too generous with equipment costs.
                    Remember, these were not supposed to be actual $ values of the equipment as ordered by the government or available in civilian life.

                    These were the (relative) values of the equipment available in Poland in late Spring, 2000.

                    (When I run, I use availability, too - it may not be available no matter how much you want an item.)

                    Uncle Ted

                    Comment


                    • #11
                      Originally posted by Draq View Post
                      I'm always intrigued with home made source books, especially v1 mostly canon ones.

                      I am interested as well and can't wait to see how this turns out.

                      Comment


                      • #12
                        Skin biopsies slowed me down today so work was spotty

                        No pun intended.

                        But I have a question.

                        The area I mentioned earlier, where I was thinking of basing this unit, in southwestern Poland near the Polish/German/Czechoslovakian border, canonically what units were there or near there.

                        If this is going to be a re-fused unit made up of remnants I want it to make sense from a canon point of view.
                        THIS IS MY SIG, HERE IT IS.

                        Comment


                        • #13
                          Originally posted by unkated View Post
                          Remember, these were not supposed to be actual $ values of the equipment as ordered by the government or available in civilian life.

                          These were the (relative) values of the equipment available in Poland in late Spring, 2000.

                          (When I run, I use availability, too - it may not be available no matter how much you want an item.)

                          Uncle Ted
                          As these are playable NPCs I may or may not use the availability rules. I'm leaning towards not, since the referee is free to ignore or not various bits of any ruleset.
                          THIS IS MY SIG, HERE IT IS.

                          Comment


                          • #14
                            Originally posted by unkated View Post
                            Remember, these were not supposed to be actual $ values of the equipment as ordered by the government or available in civilian life.

                            These were the (relative) values of the equipment available in Poland in late Spring, 2000.

                            (When I run, I use availability, too - it may not be available no matter how much you want an item.)

                            Uncle Ted
                            I understand this, but the Devs have issues with the availability of equipment. In the mid 90's, my unit had 6 pairs of Night Vision Goggles and 180 M16A2s. Which do you think would be more commonly found The M16A2 is both MORE COMMON, AND in real world 1990's dollars, would go for about $500 just like in the game (if I'm recalling it right, I don't have my rules handy). The (I'm guessing GEN II) Night Vision Goggles list for either $250 or $300 (once again, I don't have my rulebook in the cab), ONE TENTH the real world value of those goggles. There are issues like this all through the equipment guide, especially with the unit costs of certain Heavy Weapons, and Commo Equipment.

                            As you all know well by now, I will ditch anything "Canon" that doesn't follow real world logic (or economics).

                            Comment


                            • #15
                              Skin Biopsies I hope everything is going well with you I had a tumor removed from my left shoulder in 1990. They got it before it became a real problem, but I remember the angst I had while I was waiting for the surgery (and even afterwards).

                              Comment

                              Working...
                              X