Originally posted by The Dark
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Primitive and early weapons, Kinda T2K......
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I did up some historical black powder weapons.
Model 1795 Musket: Based on the French Charleville musket, this was produced by Springfield and Harpers Ferry armories to the tune of 20,000 weapons.
Weight 4.55 kg, Ammunition 17.5x43mm ball, Ammo weight 31 grams
RoF SS, Rld 3, Dam 2, Pen Nil, Bulk 10, SS 2, Burst Nil, Rng 39
Model 1812 Musket: An improved M1795, produced only at Springfield, it was just too late to see service in the War of 1812.
Weight 4.55 kg, Ammunition 17.4x30mm ball, Ammo weight 22 grams
RoF SS, Rld 3, Dam 2, Pen Nil, Bulk 9, SS 2, Burst Nil, Rng 47
Model 1803 Rifle: The first American-made armory rifle, produced at Harpers Ferry.
Weight 4.08 kg, Ammunition 13.7x45mm ball, Ammo weight 20 grams
RoF SS, Rld 4, Dam 3, Pen Nil, Bulk 8, SS 2, Burst Nil, Rng 235
Model 1819 Hall Rifle: The first breech-loading rifle to see service with the military. As the sealing gasket wore, it had a tendency to vent hot gas into the shooter's face.
Weight 4.66 kg, Ammunition 13.7x45mm ball, Ammo weight 20 grams
RoF SS, Rld 2, Dam 3, Pen Nil, Bulk 8, SS 2, Burst Nil, Rng 230
Model 1806 Pistol: An early flintlock pistol made at Harpers Ferry.
Weight 1.16 kg, Ammunition 13.7x13.5mm ball, Ammo weight 6 grams
RoF SS, Rld 2, Dam 1, Pen Nil, Bulk 2, SS 1, Burst Nil, Rng 3
(no, seriously, the range is only 3, it's seriously underpowered)Writer at The Vespers War - World War I equipment for v2.2
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More thoughts on bows and crossbows.
So, there's a YouTube channel (isn't there always) for an English fellow who makes crossbows. In one of his videos, he compared a modern crossbow and compound bow to a 95-lb longbow and 850-lb crossbow. The longbow produced only 39 joules of energy (which was noted as being low and possibly an indicator that the bow was tired from disuse), the modern bow 71 joules, the steel crossbow 101 joules and the modern crossbow 129 joules.
Under original WTH rules, the longbow would be Dam 0.4, the modern bow 0.6, the 850-lb crossbow 0.7, and the modern crossbow 0.8. With my revision to divide by 5 instead of 15, they're 1.2, 1.7, 2.0, and 2.3 respectively. Dam 2 for an 850-pound draw crossbow still feels a little light to me, but if I use the size of the crossbow (0.7 meters) and the tables from WTH rather than its calculated energy from actual shooting, it calculates to Dam 2.51 with a required STR of 11 and Rng 38.
Also note that a windlass isn't required until 500 joules of shaft energy, and another video of a ~1000 pound draw crossbow only generated 110 joules of shaft energy, so someone made a major error somewhere in their calculation; even just looking at the energy table in the book, you'd need a 3.3 meter long steel bow to require a windlass! For a minor revision, I would drop the windlass requirement by a factor of 10, to 50 joules. For a more major revision, base it on STR rather than energy. A character can span a bow with a STR requirement equal to or less than their STR with no mechanical advantage. With a cocking lever, they can span a bow up to double their STR, and a windlass lets them span any bow. Reload is 2/3/5 respectively based on the spanning equipment needed.
Likewise, the Penetration calculation is that a projectile of 600 joules or more has Pen 1-Nil and anything less is Pen Nil, which would require a 4 meter steel bow. I would drop that by the same factor of 10, to 60 joules.
(honestly, the more I look at the bow rules the more they're a hot mess, but they at least give a starting point to tweak into a reasonable facsimile of plausibility)The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
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A year later, some more thoughts on bows.
I'm trying to keep my modifications as simple and easy to drop into existing rules as possible; swaghauler's got the extensive modifications down, so my niche is minor modifications that amend rules rather than replace them.
Here's where my thinking is these days:
1. Change the divisor for damage from 15 to 5, so that the formula for damage is the square root of energy (in joules) divided by 5. Most bows will be 1d6 or 2d6 for damage. This is the base damage for bodkin arrows.
2. Ignore the firearm style Pen. Instead, bows deal damage like melee weapons, and armor subtracts either its parenthetical (for ancient armor) or double its AV (for modern armor) from the damage rolled. This holds for flexible armor (maille or Kevlar). Solid armor (plate or SAPI) doubles its damage reduction against arrows (so 4x AV for modern rigid armor). This is still for bodkin arrows.
3. Broadheads add 1d6 damage to whatever bow they're used with, but all armor is doubled (so flexible modern armor subtracts 4x AV and rigid modern armor 8x AV from the damage roll).
This gives us bows that are fairly useful, and gives a reason for different arrowheads. It gets rid of that pesky Pen problem. Rigid armor has done much better than flexible armor in the tests I've seen, which is why it gets doubled in protective value against arrows. I'm sure it could be tweaked a bit more, but this should give relatively simple drop-in rules that don't require changing anything else in the existing rules.The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
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Yes, since from a game perspective it's just a bow turned on its side with a stock. There are some real-world differences (European crossbows tend to have a very short power stroke and heavy draw, while Chinese crossbows tend to have a longer stroke and lighter draw), but for the majority of games, that won't be enough of a factor to justify additional game mechanics.
The one advantage a crossbow would have over a bow is that it can be carried at full draw with a bolt on the string. A bow can be carried with arrow on string, but not held at full draw for long periods of time. Reloading is much slower for a crossbow, but that first shot can be gotten off quicker. I'd keep the STR-based reloading from my post last June for crossbows:
"A character can span a bow with a STR requirement equal to or less than their STR with no mechanical advantage. With a cocking lever, they can span a bow up to double their STR, and a windlass lets them span any bow. Reload is 2/3/5 respectively based on the spanning equipment needed."The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
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Thrown weapons such as spears, axes, knives and hammers could be handled the same too I would think. Anything relatively slow moving (compared to a bullet or shrapnel).If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by The Dark View PostI did up some historical black powder weapons.
Model 1795 Musket: Based on the French Charleville musket, this was produced by Springfield and Harpers Ferry armories to the tune of 20,000 weapons.
Weight 4.55 kg, Ammunition 17.5x43mm ball, Ammo weight 31 grams
RoF SS, Rld 3, Dam 2, Pen Nil, Bulk 10, SS 2, Burst Nil, Rng 39
Model 1812 Musket: An improved M1795, produced only at Springfield, it was just too late to see service in the War of 1812.
Weight 4.55 kg, Ammunition 17.4x30mm ball, Ammo weight 22 grams
RoF SS, Rld 3, Dam 2, Pen Nil, Bulk 9, SS 2, Burst Nil, Rng 47
Model 1803 Rifle: The first American-made armory rifle, produced at Harpers Ferry.
Weight 4.08 kg, Ammunition 13.7x45mm ball, Ammo weight 20 grams
RoF SS, Rld 4, Dam 3, Pen Nil, Bulk 8, SS 2, Burst Nil, Rng 235
Model 1819 Hall Rifle: The first breech-loading rifle to see service with the military. As the sealing gasket wore, it had a tendency to vent hot gas into the shooter's face.
Weight 4.66 kg, Ammunition 13.7x45mm ball, Ammo weight 20 grams
RoF SS, Rld 2, Dam 3, Pen Nil, Bulk 8, SS 2, Burst Nil, Rng 230
Model 1806 Pistol: An early flintlock pistol made at Harpers Ferry.
Weight 1.16 kg, Ammunition 13.7x13.5mm ball, Ammo weight 6 grams
RoF SS, Rld 2, Dam 1, Pen Nil, Bulk 2, SS 1, Burst Nil, Rng 3
(no, seriously, the range is only 3, it's seriously underpowered)
Also, most smoothbore muskets are able to hit a man at 50m but this does require a bit of familiarity with the weapon. Hitting anything beyond 100m is truly a display of superior skill. I think that the World Tamer's system is far too generous with the ranges its giving you. A smoothbore musket shooting ball should have a short range of between 20m and 30m to represent a more realistic set of range bands for an unrifled musket.
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Originally posted by swaghauler View PostThe one issue I see in these stats are the ranges. While I appreciate the difference between rifles and muskets, there is NO WAY that a rifle firing a ball round with a "flange" around it (to fit into the rifling of the weapon) is as aerodynamically efficient, and therefore as accurate, as a Spitzer bullet. Despite this, you have a short range of 235m for the 1803 Rifle and a short range of 230m for the Hall Rifle in a game that gives a Remington 700 with a 26" barrel a short range of 75 to 80 meters.
Also, most smoothbore muskets are able to hit a man at 50m but this does require a bit of familiarity with the weapon. Hitting anything beyond 100m is truly a display of superior skill. I think that the World Tamer's system is far too generous with the ranges its giving you. A smoothbore musket shooting ball should have a short range of between 20m and 30m to represent a more realistic set of range bands for an unrifled musket.
However, the powder charge for the Hall is high and the caliber is slightly overstated. Instead of 13.7x45mm, it should be 13.3x34mm (33.61mm to hold a 70-grain charge, but rounded up for simplicity). This changes it to Dam 2, SS 1, and Rng 68, and a round of ammunition is only 14 grams.The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
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How about busting a chair over someone's head Seems like it would do more damage than a simple club, if more difficult to swing (or recover afterward).
Etc...I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by pmulcahy11b View PostHow about busting a chair over someone's head Seems like it would do more damage than a simple club, if more difficult to swing (or recover afterward).
Etc...
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I am partial to beer steins or bottles myself. Bit easier to maneuver.Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
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Originally posted by Olefin View Postjust drink the beer first - wasting beer is a sinAuthor of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)
"Red Star, Burning Streets" by Cavalier Books, 2020
https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).
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Trivia point of the day: There is no 2.2 career that grants Early Firearm skill in the 2.2 book. It's only available as a secondary activity. The skill isn't included on the default character sheet. Early Firearms skill covers not only black powder weapons, but also crossbows - archery only covers bows in the RAW.
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