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Favorite T2K Adventure Module

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  • #16
    It's Alive!

    Based on the new responses on the Favorite APC/IFV thread, I thought a bit of thread necromancy might be in order.
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

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    • #17
      Hmmm. Tricky. I went for Free City of Krakow in the end but I was torn between that, Going Home, and Pirates of the Vistula, probably because those three felt the most sand boxy. Krakow got my vote in the end because its more open than the other two, which tie you into a railway line or a river respectively.

      Id also give a shout out to Armies of the Night (and am surprised it got no votes). I mean, who doesnt want to play T2Ks version of Escape From New York
      Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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      • #18
        Easy, first module I owned Going Home. Although Bear's Den and most Polish Adventures rank up there too.

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        • #19
          Going Home is cool but it feels a little more source-book than adventure module to me. IIRC, the Last Train to Clarkesville section is only a few pages long. The bulk of the book is dedicated to the location and status of various US, NATO, and Warsaw Pact units c. late summer 2000, with brief descriptions of a select locales. In other words, Going Home contains less story, more setting. IMHO, though, there's enough story to justify classifying it as an adventure module.

          -
          Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

          https://www.drivethrurpg.com/product...--Rooks-Gambit
          https://www.drivethrurpg.com/product...ula-Sourcebook
          https://www.drivethrurpg.com/product...nia-Sourcebook
          https://www.drivethrurpg.com/product...liate_id=61048
          https://preview.drivethrurpg.com/en/...-waters-module

          Comment


          • #20
            Originally posted by Raellus View Post
            Going Home is cool but it feels a little more source-book than adventure module to me. IIRC, the Last Train to Clarkesville section is only a few pages long. The bulk of the book is dedicated to the location and status of various US, NATO, and Warsaw Pact units c. late summer 2000, with brief descriptions of a select locales. In other words, Going Home contains less story, more setting. IMHO, though, there's enough story to justify classifying it as an adventure module.

            -
            True, it wasn't a traditional adventure book but it was one heck of a train ride.

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            • #21
              Originally posted by shrike6 View Post
              True, it wasn't a traditional adventure book but it was one heck of a train ride.
              and there was stuff besides the train if you missed the ships that could keep a campaign going - i.e. do you try to get into France and face the Dead Zone patrols, try to join up with any of the Americans trying to carve out their own little empires or find a way to instead get sent to the Middle East so at least you are going to be among friends

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              • #22
                Last Submarine for fleshing out the region of New England in such an interesting way, and the fact that you can easily blend in some Challenge articles to have a whole campaign centered around New England. I also love the idea of it.

                Next would be the class Free City of Krakow, in part due to the tie in with the final battle for Kalisz and the interesting setting, intrigues and other situations surrounding it.

                My third pick would be The Black Madonna. The adventure itself is very intriguing. The party can make a variety of choices as to what they feel they morally and practically align with, the NPCs are very interesting, the opponents are as well.

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                • #23
                  Pirates.

                  Riverine action through a post apocalyptic wasteland with a doom-laden destination.

                  Everyone goes looking for Vasileks

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                  • #24
                    I went with Mediterranean Cruise because it's got an overall mission but every stop gives tons of options for the referee to have fun at every stop. The characters also have enough supplies where the players feel they have some agency rather than constantly scrabbling to survive.

                    I think it's hits a lot of good notes for an adventure module. If there's too nebulous a mission the players end up with choice paralysis. If there's too much "story" then it feels like just a railroad with no player agency.

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                    • #25
                      Favorite module

                      Difficult to choose one favorite. For Europe, it would have to be Pirates of the Vistula followed by Going Home. In CONUS it would be Allegheny Uprising and Airlords of the Ozarks. Sorry, couldn't pick just one.

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