Originally posted by kato13
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostAgreed, Kato. This is what I'm calling the Small Solution- a toned-down version of HW where things are still bad but not that bad.
and that is completely different from the previous American modules where players could really make a difference by their actions
as obviously HW was written to show - i.e. NA isnt written saying the kidnapping of NA's leader hadnt happened yet or failed - it very definitely said it had succeeded and NA was disorganized as a result of it
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Originally posted by mpipes View PostThat really depends on how many guns and bullets you have versus the other fellow with the food, doesn't itAuthor of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostThat's a nightmare scenario that doesn't bode well for the future of American civilization. Who needs a mega-drought when your own neighborhood turns on itself
I was struck at how dire HW painted and things and remember thinking that very thought during my first reading.
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Originally posted by kato13 View PostIf you want a dire scenario have a worse than the 1934 drought in 16 major food producing states. Have a flu in a half dozen more. Have a hurricane swamp Florida or the Gulf Coast. Have transportation systems break down providing food to the East coast. Have locusts in the South and forest fires in California.
(Australian flu rates - they generally are a good predictor)
edit, We could also move the Mexico Earthquake a bit north as well.Last edited by kato13; 10-11-2017, 06:10 AM.
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There are lots of issues with HW that have more to do with GDW rushing to meet deadlines and not researching or thinking things out the whole way - many of which I have already spelled out - and by the way none of these have anything to do with the completely unrealistic drought and food situation that if you do the math destroys the US as a country and civilization most likely for good
Things like how did the Mexicans occupy southern CA and much of AZ when the water that keeps them alive comes from aqueducts whose pumps have no power and even if they did would have needed water to be pumped from areas under US control - meaning the US had the perfect weapon to use to take back both areas and instead just provided water to the Mexicans
Or like the US military absolutely falling apart at home when apparently the Germans and the UK have no issue getting replacements at home and they can keep their units at least semi-intact - but ours cant recruit one new soldier
Or having two Soviet divisions come over to the US in Alaska as clearly stated in the Soviet Vehicle Guide and then disappear completely from the forces available to MilGov in HW
Or having 43000 men come home and only 1400 are ever used
Or having the 28th Inf not go home as a unit and report to Harrisburg and get sent to wipe out the White Death in western PA
Or having the NA forces in the Ozarks just about wipe out a unit that is mostly either European combat veterans or elite training troops - again as I said the only way that happens is if NA is all either Rangers or Special Forces
Or having Civgov catch the head of NA along with enough material to show clearly the threat to the US that they posed but decide to not communicate it to Milgov and bury the hatchet to go after NA instead - which 100% would have happened - sorry that right there alone makes HW just fall apart
I can go on if you like
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Unrealistic that more units are not organized
I've always thought it was completely unrealistic that the Nation (US) did not sustain a boot camp program where they continued to train replacements.
Would the quality of training have declined Yes. Would the units be less well equipped Yes. Would individuals still enlist based on the fact that they (and their families) were going to get fed Yes. Would their be conscription Yes; into both "Federal and State units."
If you look at Germany at the end of WWII, they were still training units and individual replacements.
For role playing this gives lots of opportunities.
1) Your a grizzled veteran given command of a dozen ill equipped, half trained "children." What do you do to ensure they survive
2) Your a ill equipped, half trained "youngster," assigned as an individual replacement to a company of grizzled veterans. How do you adapt Do you desert or try to excel
3) You are press ganged into the Army. What now
4) You are an over age veteran, called out of retirement and asked to form a unit out of a unit of ill equipped, half trained "children." You have to stop an attack from a superior force in 10 days. What do you do for training, fortificagtion...
5) You are a disabled veteran tasked to form an lead an elite strike force out of a squad of physically fit but ill equipped, half trained "children."
I added a bunch of green recruits in a potential players tasking that can be found by searching State Reconstruction Team 9.
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And for those saying - well what would they arm those new recruits with - well the US has one hell of a lot of guns - and many of them would be more than adequate for militia units - including a lot of old surplus WWI and WWII guns like Springfield, Mauser and Garand rifles - if they were good enough to be used in WWII they would be more than good enough to be used to arm new units here in the States
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Making Lemonade
Originally posted by Olefin View PostOr having 43000 men come home and only 1400 are ever used
As for ways that player characters could help rebuild the devastated U.S.A. of HW, here are a few that spring to mind:
- Locating and securing a rumored cache of drought-resistant heirloom seeds. Maybe send them to retrieve sees from that underground Norwegian cache in the arctic circle. That's an adventure module all in itself.
- Along the same lines, but with GMO'd drought-resistant seeds.
- Something with water. Secure a dam or provide security for a construction crew repairing an existing dam or building a new one.
- I changed RESET in one of my campaigns for plans for a functioning cold-fusion reactor. Clean, almost unlimited energy would be of great benefit in rebuilding the U.S.A.
I don't know, but I like the idea of taking the lemons presented in HW and finding ways for player characters to make lemonade.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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- Locating and securing a rumored cache of drought-resistant heirloom seeds. Maybe send them to retrieve sees from that underground Norwegian cache in the arctic circle. That's an adventure module all in itself.
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I think that you can make the lemons and do it with Marc's blessing as long as there is a good reason behind it - from what he told me he is willing to revisit areas if you do it with some kind of mission as part of it
i.e. you bring the 28th back to PA but maybe its to locate more supply caches
or you can have a bunch of guys from the 28th sent to get the supplies that Civgov just grabbed in Allegheny Uprising that they are planning to keep for themselves to use to get to the Ohio Valley - but instead they are going to make sure they stay in PA - it would be a way to finally have Civgov versus Milgov combat in the game which would be a new dynamic
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Originally posted by Olefin View PostI think that you can make the lemons and do it with Marc's blessing as long as there is a good reason behind it - from what he told me he is willing to revisit areas if you do it with some kind of mission as part of it
i.e. you bring the 28th back to PA but maybe its to locate more supply caches
or you can have a bunch of guys from the 28th sent to get the supplies that Civgov just grabbed in Allegheny Uprising that they are planning to keep for themselves to use to get to the Ohio Valley - but instead they are going to make sure they stay in PA - it would be a way to finally have Civgov versus Milgov combat in the game which would be a new dynamic"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
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Originally posted by Olefin View Post
Or having 43000 men come home and only 1400 are ever used
The player characters are members of an advance party sent
into New York City to gather information which will permit the
Military Government to re-assert control over the city. Milgov
is particularly interested in three basic categories of information:
Census: One of the Military Government's first steps in securing
control of the New York area must be to count and register
the inhabitants. No one knows for sure how many of New York
City's eight million inhabitants are still alive, and how many remain
among the empty glass and steel towers of America's
largest city.
Once the government knows how many people remain in New
York City, they will be able to take steps to organize the survivors
into work forces and begin the city's reconstruction.
Salvage: With registration, the government can begin collecting
taxes from the inhabitants-taxation being the ultimate sign
and proof of a government's control over its citizens. New York
City must still hold vast treasures which Milgov can use to
secure its own position and prestige; treasures such as
salvageable computers and telecommunications gear, copper
tubing, refined steel, chemicals, heavy machinery, ball bearings,
telephone wires, diesel and gasoline engines, auto and truck
parts, and a wealth of other flotsam and jetsam of civilization.
Milgov taxes will consist of a portion of the items salvaged. Initially,
these will be used to get local government back on its feet.
The players are to recover and/or take steps to preserve any
surviving electronic and telecommunications equipment, plus
other material or data of technical, historical, or cultural value.
Particular attention is to be paid to securing computers and data
processing equipment which was only slightly damaged by EMP.
The players are ordered to prevent the further deterioration
of the city's buildings, and salvage what they can from those
which are not in suitable condition for reoccupation. Private
salvage operations are to be encouraged, registered and licensed,
and taxes levied (in kind) on any salvage operations.*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
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