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House System closer look.....

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  • House System closer look.....

    While looking at more stuff for Cadillacs and Dinosaurs, I realized the TNE books Fire, Fusion and Steel, World tamer's Hand book had more possibilities. I've started a thread about Morrow Project conversions, but this can allow one to create more artifacts like the geothermal furnaces, more classic vehicles, and when I find the relevant book, add dinosaurs. I think GDW actually came to have possibilities before the bottom fell out. I hope this will lead to interesting discussions and opinions. What do you think

  • #2
    All of the WWI vehicles I've worked on were done using FF&S, although I use a couple shortcuts (I use the vehicles' recorded speeds rather than calculating them, as an example). The American Civil War portion uses WTH as well, since FF&S on its own doesn't cover black powder.

    For adding dinosaurs, the core TNE rulebook will probably be the most useful, since it has the rules for creating aliens.
    Writer at The Vespers War - World War I equipment for v2.2

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    • #3
      Originally posted by The Dark View Post
      All of the WWI vehicles I've worked on were done using FF&S, although I use a couple shortcuts (I use the vehicles' recorded speeds rather than calculating them, as an example). The American Civil War portion uses WTH as well, since FF&S on its own doesn't cover black powder.

      For adding dinosaurs, the core TNE rulebook will probably be the most useful, since it has the rules for creating aliens.
      Yeah, a trip to the storage room for me. For C&D or a TMP conversion, WTH will be good as well.

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      • #4
        Originally posted by The Dark View Post

        For adding dinosaurs, the core TNE rulebook will probably be the most useful, since it has the rules for creating aliens.
        Don't forget Cadillacs and Dinosaurs!
        I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

        Entirely too much T2K stuff here: www.pmulcahy.com

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        • #5
          Originally posted by The Dark View Post
          ...since FF&S on its own doesn't cover black powder.
          .
          For the BP guns on my site, I took the tech level of the guns down to 4, and the tech level of the ammunition down to 3.
          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

          Entirely too much T2K stuff here: www.pmulcahy.com

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          • #6
            Originally posted by pmulcahy11b View Post
            For the BP guns on my site, I took the tech level of the guns down to 4, and the tech level of the ammunition down to 3.
            I'll have to run numbers, but I think that'll give slightly higher values than the World Tamer's Handbook black powder rules. There are three changes that pop out at me looking at the spreadsheet I built to combine the two:
            1. It drops the Cm for black powder (to 0.3 for conical bullets and 0.1 for ball).
            2. Black powder barrels have 5 times the rifling modifier of the "normal" barrel of their type (so a BP smoothbore is 20 instead of a smoothbore's 4).
            3. Any BP weapon has penetration one step worse than what's shown on the Energy/Pen chart.
            Writer at The Vespers War - World War I equipment for v2.2

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            • #7
              Unfortunately, when constructing TL5-8 AFVs FF&S gives some odd results primarily because they made the mass of the tracked suspension far too great. It results in very heavy vehicles compared with their real life equivalents.

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