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Version 2.0 Armour protection

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  • Version 2.0 Armour protection

    Trying to get my head round weapon penetration against body armour.

    I understand it's damage - (penetration x armour value) gives a final damage dice number.

    However as far as I can see against (for example) Kevlar it always come out as 1D6 damage regardless of penetration.

    Example, Kevlar is 1 all shots close range
    M16 penetration 1, damage 2, 1x1=1 so 1D6
    AKM penetration 2, damage 3, 2x1=2 so 1D6


    There only seems to be sniper rifles and LMG that have a chance of 2D6 damage

  • #2
    That sounds about right on a general level. Larger rounds such as 7.62N with Dam 4 will do more damage after penetrating.
    Note that every die the armour absorbs still results in 1 point of blunt trauma damage. This is in addition to the dice that penetrate. So a 5.56mm from say an M16 will do 1d6+1 to somebody wearing kevlar. A 7.62N (Dam 4, Pen 2-3-Nil) will do 2d6+2 at the closer range bands, 1d6+3 at Long, and 4 points only at Extreme.
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

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    • #3
      You've got it.

      5.56N's seem to be mostly 3 dice, not 2, so their after-armor damage should be 2d6+1. I'm looking at the "Infantry Weapons..." book, FWIW.
      My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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