Announcement

Collapse
No announcement yet.

GMing a city defense

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by swaghauler View Post
    If the guns are that close (need a reason commo range of hand helds), I'd be engaging in an "Artillery Duel" with them using the 81mm. The PCs could get lucky. This WILL have an adverse effect on the Militia's morale too. The PCs just need to close the 1km gap and achieve a good (covered) firing position.
    Yes they have discussed something like that before we ended last week. Right now they are fortifying and waiting for the coming infantry assault.

    Comment


    • #32
      Another thing, How should I go about a map for combat Is there any place I can download one or print one We are using 2.2 rules for grid combat.

      Comment


      • #33
        Originally posted by guncrazy View Post
        Another thing, How should I go about a map for combat Is there any place I can download one or print one We are using 2.2 rules for grid combat.
        If you are using real towns then Google Earth is your friend. I draw up maps on 1-inch hex boards that I get printed at my local printer (Fine Print in Meadville PA). Butcher paper available in many places can be used to draw maps on as well.

        Comment


        • #34
          Yeah I may just get a roll of gaming paper from gamingpaper.com 5 bucks is cheap. I would also like to print maps I have made with autorealm and RPG citymap Generator. But print big sizes, how do I change the size of the maps in autorealm if anyone is familiar with it.

          Comment


          • #35
            Love autorealm, but I'm afraid I'm still really just a beginner.
            This could be a good place to start looking though http://hub.yourtakeonscience.com/hub...1#.W4X6zDoxIdU
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

            Mors ante pudorem

            Comment


            • #36
              Great thanks! Yeah its a great program but seems fairly complicated to learn.

              Comment

              Working...
              X