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  • 4th ed T2K

    So, this just happened...

    Twilight: 2000, 4th Edition
    A new edition of the classic roleplaying game Twilight: 2000 was announced today by Free League Publishing, makers of the ALIEN RPG, in partnership with Game Designers Workshop and Amargosa Press. The new edition goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. It will come to Kickstarter in August, to be released in early 2021.

    The new edition of the apocalyptic RPG Twilight: 2000 will be the fourth in the series, the first being released by Game Designers' Workshop in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed.

    "The first edition of Twilight: 2000 was an iconic game for me back in the '80s, and we are humbled and honored to work with Marc Miller and Game Designers Workshop to bring a new edition to life. The original game was really ahead of its time. Our goal is to build on the amazing sandbox survival gameplay and develop it further, making it more accessible using the tools of modern game design," says lead game designer and Free League founder Tomas H$renstam.

    "When I saw this proposal to revisit the Twilight universe, I signed on immediately. As I have seen the work proceed, I have not been disappointed, and I look forward to seeing this project become reality," says Marc Miller of Far Future Enterprises and co-founder of Game Designers' Workshop.

    Also part of the project are Amargosa Press (who have recently announced the new Dark Conspiracy 4th Edition RPG), Polish RPG publisher Black Monk Games (who will act as a consultant on the Poland in 2000 AD game setting as well as publish a Polish edition of the game), and Far Future Enterprises (who publishes the fifth edition of the Traveller science-fiction roleplaying game).

    The design team is led by Tomas H$renstam (ALIEN RPG, Forbidden Lands, Mutant: Year Zero), with setting and scenario writing by Chris Lites (Conan, Over the Edge), editing by Angus Abranson (Doctor Who, The One Ring), interior art by Niklas Brant (Forbidden Lands), cover art by Martin Grip (ALIEN RPG, Symbaroum), and maps by Tobias Tranell (Forbidden Lands). Several active and retired servicemen from the U.S. military are assigned to the project as consultants.

    "Twilight: 2000 was a favorite of ours at school in the '80s, with many a lunch hour spent salvaging what we could as we traveled across the ruins of Europe trying to survive. Im honored to be involved in a new edition, and being able to work with the Free League is a fantastic bonus! says Angus Abranson of Amargosa Press.

    Just like the original game, the new edition of Twilight: 2000 is set in a Poland devastated by war, but the game also offers an alternative Swedish setting, as well as tools for placing the game anywhere in the world.

    In the game, players take roles of survivors in the aftermath of World War III soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

    The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism.

    More information about the new edition of Twilight: 2000 will be forthcoming soon.

    For further information or interview requests, please contact pr@frialigan.se
    So, it's a D6 system, which I believe many, if not the majority of people did NOT want....
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

    Mors ante pudorem

  • #2
    Free League announce new Twilight 2000

    Comment


    • #3
      I've heard good things about some of their other titles- Tales from the Loop and Alien- so I am hopeful.
      Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

      https://www.drivethrurpg.com/product...--Rooks-Gambit
      https://www.drivethrurpg.com/product...ula-Sourcebook
      https://www.drivethrurpg.com/product...nia-Sourcebook
      https://www.drivethrurpg.com/product...liate_id=61048
      https://preview.drivethrurpg.com/en/...-waters-module

      Comment


      • #4
        "Shut up and take my money!"

        Comment


        • #5
          Yep, I've heard great things about the company and am so happy they're keeping the now retro-futuristic WW3 in 2000 setting.

          COUNT ME IN.

          Comment


          • #6
            OH HELL!!!!

            After all that work copying Paul's work and redoing almost all the small arms! Now we got all new stuff coming to play with.

            Comment


            • #7
              I really dig the art samples. The Shell gas station with the missing S is clever. Wish I'd thought of that.
              Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

              https://www.drivethrurpg.com/product...--Rooks-Gambit
              https://www.drivethrurpg.com/product...ula-Sourcebook
              https://www.drivethrurpg.com/product...nia-Sourcebook
              https://www.drivethrurpg.com/product...liate_id=61048
              https://preview.drivethrurpg.com/en/...-waters-module

              Comment


              • #8
                The art feels appropriate - like a modern take on the original.

                Game system aside, I'm happy that they're keeping it in 2000. That's a heck of a design choice to make - it allows them to not worry about creating a new timeline, but it risks alienating some younger players.

                Comment


                • #9
                  I like the idea but I'm pretty sure I'm going to loathe the rules system.
                  From what little I do know of it, the Year Zero rules system has a watered down Archetype/Role/Class style of character generation so we're probably going to lose the lifepath style of PC generation and Year Zero does love the gimmick dice for deciding actions at the table, something I'm not particularly fond of.
                  I don't know about the Alien RPG, I have a friend who is a mad fan for Alien and bought the original RPG plus this new one. He said it's a beautiful book to look at but it's a hot mess when it comes to the rules.
                  So with all that in mind, I'm still very interested to see what Fria Ligan does with T2k but I'm holding off on any commitment to buying it until I see it. If I do, I'm pretty sure I will not be using their rules system.

                  Comment


                  • #10
                    Well good to see that I can now officially acknowledge it - Marc gave me a heads up on it couple of days ago - cant wait to see it!

                    Comment


                    • #11
                      I'm pretty ambivalent toward the rules system at this point. I mean, it's not like the original rule system was known for being outstanding or anything.

                      I'm more concerned with it capturing the look and feel of the original setting, with added content.

                      Comment


                      • #12
                        i will be getting a copy or what ever the kickstarter is going to offer. I want play. no one in my local area. but I sooo love to read this type of stuff.

                        Comment


                        • #13
                          It's weird because all the attempted updates are trying to update the setting and keep the rules generally the same. So I'm thrilled that this one seems to want to maintain the setting but update the rules. I don't want as much crunch personally, or at least update and try to streamline the crunch so it isn't clunky.

                          Comment


                          • #14
                            I backed their Bitter Reach kickstarter which has just started shipping, so my impression of that (plus whatever information they provide during product launch) will determine whether I decide to buy it or not.
                            The poster formerly known as The Dark

                            The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

                            Comment


                            • #15
                              Originally posted by sellanraa View Post
                              It's weird because all the attempted updates are trying to update the setting and keep the rules generally the same. So I'm thrilled that this one seems to want to maintain the setting but update the rules. I don't want as much crunch personally, or at least update and try to streamline the crunch so it isn't clunky.
                              I agree. My only concern is the the "Cold War Never Ended" alternate history won't appeal to a new audience large enough to make the new version profitable. I hope that I am wrong.
                              Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                              https://www.drivethrurpg.com/product...--Rooks-Gambit
                              https://www.drivethrurpg.com/product...ula-Sourcebook
                              https://www.drivethrurpg.com/product...nia-Sourcebook
                              https://www.drivethrurpg.com/product...liate_id=61048
                              https://preview.drivethrurpg.com/en/...-waters-module

                              Comment

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