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Urban Guerilla and Florida

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  • #16
    Oh I agree with you Leg - and in fact I would think that since Urban Guerrilla didnt mention them there ( you would think thats a big point to miss) that they must have gone somewhere else - question is where - Jacksonville and join up with the Sea Lord Norfolk and join up with MilGov Possibly Georgia to join up with the CivGov forces there (they would probably love to have her as a possible way to keep in communication with their forces in Yugoslavia - that would be a heck of an adventure to GM) Lots of interesting way she could be used.

    about the only thing we know is that she was part of the effort to foil the NA plans in Grenada - and that they were foiled

    from UG - " and the failure of our agent in Grenada to secure control over General Cummings' granddaughter resulted in failure to gain a handle over Colonel Murphy through his granddaughter as well, but we must look at these setbacks in light of the overall picture"

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    • #17
      Well, one option for getting on the ship is from Texas, so perhaps (with a little timeline juggling) they went in that direction
      Really, all we know is it's unlikely they actually went to St Petersburg and they're not mentioned anywhere else. It's even possible the ship was sunk!
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

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      • #18
        Originally posted by Jason Weiser View Post
        Or, here is a thought The Seminoles aren't just Seminoles. They are a collection of communities who have rallied around the Seminole tribal council on the basis of *it works.*

        The New Americans, of course, have made assumptions that the Seminoles are the real power, whereas they're just first among equals. The Seminoles are happy to encourage this view, as it seems to discourage New American adventurism.
        That's also possible, particularly as there are Black Seminole. The UG Seminole are explicitly supposed to be driving all the white people out of South Florida, which will need some figuring out in a coalition scenario, particularly since the southern counties are all majority white - Broward and Miami-Dade are both close to 70%, Collier is over 85%, and Monroe is nearly 90%. Those numbers drop if one doesn't consider white Hispanic to be white, but it's still something that'll need some thought to be plausible.

        Originally posted by StainlessSteelCynic View Post
        Speaking as a non-American, what sort of impact do the Cajuns/Acadians have in the Florida region
        I don't know what the modules say about them because I haven't read most of them in a very long time but as a non-American, the Cajuns appear to be an interesting group that could be a help or a hindrance to the PCs (and anybody else) with one group of Cajuns potentially being friendly but with the next group being indifferent or even hostile towards the PCs.
        Effectively none. There might be a handful in the Panhandle, but they're not a historically significant ethnic group in Florida. The Acadians went to Louisiana because of linguistic ties to France. Florida was Spanish until it was English (and then Spanish again, then American, then Confederate, then American again). Florida's old European settlers are the Crackers, a heavily Scots-Irish group.
        The poster formerly known as The Dark

        The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

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        • #19
          Urban Guerrilla & FL

          Hey guys,

          New to the forum, sorry this reply is 8 months old.

          So the FL campaign, huh I used to game with Tom Mulkey back in the '80s regularly at gaming conventions. He was working on a FL sourcebook off and on which fleshed out a lot of the Urban Guerrilla and Howling Wilderness questions.

          He was fond of running singular adventures in the big campaign setting that was NA or Seminole - held FL.

          One such adventure was published in Challenge, called Tyger Tyger Burning Bright. I play tested at a convention.

          To shed more light on some of the "original" thoughts regarding the seminole nation. From my memory, Tom's seminoles were indeed made up of primarily of all the 2nd class citizens and refuse society had cast off. They found their home in the Seminole Nation. So while the upper echelons were comprised of actual Native American seminoles, the rank and file cannon fodder were thugs.

          I remember one adventure our group had to discover where people were disappearing. The NA's handed refugees off to the Seminoles who then marched them south (down through Bradenton and into the interior of the state). They'd rest at night at these little fenced in covered areas. and people would die off on the march. What they were doing is each nightly location was actually a shed built upon top of one of the MIRV warheads that failed to detonate, but was leaking. By the end of the trip, the refugees were dead.

          The seminoles were nasty bad guys. Perhaps even more than the NAs.

          Tom never had us head much further north than Gainesville, as Blanding is right there and Jax. too much (any)GOV troops to deal with. That was part of what he was fleshing out. So I can offer no insight there.

          I, too ran some FL adventures for my group in the early '90s. I used some ultralights (from Airlords of the Ozarks), and had one adventure where the party was stalked by the Skunk Ape (FL's bigfoot).

          Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).

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          • #20
            Originally posted by SlapBack556 View Post
            Hey guys,

            New to the forum, sorry this reply is 8 months old.
            Welcome to the forum and don't worry about resurrecting dead threads, we don't have any objection to thread necromancy particularly when it comes from somebody new to the forum (there's so many threads covering so many topics, it doesn't make sense to make new threads all the time, far easier to continue an older thread!)

            Originally posted by SlapBack556 View Post
            Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).
            Thanks for the additional insight, I find this sort of thing quite interesting and I'm sure there's people here who will make use of that info

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            • #21
              Originally posted by SlapBack556 View Post
              Hey guys,

              New to the forum, sorry this reply is 8 months old.

              So the FL campaign, huh I used to game with Tom Mulkey back in the '80s regularly at gaming conventions. He was working on a FL sourcebook off and on which fleshed out a lot of the Urban Guerrilla and Howling Wilderness questions.

              He was fond of running singular adventures in the big campaign setting that was NA or Seminole - held FL.

              One such adventure was published in Challenge, called Tyger Tyger Burning Bright. I play tested at a convention.

              To shed more light on some of the "original" thoughts regarding the seminole nation. From my memory, Tom's seminoles were indeed made up of primarily of all the 2nd class citizens and refuse society had cast off. They found their home in the Seminole Nation. So while the upper echelons were comprised of actual Native American seminoles, the rank and file cannon fodder were thugs.

              I remember one adventure our group had to discover where people were disappearing. The NA's handed refugees off to the Seminoles who then marched them south (down through Bradenton and into the interior of the state). They'd rest at night at these little fenced in covered areas. and people would die off on the march. What they were doing is each nightly location was actually a shed built upon top of one of the MIRV warheads that failed to detonate, but was leaking. By the end of the trip, the refugees were dead.

              The seminoles were nasty bad guys. Perhaps even more than the NAs.

              Tom never had us head much further north than Gainesville, as Blanding is right there and Jax. too much (any)GOV troops to deal with. That was part of what he was fleshing out. So I can offer no insight there.

              I, too ran some FL adventures for my group in the early '90s. I used some ultralights (from Airlords of the Ozarks), and had one adventure where the party was stalked by the Skunk Ape (FL's bigfoot).

              Anyway, I hope it helps if you needed some background straight from the horses mouth(ish).
              I heard that he had the whole state fleshed out with all kinds of interesting material - must have been amazing to have gamed with him. Be great if anyone had those notes - would be a real treasure trove of information to add to the understanding of Florida and all the players involved.

              Comment


              • #22
                FL sandbox

                Hey all,

                I was able to get a really good (barely used) copy of Urban Guerrilla (since the trove doesn't have it), and have started going into the depths of my memories and getting a FL campaign fleshed out.

                Think about this:
                The NAs in St Pete were there before the Thanksgiving day massacre. The upper echelon had worked their way into the local government(s).
                When the bombs fell, they dusted off their plans and immediately implemented them.

                They've had 3 years to work their web, provide for and, in turn, have the citizens become dependent on, before they simply announced to their (100,000) citizens, "A new day, a new millennia, a New America!"

                in game time, it's only been three months of normal people being a New American before the module officially starts.

                Any who, I'd love to brainstorm with anyone else who's fleshing out these ideas, too.

                Later - SLapBack

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                • #23
                  I ran a campaign taking place in the Clearwater area. The PCs were a combination of SF and shot-down pilots, there were some NPCs who were a combination of Infantry, engineers, and mechanics, and they raised about a battalion of resistance fighters and a small air force (including someone's prize restored F-86E -- they found a body in the hanger who was the owner). They they overreached and tried to bring a B-29 from the Boneyard after weeks of feverish work. All of the PC pilots were were killed when it crashed over Texas and all four engines caught fire (a Pilot: Catastrophic Failure roll, and many early B-29s were suspect to engine fires). Having kicked ass with air support, the rest of the PCs and NPCs simply couldn't maintain the tempo of their assaults, and were eventually hunted down or scattered.

                  Just a side note, I don't understand why the Russians never nuked the Boneyard.
                  Last edited by pmulcahy11b; 02-27-2021, 03:34 PM. Reason: All screwed up
                  I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                  Entirely too much T2K stuff here: www.pmulcahy.com

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