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  • #16
    As a Cold War historian, I want this game to be a success. However, I have this lingering gut feeling that I am wondering if others are sensing too.

    This game doesnt bring anything new to the table.

    Version 1 was a new military based rpg that oefelt as if it could actually happen.

    Version 2/2.2 introduced a new rules system

    Version 3 introduced a new rules system and setting.

    Version 4 oefeels like a version 2 redux... Cold War setting with a new rule set.

    Even if the history is well thought out and incorporates oewhat we know now in a way that brings a true sense of what could have been, its still the same basic game experience that 2.2 was.

    Dont misinterpret, I hope to be proven wrong. This is simply based on a lingering sense that I am feeling in the back of my brain... right next to all of the other useless bits of information. But I am wondering if anyone else is sensing the same thing
    Interdum feror cupidine partium magnarum Europae vincendarum

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    • #17
      Originally posted by Sith View Post
      As a Cold War historian, I want this game to be a success. However, I ha
      Version 4 oefeels like a version 2 redux... Cold War setting with a new rule set.
      I think I'm allowed to say it is a different background history and some of the nations involved are either on different sides or in different theatres. That said, the situation in Poland itself is roughly the same.
      If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

      Nothing happens in isolation - it's called "the butterfly effect"

      Mors ante pudorem

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      • #18
        hopefully they wont have the Italians joining up with the Warsaw Pact to the point that they get nuked - that always struck me as insane - especially once the nukes started flying - pissing off the US and UK after the nukes were being used pretty much got Italy destroyed

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        • #19
          Originally posted by Targan View Post
          An entirely fair observation . But even the very slim v1 T2K rules were FAR better suited to a modern combat RPG than the teaser rules we've seen for the new edition. I'm pretty good at honest self-reflection, I know full well that my penchant for complex, maybe even 'simulationist' rules isn't practical for most gaming groups. And certainly wouldn't appeal to the widest possible audience. But IMHO there's a balance to be struck, and while very light-on rules might well be the thing for today's new crop of TTRPGers, I suspect for those of us who were playing the v1, v2 and v2.2 rules when they were first published, the new rules system will seem cartoony.

          As always, my comments on the new edition are in no way intended to put anyone off buying them and playing them. If a group enjoys them, play the hell out of them I say. More power to 'em.
          I'm working from an open mind. I acquired Mutant: Year Zero to check them out. It has kind of a SHADOWRUN vibe to it but is very rules-lite too. I see from the posting above that they will be using a different size of die (unlike MUTANT which uses D6s) like SAVAGE WORLDS does I'm hopeful but skeptical too, but I'll probably STILL buy the fourth (fifth*) edition to mine it for good ideas. I have taken loads of ideas from Twilight2013 (the technical 4th edition*) for use with version 2.2 (the real 3rd Edition*).

          I'm still imagining you behind that 5ft GM's screen and you didn't deny having it. Do you have a window in it or do you just hang up a "GM is in" sign and narrate the image of a cold cruel world invisibly from behind that screen at least the PCs have all their Crit charts available too...

          * I hate how everyone just overlooks my beloved V2.2 Edition as the third ittineration of Twilight2000.

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          • #20
            Well considering Version 2.1 is just a rejig of the 2nd Ed. rules, from a d10 system to a d20 system and then following along we have Version 2.2 which is a better system for the d20 rules and a tweak of the history, it hasn't changed enough for most people to consider 2.2 to be a new edition.

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            • #21
              Originally posted by swaghauler View Post
              I see from the posting above that they will be using a different size of die (unlike MUTANT which uses D6s) like SAVAGE WORLDS does
              They're using D6, D8, D10 and D12 with extra D6s to use as ammo dice (whatever that means).

              The very next section seems to muddy the waters a bit by referencing D3, 2D6 and D100 but nothing about the D8 or D12. Bear in mind though it's still just a draft and nothing is yet set in stone.

              They also reference the need of a set of playing cards for initiative and encounter generation, as well as a custom set (included) totalling 62 cards (although apparently you can manage without the custom set).

              So, it appears to be a very different system to the earlier editions and could share some similarities with Savage Worlds. I haven't looked all that closely at the mechanics though as my focus has been on the background.
              If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

              Nothing happens in isolation - it's called "the butterfly effect"

              Mors ante pudorem

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              • #22
                Fully funded in 7 minutes and 5 stretch goals reached. I hope the new game is going to succeed and rumors have it that it is ROLL20 compatible so fingers crossed.
                *************************************
                Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??

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                • #23
                  Originally posted by Cdnwolf View Post
                  Fully funded in 7 minutes and 5 stretch goals reached. I hope the new game is going to succeed and rumors have it that it is ROLL20 compatible so fingers crossed.
                  At the very least the picture they provided of the materials in the box set (and stretch goals) look nice.

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                  • #24
                    Looks interesting enough to me. Agreed that the preview images don't do a lot outside of presenting the style guide/format of the two included books - in short, we can expect that color palette and periodic pictures inserted throughout. Beyond that, I wouldn't read anything else into it - especially not with what's written (though admittedly I did find the idea of unit morale kind of intriguing).

                    As to the rules, we'll probably have to wait and see until more information is released. I was introduced to T2k in my early teens, and I will say that the rules system in 2.2, in particular the demolition rules, for someone that age are ... intimidating. So I'm open to some gross simplifications if it ends up attracting a lot more players to the game. My biggest wants are expanded weapon, vehicle, and gear sections, with enough skill variety to keep things really interesting and make for some wildly divergent player characters.

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                    • #25
                      Funded in Seven Minutes...like another Kickstarter many of us are proud to be a part of (cough)Clan Invasion(cough). All I gotta say is...the games of our youth can still kick butt! And yes, Jason went and got the metal box...the wife COMMANDED me to!

                      (that and it was a birthday gift, but she actually told me..."Stop being such a loser and buy the deluxe metal kit!")

                      Yeah, and I got a blog to write more for...several actually. Ye Gods, this will be fun!

                      Love you much honey! ;D :thumbsup:
                      Last edited by Jason Weiser; 08-12-2020, 03:21 PM.
                      Author of "Distant Winds of a Forgotten World" available now as part of the Cannon Publishing Military Sci-Fi / Fantasy Anthology: Spring 2019 (Cannon Publishing Military Anthology Book 1)

                      "Red Star, Burning Streets" by Cavalier Books, 2020

                      https://epochxp.tumblr.com/ - EpochXperience - Contributing Blogger since October 2020. (A Division of SJR Consulting).

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                      • #26
                        Originally posted by Sith View Post
                        As a Cold War historian, I want this game to be a success. However, I have this lingering gut feeling that I am wondering if others are sensing too.

                        This game doesnt bring anything new to the table.
                        I find myself in grudging agreement with you. The Scandinavian setting option is technically new. However, the timeline seems to be alternate history from the same break point as v2.0/2.2. As far as mechanics... I like new and innovative mechanics but they haven't actually released enough detail (probably because they're still designing it) for me to feel like this will add anything new on that front.

                        I also think there's a significant portion of the fan base that doesn't actually want anything new brought to the table. So there's that.

                        - C.
                        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                        - Josh Olson

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                        • #27
                          I'm not particularly interested in the rules but I really want to see what they do with the Swedish setting. I have a half-baked idea to slip a T2k game onto some unsuspecting players by starting it as a Tales From The Loop type of game where the mad science is the root cause of the war.
                          Pipe dream maybe but I want to try it!

                          I have to admit to being a sucker for the marketing too. I want the deluxe edition in the tin box because... umm... because... "reasons"...

                          I'm also curious to see how they integrate the idea of being able to start the campaign in any location, not just Poland or Sweden.
                          Part of the reason I want it too is because I've really taken a liking to the art style and I want to see more in that vein.

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                          • #28
                            Regardless what we wish for this is going to be something new and different. It will be impossible to do this game the oeway I want it.

                            Today we can just look at Wikipedia and find out things that would most probably have gotten us in real trouble in the late 1980s.
                            This also means that we can easily find out any flaws we want and there was many. But considering all the guessing I think it went well.

                            Now there is a new game and I think the setting will be excellent. I do not plan to use the rules as i prefer another system for my games.

                            But there is also a totally new audience who may be backing this game simply because its the free league, and they have no connection to the earlier games and they are having a complete different idea of how to play. My own desires are somewhat unclear. After 16 years next year in military service I now know too much. Can I enjoy a oesimpler setting
                            Or do I just want T2K farming simulator tabletop rpg With the occasionally firefight and misery

                            Only time will tell but it can only mean an influx of people to the 2TK fanbase and it would properly mean a loot of work for the administrator if just a fraction of the newly imitated find its way over here . In the greeter scope of things, I think it will do more good than bad. But only time will tell.

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                            • #29
                              Originally posted by StainlessSteelCynic View Post
                              I'm not particularly interested in the rules but I really want to see what they do with the Swedish setting. I have a half-baked idea to slip a T2k game onto some unsuspecting players by starting it as a Tales From The Loop type of game where the mad science is the root cause of the war.
                              Pipe dream maybe but I want to try it!
                              The current reason for Sweden being pulled into the war is not Loop-related =P But, feel free to do it on your own. Might be a fun campaign!

                              I am trying to give other reasons why Sweden gets pulled in that is more believable. With all the background right now as written in draft, the biggest issue I have is how Sweden is pulled into the war. Then I have other issues regarding nukes, USA and middle east. But. It is very early in the process, so it should get better.
                              Running a T2k game on Discord. Want to join us? PM me.

                              I am a tomato, to some.

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                              • #30
                                Originally posted by Lurken View Post
                                The current reason for Sweden being pulled into the war is not Loop-related =P But, feel free to do it on your own. Might be a fun campaign!
                                I was quite confident that the Loop had nothing to do with it and I fully expected the two games to be completely separate. The idea of linking the two was my own crazy idea because in my part of the world, there's not a lot of players who want to play T2k. However they might be willing to play a crossover between Tales From The Loop and Twilight: 2000.
                                Tales From The Twilight.
                                Sounds like a good campaign name!

                                So I'm working on the idea that the players start with Tales and some weird science from the Loop causes bad things to happen and then that escalates to the war and then it becomes full on Twilight: 2000 but with some elements of Tales From The Loop surviving so that there's enough science-fiction in the game to keep the players happy.

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