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v2.2 Encounter Generator (JavaScript/JQuery)

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  • v2.2 Encounter Generator (JavaScript/JQuery)

    I was tinkering with rules and got frustrated with the amount of page-flipping involved in rolling up a bunch of encounters. The only logical course of action was to write a random encounter generator:



    This should be fully aligned with v2.2 rules as published. Please report any bugs. Idiosyncratic phrasing will not be considered a bug - I'm not obsessive enough to write conditional grammar-parsing code for a project like this.

    Permission is granted to download and use locally, mirror/re-host, and tweak the code as you see fit. Please provide credit.

    - C.
    Clayton A. Oliver • Occasional RPG Freelancer Since 1996

    Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

    It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
    - Josh Olson

  • #2
    That's pretty awesome!

    Comment


    • #3
      ive played around with it a bit and it seems pretty good. thank you.

      Comment


      • #4
        Excellent work!

        Comment


        • #5
          Generated this encounter.

          independent > wood > animal > dogs > 80 meters

          A pack of 13 wild dogs.

          If the notice the PCs and outnumber them, they attack. If they lack superior numbers, they flee.

          I think it should read "If they notice the PCs"

          Comment


          • #6
            Originally posted by nuke11 View Post
            Generated this encounter.

            independent > wood > animal > dogs > 80 meters

            A pack of 13 wild dogs.

            If the notice the PCs and outnumber them, they attack. If they lack superior numbers, they flee.

            I think it should read "If they notice the PCs"
            Thanks! Good catch. This should be fixed now for both dogs and wolves.

            I also fixed a missing "a(n)" in the text for a patrol's heavy weapon (if present) and added clarification that a specific artillery result can be either self-propelled artillery or air defense artillery.

            - C.
            Clayton A. Oliver • Occasional RPG Freelancer Since 1996

            Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

            It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
            - Josh Olson

            Comment


            • #7
              Fantastic job. A real time saver

              Comment


              • #8
                Brilliant, will save me a load of time in adventures, many thanks.

                Comment


                • #9
                  Nice Work man.

                  Comment


                  • #10
                    Thank you, gentlemen.

                    I decided to do a bit more tinkering and built another simple generator for the book's settlement and urban encounter tables:



                    I'm also playing around with various ways to add more depth and detail to the basic encounter generator. This is a work in progress, and likely shall remain so for some time. Results may vary. Not intended for use by children over 40. Front toward enemy. Apply directly to the forehead.



                    - C.
                    Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                    Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                    It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                    - Josh Olson

                    Comment


                    • #11
                      Keep them coming, they are fantastic. Many thanks, your work is appreciated

                      Comment


                      • #12
                        Fantastic! These are great.

                        Do you have a landing page pointing to all of these (and, perhaps any other tools you made)

                        *** EDIT ***
                        I found your landing page.

                        Comment


                        • #13
                          First link in my sig file, for any others who may be curious. It's all a work in progress.

                          I added more material to the expanded encounter generator last weekend, including a bunch of adapted encounters specific to river travel and a lot more detail in villages.

                          - C.
                          Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                          Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                          It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                          - Josh Olson

                          Comment


                          • #14
                            looks great

                            Comment


                            • #15
                              Thank you for sharing this , this is awesome. I see the potential here for helping to map out areas ahead of where my players are moving to help speed up the game.

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