Most RPGs include mechanics for rewards of some sort- treasure, better weapons, PC level advancement- and T2k is no different. My experience with different RPGs is limited, but from what I've seen, rewards/incentives in T2k aren't as well defined as they are in most other systems/settings.
This is due, in part, to the scarcity economy of the post-apocalyptic world. Consequently, the T2k Ref's job is a little harder than those of other RPGs. He/she has to get creative.
As a T2k GM, what rewards and incentives have you included in your campaigns What's worked, and what hasn't Did your players respond to the proffered rewards/incentives the way that you hoped and thought they would
As a T2k player, what are your preferred rewards/incentives and why
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This is due, in part, to the scarcity economy of the post-apocalyptic world. Consequently, the T2k Ref's job is a little harder than those of other RPGs. He/she has to get creative.
As a T2k GM, what rewards and incentives have you included in your campaigns What's worked, and what hasn't Did your players respond to the proffered rewards/incentives the way that you hoped and thought they would
As a T2k player, what are your preferred rewards/incentives and why
-
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