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Types of T2k Player

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  • #16
    Originally posted by Legbreaker View Post
    That is sooooooo me! I probably spend more time on prep work and admin than the Ref!
    You sure do. Much to my enjoyment.
    Running a T2k game on Discord. Want to join us? PM me.

    I am a tomato, to some.

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    • #17
      The table flipper: they're willing to play whatever and even ignore gaffes by the GM unless GM fiat or gaffes go against them, then they'll bring the game to a screeching halt, throwing a fit, yelling about how the game is being run unrealistically, etc.

      ask me how I know.
      THIS IS MY SIG, HERE IT IS.

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      • #18
        Dos Mas

        The Cipher: This player's character has zero personality, voice, or any other distinguishing characteristics- no flavor whatsoever. Background NPCs have more personality than this player's character does.

        The Hoarder/Pack Mule: The Hoarder keeps every piece of loot he/she comes across and seldom helps with the bookkeeping. If someone else's PC needs it, the Hoarder can produce it. The Packmule is similar but insists on carrying it all. In addition to their body armor and tons of ammo, this player's weapon loadout includes multiple sidearms and melee weapons, a GPMG, a grenade launcher, a LAW, and an assault rifle. This player forces the Ref to actually look up and use the seldom used encumbrance rules. When challenged, the Pack Mule will insist that they could carry it all easily IRL (often claiming to have done so in the reserves).

        -
        Last edited by Raellus; 02-19-2021, 08:01 AM.
        Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

        https://www.drivethrurpg.com/product...--Rooks-Gambit
        https://www.drivethrurpg.com/product...ula-Sourcebook
        https://www.drivethrurpg.com/product...nia-Sourcebook
        https://www.drivethrurpg.com/product...liate_id=61048
        https://preview.drivethrurpg.com/en/...-waters-module

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        • #19
          Originally posted by Raellus View Post
          The Hoarder/Pack Mule: The Hoarder keeps every piece of loot he/she comes across and seldom helps with the bookkeeping. If someone else's PC needs it, the Hoarder can produce it.
          The Selfish Hoarder. As above except if someone else's PC needs an item of kit which the Hoarder possesses s/he will do all possible to avoid handing said item over.

          See also: 'it's mine my own my precious'; Helmetgate.
          Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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          • #20
            Originally posted by raketenjagdpanzer View Post
            The table flipper: they're willing to play whatever and even ignore gaffes by the GM unless GM fiat or gaffes go against them, then they'll bring the game to a screeching halt, throwing a fit, yelling about how the game is being run unrealistically, etc.

            ask me how I know.
            DON'T TEMPT ME!!


            Too late... how do you know

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            • #21
              The Lone Wolf 2.0. We probably all know what's meant by the Lone Wolf type player, that one person who thinks they can deal with any in-game situation all by themselves or they play their character with the bare minimum of interaction with the other PCs (sometimes trying to portray their PC as "dark & brooding" or as some sort of "mystery man/woman"). EDIT: In Raellus' original post, this is The Solo.
              The Lone Wolf 2.0 is a variation on that and once again, inspired by a Player in some of games I ran or played in. The 2.0 variant is the type of Player who seems to be onboard with the PC group until any opportunity arises in which they can wander off and do their own thing - and they do, nearly every single time.

              This is the type of Player who is so focused on their own character doing whatever it is they're doing, that even the rest of the group being in mortal danger is not enough to convince them to re-join the team. But this is not out of self-preservation, they genuinely feel that what their character is doing is more important than rescuing their team-mates. The kind of Player who has the only character to survive a Total Party Kill type event because their PC was never with the party when that event happened.

              Alternately, they sometimes get their PC into some sort of trouble that often results in the death of their PC because they were so intent on doing their own thing, that they left the party and any protection that the group could provide. Surprisingly, some Lone Wolf 2.0 Players are not at all upset or annoyed at the other Players for not helping them because it seems they understand that the other PCs would not be able to locate them and help them in time.
              That doesn't stop them from doing exactly the same thing again with their next PC though.
              Last edited by StainlessSteelCynic; 02-19-2021, 04:40 PM. Reason: adding info

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              • #22
                Originally posted by StainlessSteelCynic View Post
                DON'T TEMPT ME!!


                Too late... how do you know
                Hm Oh. I ran a pretty good PBP game many years ago when I had a forum of my own. Everything was going spiffy, there was a "narrative event" where an arty shell burst near the group's PC and peppered it with fragments. By the rules I had to do lethal amounts of damage to the vehicle - I rolled it up, catastrophic fuel/ammunition hit - but instead let that slide on the players behalf. I didn't tell them or even indicate I was doing that, because the arty round was a one-in-a-million direct hit. But, I thought, no, I should at least suggest that was a really close round.

                So I did. I said that there was the wham of an impact, a couple of caution lights on the dash came on, and the whistling sound of air through a new hole or three in the hull could be heard.

                My GM ruling was to just have that "omigod!" moment and carry on, but apparently this was too mean to the players, and formerly levelheaded players started throwing a fit, the game got derailed for a long while, and I lost nearly all the players; half because they thought I was being a dick with that "impossible hit", and the other half because they were disgusted with the first half.

                tl;dr, don't game with people you don't already know.
                THIS IS MY SIG, HERE IT IS.

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                • #23
                  Originally posted by raketenjagdpanzer View Post
                  Hm Oh. I ran a pretty good PBP game many years ago when I had a forum of my own. Everything was going spiffy, there was a "narrative event" where an arty shell burst near the group's PC and peppered it with fragments. By the rules I had to do lethal amounts of damage to the vehicle - I rolled it up, catastrophic fuel/ammunition hit - but instead let that slide on the players behalf. I didn't tell them or even indicate I was doing that, because the arty round was a one-in-a-million direct hit. But, I thought, no, I should at least suggest that was a really close round.

                  So I did. I said that there was the wham of an impact, a couple of caution lights on the dash came on, and the whistling sound of air through a new hole or three in the hull could be heard.

                  My GM ruling was to just have that "omigod!" moment and carry on, but apparently this was too mean to the players, and formerly levelheaded players started throwing a fit, the game got derailed for a long while, and I lost nearly all the players; half because they thought I was being a dick with that "impossible hit", and the other half because they were disgusted with the first half.

                  tl;dr, don't game with people you don't already know.
                  Ouch!
                  Yeah that's a bit ridiculous on the part of the Player throwing the tantrum, it's not as though their character was killed or lost anything

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                  • #24
                    Players of all types of games need to understand right from the first moment that their players are not invulnerable and plot armour only covers so much.
                    If you can't die, or even suffer significant injury, then where's the challenge
                    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                    Nothing happens in isolation - it's called "the butterfly effect"

                    Mors ante pudorem

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                    • #25
                      Originally posted by Legbreaker View Post
                      Players of all types of games need to understand right from the first moment that their players are not invulnerable and plot armour only covers so much.
                      If you can't die, or even suffer significant injury, then where's the challenge
                      And further to that, any rewards you get are meaningless because you never really had to work for them. You didn't work for it, so you do not deserve to earn the reward. If there's no struggle to earn the achievement, then it really is NOT an achievement!

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