Originally posted by Tegyrius
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I'm going to go over all of this for my pig/ geese farm plan I mentioned in another thread. I'd also like to go through several threads for a Homestead Home front book. It can be GDW/FFE specific or a generic guide, or better yet, both. Notes on how to establish a colony or a cantonment or just keeping a small town alive.
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Originally posted by .45cultist View PostI'm going to go over all of this for my pig/ geese farm plan I mentioned in another thread. I'd also like to go through several threads for a Homestead Home front book. It can be GDW/FFE specific or a generic guide, or better yet, both. Notes on how to establish a colony or a cantonment or just keeping a small town alive.
Seriously, though, I'd be interested in reading that. I can envision a couple of different ways you could present the material.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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A potential source for mining some of the concepts in terms of modelling for gaming systems, HarnMaster has a supplement called HarnManor which goes into great detail on how to generate medieval agricultural settlements. Such things as how many people are needed for how much acreage, crop and farmed animal yields, other trades and specialties typically found in such settlements, etc.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by Targan View PostA potential source for mining some of the concepts in terms of modelling for gaming systems, HarnMaster has a supplement called HarnManor which goes into great detail on how to generate medieval agricultural settlements. Such things as how many people are needed for how much acreage, crop and farmed animal yields, other trades and specialties typically found in such settlements, etc.Last edited by .45cultist; 08-09-2021, 01:58 PM.
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Originally posted by Tegyrius View PostI already designed a cover for you.
Seriously, though, I'd be interested in reading that. I can envision a couple of different ways you could present the material.
- C.
Pacific Northwest's civilian career "Survivalist" can be converted to "Homesteader" by skill choice since the careers have some similarities. also the equipment, particularly chainsaws, long underwear, and the ATVs and UATVs. The weather rules for off season.
Paul Mulcahy's Site for more gear.
The food preservation and water purification threads on this site.
Traveller TNE's "World Tamer's Handbook" has ag and industry rules.
Also T2013 had a building system in man hours and some "civvie stuff".Last edited by .45cultist; 08-10-2021, 10:30 AM.
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World Tamers has complex rules cause of multiple world types. T2013 has farm rules and amounts in hectacres as well as equipment modifiers, I'll get the Harn book next pay day. I might treat pigs as manual laborers with two to three periods of hard labor, depending on how much daylight. I might try to stat an old tractor or two like the Ford Jubilee and some old John Deere trikes and the like.Last edited by .45cultist; 08-19-2021, 01:38 PM.
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Speaking of World Tamer's, one thing in it that would have been very useful in the T2K rules is its Roads sidebar, which covers what's available at each tech level and how they deteriorate. The tech levels aren't useful, but here are the roads that would be available in the Twilight War era:
Trails: simple unimproved routes where brush has been cleared by the constant passage of people, vehicles, or animals. Vehicles travel at off-road speed +1.25 kph (+5 to Tr Move). Reduce to normal speed in rain due to mud.
Improved Trails: widened trails graded by animal-powered scrapers. Travel is at off-road speed +2.5 kph (+10 to Tr Move), but reduced to normal in rain.
Crowned Roads: cambered so water will run off and often topped with stone or gravel. +3.75 kph (+15 to Tr Move) and unaffected by rain. Use by heavy (10 tonnes or greater) wheeled vehicles will destroy them in 1d20 days and use by tracked vehicles of any weight will destroy them in 2 hours, reducing the road to an Improved Trail.
Macadam Roads: crowned roads with an impervious surface of stone. +5 kph (+20 to Tr Move), unaffected by rain. Heavy wheeled vehicles will destroy them in 1d10 weeks and tracked vehicles in 6 hours, reducing to Improved Trail.
Asphalt Roads: crowned and drained and topped with a bitumen-gravel mix. Travel at road speed regardless of weather. Heavy wheeled vehicles will destroy them in 10+1d10 months and tracked vehicles in 12 hours, once again reducing to Improved Trail.
Concrete Roads: more durable, surfaced with a thermally converted mix of sand, gravel, and limestone. Unaffected by wheeled vehicles, destroyed by 18 hours of tracked vehicle use, reduced to Improved Trail.
The deterioration of roads over time during the Twilight War would (in my opinion) reinforce to players how the systems that tie the world together are breaking down, as transportation becomes more difficult.The poster formerly known as The Dark
The Vespers War - Ninety years before the Twilight War, there was the Vespers War.
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Originally posted by .45cultist View PostWorld Tamers has complex rules cause of multiple world types. T2013 has farm rules and amounts in hectacres as well as equipment modifiers, I'll get the Harn book next pay day. I might treat pigs as manual laborers with two to three periods of hard labor, depending on how much daylight. I might try to stat an old tractor or two like the Ford Jubilee and some old John Deere trikes and the like.
Here's a video of people going old school with equipment you can buy right now.
Then there are people like me and my friends who would totally do this! Please note, this is a vintage horse plow being towed in this video.
Enjoy!
Swag.
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Originally posted by Vespers War View PostSpeaking of World Tamer's, one thing in it that would have been very useful in the T2K rules is its Roads sidebar, which covers what's available at each tech level and how they deteriorate. The tech levels aren't useful, but here are the roads that would be available in the Twilight War era:
Trails: simple unimproved routes where brush has been cleared by the constant passage of people, vehicles, or animals. Vehicles travel at off-road speed +1.25 kph (+5 to Tr Move). Reduce to normal speed in rain due to mud.
Improved Trails: widened trails graded by animal-powered scrapers. Travel is at off-road speed +2.5 kph (+10 to Tr Move), but reduced to normal in rain.
Crowned Roads: cambered so water will run off and often topped with stone or gravel. +3.75 kph (+15 to Tr Move) and unaffected by rain. Use by heavy (10 tonnes or greater) wheeled vehicles will destroy them in 1d20 days and use by tracked vehicles of any weight will destroy them in 2 hours, reducing the road to an Improved Trail.
Macadam Roads: crowned roads with an impervious surface of stone. +5 kph (+20 to Tr Move), unaffected by rain. Heavy wheeled vehicles will destroy them in 1d10 weeks and tracked vehicles in 6 hours, reducing to Improved Trail.
Asphalt Roads: crowned and drained and topped with a bitumen-gravel mix. Travel at road speed regardless of weather. Heavy wheeled vehicles will destroy them in 10+1d10 months and tracked vehicles in 12 hours, once again reducing to Improved Trail.
Concrete Roads: more durable, surfaced with a thermally converted mix of sand, gravel, and limestone. Unaffected by wheeled vehicles, destroyed by 18 hours of tracked vehicle use, reduced to Improved Trail.
The deterioration of roads over time during the Twilight War would (in my opinion) reinforce to players how the systems that tie the world together are breaking down, as transportation becomes more difficult.
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Originally posted by swaghauler View PostI would say that you should institute some sort of "deterioration check" to see if the roads degrade or not. Around my house, we have many dirt roads with heavily compacted bases (due to the heavy farm machinery driven on them) that only need to be graded once a year. They are just that packed down. There are also highways out there which are overbuilt (the Autobahn comes to mind immediately) that will fair better than your typical US highway.
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Originally posted by swaghauler View PostHere are some videos from my research you might find interesting. For the record, I use the HOSS double-wheeled system and find it superior to all other hand-powered garden tools (I have power tools too). Keep in mind that these are modern machines not something from an antique store either.
Here's a video of people going old school with equipment you can buy right now.
Then there are people like me and my friends who would totally do this! Please note, this is a vintage horse plow being towed in this video.
Enjoy!
Swag.
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