Originally posted by Olefin
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Blocking the Suez, Twilight style
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I don't want to put a wet blanket on this but I don't buy that the Soviets would nuke the Suez Canal. They relied on the Indian Ocean too much to send supplies to Vladivostok and other points in the Far East. To put some perspective on this, in 1958 they were the 12th largest user of the Suez. When the canal closed in 1967 they were the 7th largest user. When the canal reopened in 1977/8 they were the 5th largest user. By 1979 they were the 4th largest. 90% of the Soviet cargo going thru the Suez was for national trade, thats right national trade not international. Between 1972 and 1975 only 10% of Soviet container traffic from western terminals to eastern terminals went via the Trans Siberian land bridge. Also in the 1980s the three ports getting the most expansion in the Ussr were Vladivostok, Petropavlosk, and Nakhoda. Sorry I dont buy the Soviets cutting off a vital transportation link for themselves. They had just as much to lose by the Suez being out of commission as we do.
"We think that the freedom of navigation in that region (Indian Ocean) is of vital importance not only to the United States, and we even think that it is not of that importance to the United States, whose coast is on the opposite side of the globe - as it is for the Asian and African countries as well as for the Soviet Union.
-Leonid Zamyatin, Chairman of the International Information Department of the Central Committee of the Communist Party of the Soviet Union May 1981 interview with Bratislava Pravda
We have taken the line of . . . tackling the problems of raw material, fuel and energy, food and transport. The U.S.S.R. has strongly advocated a reduction of arms in the Indian Ocean over the last ten years and has championed the 'zone of peace' proposal of ASEAN
- Leonid Brezhnev General Secretary of the Communist Party of the Soviet Union 1977 60th anniversary of the Bolshevik Revolution speech.
Anyways got my 10 cents in.
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Originally posted by lordroel View PostWho would benefit the most of a blocked Suez Canal, the Americans ore the soviets.
The US, on the other hand, would rely heavily on the Suez Canal for logistical support of the RDF in Iran. It would be in the Soviet's strategic interest to cut off that support as quickly and completely as possible. Rendering the Suez impassible would go a long way to accomplishing that.
I can't see the Soviets allowing the Suez canal to remain operational for any length of time, for a host of strategic reasons. How could they close it Perhaps they started with conventional means by sinking a large merchant vessel- a la the Ever Given- in the channel and then mining the entrances at either end (likely using submarines to do so). A Spetznaz team or two with limpet mines and ATGWs could also wreak havoc on ships trying to transit the canal. Perhaps the Soviets held off on nuking the canal, in the hopes that they would be a position to capture it some day. Failing that, I can see the Soviets deploying strategic nuclear weapons to render it impassable. I'm not sure how one would do that with nuclear weapons, but I imagine a large yield ground strike (or several) offset a bit from the channel could conceivably displace a large among of earth, depositing it in the channel, thereby effectively obstructing it. It would also mean crews tasked with clearing the channel would have to deal with radioactivity. There's probably a better way to do it, but that's all this armchair strategist could come up with.
-Last edited by Raellus; 05-04-2021, 06:49 PM.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Olefin View PostIn this case they werent doing minesweeping, harbor clearance or unexploded ordinance - they were clearing wrecks out of the channel. This wasnt a channel blocked with mines, etc. it was blocked by the ships and debris from the strike on the refinery. So the Canal wasnt blocked on purpose with a determined effort to keep it from being cleared for as long as possible. The French needed the southern entrance to the canal cleared - and it took them a while to do it. They arrived in the Middle East in mid-1998 and the Canal wasnt re-opened to traffic till the late summer of 2000. Basicaly they brute force cleared a path thru the wrecks to get the entrance open to the southern end of the channel.
And the Panama Canal we know was open at least as late as the Virginia Task Force in Satellite Down being reassigned to the East Coast - that is where they were headed when they ran into the Soviet force of destroyers. Per Satellite Down
On 3 March 1999, the USS Virginia received orders to takethe remains of the task force and return to the Atlantic with alldue speed. Task Force 115 cut south along the coast, hopingto make it safely through the Panama Canal system as a short-cut to the Atlantic. It was a voyage that the task force was notdestined to make it.
Thus the Panama Canal was still open and still functional in March 1999 - long after the nuclear phase of the war was over.
Huh. Seems like a major strategic oversight to me.
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there were lots of strategic mistakes in the timeline - i.e. things like not nuking York PA or Hagerstown MD - i.e. the Bradley, M109, M88, M8 Buford production line+Caterpillar+Harley in York and the A-10 production line and Mack Trucks engine plant in Hagerstown MD - in V1 they might have restarted the A-10 line and that engine plant would definitely be of huge use to the military
and the Soviets hit both refineries at the southern exit/entrance of the Canal with 250kt air bursts and did a real job on the shipping in the area - thus they didnt need to hit the Canal itself - they plugged the exit/entranceLast edited by Olefin; 05-04-2021, 07:13 PM.
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Originally posted by Olefin View Postthere were lots of strategic mistakes in the timeline - i.e. things like not nuking York PA or Hagerstown MD - i.e. the Bradley, M109, M88, M8 Buford production line+Caterpillar+Harley in York and the A-10 production line and Mack Trucks engine plant in Hagerstown MD - in V1 they might have restarted the A-10 line and that engine plant would definitely be of huge use to the military
Originally posted by Olefin View Postand the Soviets hit both refineries at the southern exit/entrance of the Canal with 250kt air bursts and did a real job on the shipping in the area - thus they didnt need to hit the Canal itself - they plugged the exit/entrance
-Last edited by Raellus; 05-04-2021, 09:32 PM.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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It would suit the Soviets far more than the west to block it during the war, but wold they go all out and nuke it Not immediately I don't think.
I always imagined a 2-tier blockage from the Warpact side. If the Middle East states are still more friendly to the Soviets than the Americans then they would still be trying to keep same onside. The chance to get tens of thousands of allied troops behind the RDF alone would be worth avoiding too much infrastructure damage. If they assume they will win the war, or at least not lose, the Soviets will want the canal back in service asap. Either way, setting off nukes would be a bad move. However, if the war starts to go badly for the Soviets, or the west wins the ME states over, then the gloves come off and it goes to the second tier and in a fit of pique the canal gets obliterated.
Blocking it via sabotage, strategic strikes etc would be easier than clearing it when there is a global war ongoing.
As an aside, in my TL I relocated most of the RDF and allied forces. It was as they said when the RDF was formed, 'too much to lose, too little to win'. I felt that to deploy those forces, probably well out on a limb, was too risky and they would be better used in Europe or Korea. Keeping them supplied would have been far too much effort given the state of the rest of the world, especially if any of the states around there were actively pro-Soviet. With a war still ongoing in China, and in Europe, I'm not sure the Soviets would have been able to commit enough troops to bull through Iran anyway, again not without a lot of active support from Iraq and others.
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As a Cold Waters player, I love choke points where I can position my little submarine and wait for an enemy surface fleet to pass through. Suez is the ultimate choke point and major forces might just avoid it all together if enough of their ships are torpedoed en route to the canal or after leaving it. Longer routes outside of normal shipping channels would be safer and preferred once unrestricted submarine warfare is authorized.
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Originally posted by Raellus View PostThose are relatively minor strategic mistakes compared to failing to close the Suez canal. Failing to strike a few factories might result in the US producing a few hundred more AFVs and combat aircraft- if the production lines can continue to operate when deprived of power and parts, that is. And even then, the US still has to get that stuff to the fronts (easier said than done) before it can hurt the USSR.
Originally posted by Raellus View PostThat's v2.2 "canon", correct You mentioned that earlier, I believe. I'm looking at alternatives for v1.
Slightly more low tech optionGRU recruit Islamic groups (probably using some sort of false flag approach) to fire RPGs at vessels in transit from shore.
I dont think either of those are particularly good alternatives though. A nuke seems a lot simpler and more likely to achieve success though. I just wonder if scuttling vessels in transit might be an option if the Soviets didnt want to do permanent / long term damage for whatever reason, ~only close it for six months.
And yeah, the fact that the Panama Canal is still functional seems like an oversight on the part of the author of that module. Of course that also sets a precedent for another option for Suez in V1, namely that it is also still open and navigable.Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom
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Layered Approach
Originally posted by Rainbow Six View PostMaybe Spetznaz boarded ships in transit and planted conventional explosives that scuttled multiple vessels in the Canal, thus blocking it I don't really know how feasible that would be - I mean, I presume scuttling a number of vessels in transit is feasible but that supposes that the Spetznaz team(s) manage to get in country with all of their kit and then successfully get aboard multiple vessels (I'm presuming there would be some sort of shoreside security...). I mean, I work in marine logistics but this isn't really the sort of thing that we talk about...
Originally posted by Rainbow Six View PostSlightly more low tech option...GRU recruit Islamic groups (probably using some sort of false flag approach) to fire RPG's at vessels in transit from shore.
@Spartan: Cold Water sounds interesting. I'll have to check it out. I remember playing an old DOS version of Silent Service on a friends IBM in high school. Good times.
Originally posted by Rainbow Six View PostI don't think either of those are particularly good alternatives though. A nuke seems a lot simpler and more likely to achieve success though. I just wonder if scuttling vessels in transit might be an option if the Soviets didn't want to do permanent / long term damage for whatever reason, 'only' close it for six months.
Originally posted by Rainbow Six View PostAnd yeah, the fact that the Panama Canal is still functional seems like an oversight on the part of the author of that module. Of course that also sets a precedent for another option for Suez in V1, namely that it is also still open and navigable.
-Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by unipus View PostHuh. Seems like a major strategic oversight to me.
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Alexandra
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Originally posted by Olefin View PostThe French cleared the wrecks by the late summer of 2000 as part of their effort to get oil from the Middle East - but yes it was blocked for all of 1998 and 1999 and a good part of 2000
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Originally posted by lordroel View PostYou think the Soviets launched a Spetsnaz raid ore nuked it.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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With respect to the French clearing the blockage of the canal by 2000, because it doesn't have locks or anything the French could have just used a nuclear demolition charge and literally cleared the southern blockage. Such a thing doesn't need to be perfect to work well enough to let tankers transit the canal. Transiting ships just get a NAVTEX warning to button up in the area and some basic decontamination procedures.
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