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Shameless Plug...NATO: The Cold War Goes Hot

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  • #16
    On my table; it arrived about 3-4 weeks ago.

    The Baltic Approaches scenario is a small one, new to this edition of the game.
    My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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    • #17
      I should have included an end-game report; we finished 3 or 4 weeks ago. The game has a 14-turn (2 week) end state, after that, it's presumed to be a different war.

      The Pact ran out of steam really about turn 10, due to mounting casualties. NATO players figured out that removing units worked more to their advantage after a while, so they concentrated on hitting reduced divisions and single-step brigades/regiments. That meant the Pact had to spread out to hold their gains.

      We quit on the Pact half of Turn 13, with Pact forces 1 hex from the Rhine and thus unable to react the Sudden Death victory conditions, and without enough VPs to reach a victory. I don't think NATO launched more than a handful of ground attacks the whole game

      This is a fun game, there's more to learn here, and I'm sure my group will play it again. The Extended Buildup scenario beckons....
      My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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