Announcement

Collapse
No announcement yet.

Animal Encounters

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Animal Encounters

    TIL I learned that there are more tigers in captivity in the USA than there are in the wild, combined, in the rest of the world.

    As of 2006, there were an estimated 12,000 Tigers in the US (4,000 in Texas alone)- the vast majority of these animals in the hands of private owners! Add in African lions and hybrid 'Ligers' and that number goes even higher.

    In a T2k scenario, it's likely that a lot of private owners would not be able to take care of their big cats. Many will starve to death, or be put out of their misery, but it's not beyond the realm of possibility that quite a few lions and tigers and bears, etc., will get loose (especially in the chaos following the TDM)- it happens more than you might think, IRL.

    The point that I'm getting at is that encounters with Tigers and other big cats in the CONUS would not be terribly unrealistic. Has anyone encountered big cats in a game

    What Ref hasn't thrown a pack of feral dogs at their players Or wolves Inspired by stories of "Hogzilla", I threw a huge feral pig at my players in a campaign set in Arkansas. I also created a travelling merchant NPC whose caravan featured a camel he rescued from a zoo in Poland. The players encountered it during a winter snow storm.

    What animal encounters have you designed, as a Ref, or played through as a PC

    -
    Last edited by Raellus; 07-13-2021, 11:06 AM.
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

  • #2
    Originally posted by Raellus View Post
    TIL I learned that there are more tigers in captivity in the USA than there are in the wild, combined, in the rest of the world.
    I read that and became deeply sad.
    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

    Entirely too much T2K stuff here: www.pmulcahy.com

    Comment


    • #3
      Didn't TDW make an adventure on this I think a challenger article
      I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

      Comment


      • #4
        Originally posted by rcaf_777 View Post
        Didn't TDW make an adventure on this I think a challenger article
        "Tyger, Tyger", or something like that.
        Also due to efforts to stop various illnesses, the U.S. has more Vietnamese Pot Bellied Pigs than Vietnam, Thailand , though they are trying to bring them back.

        Comment


        • #5
          Originally posted by Raellus View Post
          TIL I learned that there are more tigers in captivity in the USA than there are in the wild, combined, in the rest of the world.

          As of 2006, there were an estimated 12,000 Tigers in the US (4,000 in Texas alone)- the vast majority of these animals in the hands of private owners! Add in African lions and hybrid 'Ligers' and that number goes even higher.

          In a T2k scenario, it's likely that a lot of private owners would not be able to take care of their big cats. Many will starve to death, or be put out of their misery, but it's not beyond the realm of possibility that quite a few lions and tigers and bears, etc., will get loose (especially in the chaos following the TDM)- it happens more than you might think, IRL.

          The point that I'm getting at is that encounters with Tigers and other big cats in the CONUS would not be terribly unrealistic. Has anyone encountered big cats in a game

          What Ref hasn't thrown a pack of feral dogs at their players Or wolves Inspired by stories of "Hogzilla", I threw a huge feral pig at my players in a campaign set in Arkansas. I also created a travelling merchant NPC whose caravan featured a camel he rescued from a zoo in Poland. The players encountered it during a winter snow storm.

          What animal encounters have you designed, as a Ref, or played through as a PC

          -
          Feral pig encounters can be very bad news indeed - they are unbelievably dangerous and could easily take out a couple of PC's in the right conditions

          Comment


          • #6
            Originally posted by Olefin View Post
            Feral pig encounters can be very bad news indeed - they are unbelievably dangerous and could easily take out a couple of PC's in the right conditions
            From what I've heard, their meat can also be a bit stringy, and tough if not cooked carefully (there's a procedure). It's not like the pork we're used to.
            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

            Entirely too much T2K stuff here: www.pmulcahy.com

            Comment


            • #7
              Originally posted by pmulcahy11b View Post
              From what I've heard, their meat can also be a bit stringy, and tough if not cooked carefully (there's a procedure). It's not like the pork we're used to.
              I looked on your site and didnt see them -have you ever done stats on a feral pig

              Comment


              • #8
                As a kid, when i first got T2K, i laughted at animal encounters.

                Now though, much older and experienced, i think they add a good, different dimension to the game.

                I've used wild dogs to generate noise and spook players. i might have had them steal food or boots left out over night to be a nuisance.

                In australia, dingos are common but not really a threat. Wild dogs are generally a dangerous mix of dingo and / or domestic dogs gone wild. Pack animals, i know of kangaroo shooters who have been scared of wild dogs at night, just the real life threat they pose.

                Re feral pigs or any animal, even a light wound can be an issue for player characters. If left untreated it becomes infected quickly. Turning to a medium wound!

                A good chance for the medic or wanna-be medic to get involved!
                "Beep me if the apocolypse comes" - Buffy Sommers

                Comment


                • #9
                  Originally posted by kcdusk View Post
                  As a kid, when i first got T2K, i laughted at animal encounters.

                  Now though, much older and experienced, i think they add a good, different dimension to the game.

                  I've used wild dogs to generate noise and spook players. i might have had them steal food or boots left out over night to be a nuisance.

                  In australia, dingos are common but not really a threat. Wild dogs are generally a dangerous mix of dingo and / or domestic dogs gone wild. Pack animals, i know of kangaroo shooters who have been scared of wild dogs at night, just the real life threat they pose.

                  Re feral pigs or any animal, even a light wound can be an issue for player characters. If left untreated it becomes infected quickly. Turning to a medium wound!

                  A good chance for the medic or wanna-be medic to get involved!
                  Considering how much time characters spend searching for food and stuff to make fuel wild animal encounters should be part and parcel of any T2K campaign. Plus they offer great ways to work their way into campaigns as specific "adventurers" a la the Challenge Article that has been mentioned before

                  Comment


                  • #10
                    Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.

                    Comment


                    • #11
                      GOAT

                      Originally posted by .45cultist View Post
                      Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.
                      Great idea. IRL, there's a company here in my neck of the woods that rents out goats- mostly to farmers- to weed fallow fields prior to planting. I've also heard that goats are great for "mowing" lawns.

                      -
                      Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                      https://www.drivethrurpg.com/product...--Rooks-Gambit
                      https://www.drivethrurpg.com/product...ula-Sourcebook
                      https://www.drivethrurpg.com/product...nia-Sourcebook
                      https://www.drivethrurpg.com/product...liate_id=61048
                      https://preview.drivethrurpg.com/en/...-waters-module

                      Comment


                      • #12
                        Originally posted by .45cultist View Post
                        Feral hogs are leaner than their civilized cousins, less fat and longer looking legs and an odd appearance as a result. But even domestic animals can be interesting. I'm going to have a company that goes to farms with pigs to root and turn up land and geese to weed maturing crops as a no fuel ag alternative. They may get a contract to develop a farm crop for a cantonment or a colony. Keeping the non food critters safe from men and beasts might be assigned or contracted to the players.
                        Also pig waste is being looked at as a way to make bio fuel - I know there experiments with it in the 80's as well as more modern efforts



                        By Theo van Kempen, Swine Nutrition Specialist, North Carolina State University - At the 2003 Banff Pork Seminar, Smithfield Foods announced it would invest $20 million in a new environmental initiati

                        Comment


                        • #13
                          Embargo On!

                          Originally posted by Olefin View Post
                          Also pig waste is being looked at as a way to make bio fuel - I know there experiments with it in the 80's as well as more modern efforts
                          It worked for Barter Town in Mad Max: Beyond Thunderdome (a very underrated entry in the franchise, IMHO, featuring some of the best world-building in post-apoc film).

                          -
                          Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                          https://www.drivethrurpg.com/product...--Rooks-Gambit
                          https://www.drivethrurpg.com/product...ula-Sourcebook
                          https://www.drivethrurpg.com/product...nia-Sourcebook
                          https://www.drivethrurpg.com/product...liate_id=61048
                          https://preview.drivethrurpg.com/en/...-waters-module

                          Comment


                          • #14
                            Originally posted by Raellus View Post
                            It worked for Barter Town in Mad Max: Beyond Thunderdome (a very underrated entry in the franchise, IMHO, featuring some of the best world-building in post-apoc film).

                            -
                            I am very surprised that no one has ever done a Barter Town type sourcebook or module - and that method to produce fuel is realistic - and if you read the book adaption it mentions specifically how a lot of the trade was people bringing in various things for them to repurpose for use in the "new" world - i.e. it wasnt just fuel that was making that town important it was the various craftsmen and smiths that were there

                            Comment


                            • #15
                              Originally posted by Olefin View Post
                              I am very surprised that no one has ever done a Barter Town type sourcebook or module - and that method to produce fuel is realistic - and if you read the book adaption it mentions specifically how a lot of the trade was people bringing in various things for them to repurpose for use in the "new" world - i.e. it wasn't just fuel that was making that town important it was the various craftsmen and smiths that were there
                              Methane is VERY hard to liquify. It is about four times harder than Propane. Most of the Methane gas "Digestors" on farms are producing the gas and immediately burning it (like natural gas piped into your home) to make electricity, which is then dumped into the power grid. The Northwestern Rural Electric Cooperative here where I live in PA gets almost 20% of its power that way.

                              Comment

                              Working...
                              X