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4e What happened to the rest of the world?

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  • #61
    Originally posted by Olefin View Post
    Obviously there must be fuel available as the manuals state that the USN is still very much in the game - i.e. that its not like the 1st and 2nd editions where outside of places where fuel was available (i.e. CENTCOM basically) the USN is not a going concern - witness Satellite Down where it is basically stated that the USN had no ships capable of going to Mexico to get the satellite back or Last Submarine on the east coast
    Here's the relevant quote:

    "When the smoke clears, the US has obliterated the Soviet navy [in the Atlantic], but suffered huge losses in the process. President West has lost his capacity to ship more troops and equipment to Europe - as well as the ability to bring the forces already there back home."

    I suppose there's room for a few interpretations there, but to me at least, that reads as though there's not a whole lot left of the USN. At least not in-theater. Perhaps a few warships still sailing around, but that's about it.

    Other relevant bits of info are that the world's populations have been reduced by about half to two thirds by the time 2000 rolls around.

    Here's another choice quote or two that add flavor:

    "Africa and South America, largely spared from the war itself, are hit hard when world trade collapses. International shipping comes to a standstill and fuel prices skyrocket, when any can be found at all."

    "Both sides at first only attack military and command and control targets. Step by step the nuclear duel escalates, and soon industrial centers and other civilian targets are annihilated – not only in continental Europe, but also in the United Kingdom, and soon ICBMs fall in the US and Russian heartlands. Both sides show just enough restraint to avoid total nuclear annihilation – for now – but the electromagnetic pulses knock out most electronic communication, and civil order in the affected countries starts to break down."

    To me, there's clearly a few differences between the old editions and 4e, but overall the layout of the world is likely pretty similar. Command, control, and communications have basically broken down the world over. Any kind of fuel is incredibly hard to come by, even more so in continental Europe. I would imagine "industrial centers" could easily mean oil production facilities depending on the Ref's interpretation, etc.

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    • #62
      Originally posted by Heffe View Post
      To me, there's clearly a few differences between the old editions and 4e, but overall the layout of the world is likely pretty similar. Command, control, and communications have basically broken down the world over. Any kind of fuel is incredibly hard to come by, even more so in continental Europe. I would imagine "industrial centers" could easily mean oil production facilities depending on the Ref's interpretation, etc.
      Yeah, that was my take on it as well, that they're trying to recreate the 'feel' of the original V1 timeline, with a gradual nuclear exchange that starts in Europe then escalates without tipping over into outright mutual assured destruction.
      Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

      Comment


      • #63
        Hi all,

        As promised, here's the canon timeline, broken apart and reassembled/summarized in spreadsheet form. This should hopefully provide a good basis for Refs looking to expand their own world timeline. Please let me know if you see any errors/problems/typos/etc.

        Creation notes:
        • Nations and locations mentioned have their font color listed in black. Any nation added manually has blue font.
        • The list of nations clearly isn't complete. I added the larger, more economically powerful nations from most continents, or those nations I thought might be pretty interesting in which to run scenarios/campaigns.
        • I did add a note for those nations that are officially a part of NATO, or, since the Warsaw PACT presumably still fell apart, those nations that I'm tentatively referring to as the AXIS powers. Really just the OpFor. I also listed a few nations that while not officially in NATO, appeared to act as allies against the USSR in the canon timeline.


        Some interesting things to note as I went through the creation process:
        • There's still just a complete dearth of information about the vast majority of nations in the world.
        • There exists huge gaps in the timelines of even those nations that are covered extensively. Lots of opportunities here.


        Let me know what you guys think.
        Attached Files

        Comment


        • #64
          Originally posted by Raellus View Post
          Welcome, Questerr!



          I see it as strongly implied, by the 4e rulebook's presumption that military units generally need to brew alcohol fuel for their vehicles.

          A major lesson of the Allied strategic bombing campaign during WW2 is that its biggest impact was achieved by targeting oil refineries. Raids against Axis war production largely failed to achieve significant reductions in arms (in fact, it increased every year until 1945); damage to transportation and infrastructure was often repaired fairly quickly. Raids on cities did not lower morale as much as hoped. In fact, studies showed that bombing raids usually steeled resolve instead of weakening it. Raids against oil refineries and synthetic oil production, however, brought the Axis war machine to a near standstill. If the Allied air forces had shifted their focus to bombing oil production earlier in the war, the war very likely would have ended earlier than it did.

          I can't see either side ignoring that lesson in WWIII.

          -
          So I agree that the Soviets and US probably would target oil infrastructure in the territories of their enemies and their allies. The US isnt going to miss a chance to target Baku and the Soviets are definitely hitting Houston/Beaumont (among other locations), but I guess I should narrow my point down that the deliberate targeting of oil infrastructure in *neutral* countries doesnt seem to be the case in 4e.

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          • #65
            Originally posted by Heffe View Post
            Hi all,

            Let me know what you guys think.
            Hi, had a quick look and it looks interesting and very useful. I might even adapt the format for other games

            Comment


            • #66
              "I suppose there's room for a few interpretations there, but to me at least, that reads as though there's not a whole lot left of the USN. At least not in-theater. Perhaps a few warships still sailing around, but that's about it."

              FYI thats not quite the story - Tomas and Chris were asked about the USN when the game was released and also for the beta release - their comments were that the USN was still active off the coast of Europe - i.e. they got hit hard but its not the 1e, 2e situation where you are talking the USN down to one active nuclear submarine and a few destroyers in the whole Atlantic and the Pacific has nothing

              Comment


              • #67
                Originally posted by Olefin View Post
                "I suppose there's room for a few interpretations there, but to me at least, that reads as though there's not a whole lot left of the USN. At least not in-theater. Perhaps a few warships still sailing around, but that's about it."

                FYI thats not quite the story - Tomas and Chris were asked about the USN when the game was released and also for the beta release - their comments were that the USN was still active off the coast of Europe - i.e. they got hit hard but its not the 1e, 2e situation where you are talking the USN down to one active nuclear submarine and a few destroyers in the whole Atlantic and the Pacific has nothing
                I hadn't heard about that, but it's good to know. Still open to some interpretation, but it sounds like it's not as dire as I had thought.

                Comment


                • #68
                  Decided to put the timeline stuff all online.



                  Feel free to edit/add to it as you see fit. I have a hard copy of the canon stuff on my own drives, so I'd only ask that no one deletes/overwrites anyone else's work without asking them first.

                  *edit - set it as comment permissions so that no one can just come in and delete other people's work. Just to be safe.
                  Last edited by Heffe; 02-09-2022, 03:21 PM.

                  Comment


                  • #69
                    The Limits of Freedom

                    Originally posted by Olefin View Post
                    FYI thats not quite the story - Tomas and Chris were asked about the USN when the game was released and also for the beta release - their comments were that the USN was still active off the coast of Europe - i.e. they got hit hard but its not the 1e, 2e situation where you are talking the USN down to one active nuclear submarine and a few destroyers in the whole Atlantic and the Pacific has nothing
                    Besides being pre-release, that sounds pretty unofficial.

                    Like others here, I wonder if at least some of the vagueness evident in official 4e was by design. By not making definitive statements in the published materials regarding the status of non-aligned/neutral nations' oil production facilities, nuclear strike targets, and the status of major combatants' naval forces (to name just the topics that have come up in this thread), FL is giving Refs a lot of freedom to shape their respective campaign worlds as they see fit. In other words...

                    Want a T2kU with more fossil fuel availability Nothing in 4e canon says you can't. Want a T2kU with almost none Nothing in 4e canon says you can't.

                    -
                    Last edited by Raellus; 02-09-2022, 05:04 PM.
                    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                    https://www.drivethrurpg.com/product...--Rooks-Gambit
                    https://www.drivethrurpg.com/product...ula-Sourcebook
                    https://www.drivethrurpg.com/product...nia-Sourcebook
                    https://www.drivethrurpg.com/product...liate_id=61048
                    https://preview.drivethrurpg.com/en/...-waters-module

                    Comment


                    • #70
                      and there is that comment right in the manual about timelines as well in 4e - the problem is that you dont get a cohesive world for those who wish to expand the world - but again the creators of 4th edition apparently dont care about a cohesive timeline or world - versus V2.2 where Marc told me that I had to make what I wrote fit in the timeline and world events to be considered canon

                      4e really is more like the canon and timeline is what you make of it in a lot of ways given the statements that the creators made in the official released manuals

                      Comment


                      • #71
                        Originally posted by Olefin View Post
                        and there is that comment right in the manual about timelines as well in 4e - the problem is that you dont get a cohesive world for those who wish to expand the world - but again the creators of 4th edition apparently dont care about a cohesive timeline or world - versus V2.2 where Marc told me that I had to make what I wrote fit in the timeline and world events to be considered canon

                        4e really is more like the canon and timeline is what you make of it in a lot of ways given the statements that the creators made in the official released manuals
                        This is something that actually excites me about the game, and why Ive gone to the effort of splitting the canon timeline apart. The community right now has an opportunity before it to create the Twilight 2000 world that we want, rather than having a generated world thrust upon us. We can make the changes we feel will better fit the narrative. We can attempt to drive toward a more realistic depiction of the apocalyptic third world war, so long as we include the incredibly narrow depictions that FL has included for us (or hell, we can even rewrite that depiction should we so choose). We can include New America as being an emergent threat if we liked the concept from the original. We can make sure Mexico never takes the southwest (that one still gets me). We can even incorporate a lot of the community works that folks here have toiled away on over the years. Etc etc etc.

                        Indeed, maybe there wont be any interest in this kind of dialogue. Maybe everyone will argue about what they think would have really happened, and the whole thing will fall apart. If that happens, so be it. But, if a new community-crafted timeline does take root, if it does get embraced, it could change the direction of the game and how the community interacts with it. Content creators in the community program will have a default setting they can use to craft new adventures and modules around. Not all of them will, but some will choose to if the timeline is crafted well enough. And over time, that community created timeline and the modules that work inside of it will make for a better resource for new Refs, and ultimately help drive more players to the game.

                        I realize that all sounds a bit starry-eyed, and that there have been attempts in the past to do this kind of thing that have fallen apart. I recall reading about a DC project at one point that never seemed to come to fruition. But the alternative in my mind is that we just sit around playing the existing stuff, and FL will release modules over the next few years that will slowly build a more complete narrative, while still leaving it to new refs to do a lot of the heavy lifting themselves. To me at least, that just seems like it would be such a wasted opportunity.

                        Comment


                        • #72
                          Originally posted by Heffe View Post
                          I recall reading about a DC project at one point that never seemed to come to fruition.
                          It's still going on - the daily "25 Years Ago" thread is an extract of our work. But, yes, it is not where we once dreamed it would be!!!
                          I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end...

                          Comment


                          • #73
                            Originally posted by Raellus View Post
                            Besides being pre-release, that sounds pretty unofficial.

                            Like others here, I wonder if at least some of the vagueness evident in official 4e was by design. By not making definitive statements in the published materials regarding the status of non-aligned/neutral nations' oil production facilities, nuclear strike targets, and the status of major combatants' naval forces (to name just the topics that have come up in this thread), FL is giving Refs a lot of freedom to shape their respective campaign worlds as they see fit. In other words...

                            Want a T2kU with more fossil fuel availability Nothing in 4e canon says you can't. Want a T2kU with almost none Nothing in 4e canon says you can't.

                            -
                            FYI Raellus keep in mind that you can have an active Navy but not the right kind of ships to be able to support and reinforce an army in the field - destroyers can transport troops and supplies but not enough for an army - dropping off a couple hundred men with supplies and ammo for a couple of days is one thing, bringing over enough supplies to keep a division in the field is another

                            the Japanese managed to keep a small force on Guadalcanal barely supplied with reinforcements and supplies with just destroyers - but you are talking about several Army Corps here

                            the other factor is the situation in the United States - i.e. you could have the entire navy and transport structure intact (which they dont) but that doesnt mean anything if you dont have anything to transport - i.e. it hard to send more tanks over if no one is making tanks anymore or the ones you have are too busy fighting each other (the mention of US states that declared independence and most likely grabbed anything of military value in their borders when they did it)

                            Comment


                            • #74
                              Dunkirk with Bigger Boats

                              Originally posted by Olefin View Post
                              FYI Raellus keep in mind that you can have an active Navy but not the right kind of ships to be able to support and reinforce an army in the field - destroyers can transport troops and supplies but not enough for an army - dropping off a couple hundred men with supplies and ammo for a couple of days is one thing, bringing over enough supplies to keep a division in the field is another
                              I'm not sure why your comment was addressed to me, but I'll respond anyway.

                              To send reinforcements from CONUS to Europe, or bring US soldiers back home, one wouldn't necessarily need any military transport ships at all. Civilian merchant ships of all sorts could, in a pinch, be used as troop transports. One would only need enough warships to escort said civie transports to and/or from Europe.

                              I don't think anyone is claiming that no civilian merchant shipping exists in the 4e T2kU. I'm confident that at least a few naval vessels would be available for escort duties, even as last as 2000.

                              The question is, is the fuel for said ships- civie and naval- available

                              -
                              Last edited by Raellus; 02-10-2022, 02:20 PM.
                              Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                              https://www.drivethrurpg.com/product...--Rooks-Gambit
                              https://www.drivethrurpg.com/product...ula-Sourcebook
                              https://www.drivethrurpg.com/product...nia-Sourcebook
                              https://www.drivethrurpg.com/product...liate_id=61048
                              https://preview.drivethrurpg.com/en/...-waters-module

                              Comment


                              • #75
                                Originally posted by chico20854 View Post
                                It's still going on - the daily "25 Years Ago" thread is an extract of our work. But, yes, it is not where we once dreamed it would be!!!
                                This is awesome. I had no idea that was the impetus behind the 25 years ago thread. I'll have to start diving into there. Thanks for the info!

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