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  • Best Way to Travel (Overland)

    In your experience as a player or Ref, what is the best way to travel over land in Twilight 2000

    Is it because of roleplaying considerations, rules/mechanics, or both

    Please share your reasoning, if you have a minute.

    -
    23
    By foot
    0%
    1
    By wheeled vehicle
    0%
    9
    By tracked vehicle
    0%
    2
    By hoof
    0%
    6
    By rail
    0%
    0
    Other (please specify in post)
    0%
    5
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

  • #2
    I voted for tracked vehicle, specifically the M113 series. I have the most experience with the 577, and you can put a lot back, and you can stand up in back, and the electrical system can handle a lot of electronics.

    However, the 577 is top=heavy. You have drive over rough ground gingerly. Not good for high speed turn and burn driving off-road.

    So, I go to the next vehicle I have a lot of experience with, the M113A2. Tillers are rough, but soon you will know exactly what they'll do. And you'll quickly build upper body strength, especially in the arms.

    So the 113A2 is my choice for cross-country travel. It's easy to drive once you get used to it, still carry a lot stuff and personnel, and it doesn't gobble fuel. I'd add a layer of hillbilly armor or the up-armoring kit they make for it, though,
    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

    Entirely too much T2K stuff here: www.pmulcahy.com

    Comment


    • #3
      I'd say by hoof. When you run out of fuel and parts, a horse or donkey will keep going as long as you feed and water it, and you're a lot quieter on a horse than in a vehicle.

      Comment


      • #4
        No options for hovercraft, rail, or road-rail vehicle This poll is useless!

        (I picked hoof for reasons articulated above, plus you can't eat the M113 when it becomes a casualty.)

        - C.
        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
        - Josh Olson

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        • #5
          Originally posted by Tegyrius View Post
          No options for hovercraft, rail, or road-rail vehicle This poll is useless!
          Partially rectified.

          -
          Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

          https://www.drivethrurpg.com/product...--Rooks-Gambit
          https://www.drivethrurpg.com/product...ula-Sourcebook
          https://www.drivethrurpg.com/product...nia-Sourcebook
          https://www.drivethrurpg.com/product...liate_id=61048
          https://preview.drivethrurpg.com/en/...-waters-module

          Comment


          • #6
            I haven't voted yet, but;

            In game i prefer my PC to move on foot, just suits my personal view of what i'd do in a T2K environment.

            I think horse has some benefits.

            But if required to nominate a vehicle, I'd say Grizzly or Couger. I like the combination of being wheel based (longer range, less maintenance than tracked vehicles), armour protection and 30mm odd direct fire weapon. Crew of 6 or 8 feels about right. Big enough for a T2K party, not too big to be a large target or suffer getting bogged or hung up negotiating a forest.
            "Beep me if the apocolypse comes" - Buffy Sommers

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            • #7
              By bike or by skis. During winter time skis give you an excellent off-road mobility and you can observe your surroundings and move easier and faster than on foot. Bikes are easy and much faster way to move than marching. Off course you need hard soil or some kind of trail to use bikes.

              Basic rules give players way too much equipment and gold. There are also too much emphasizing vehicles in the game. Probably that stems from us military thinking where APC or IFV is oehome for squad.

              In the 90s when I was conscript the was only one armor/mechanized brigade in army. 95 % of troops didnt enter battle field with IFV. Even if your battalion was equipped with APC like Pasi XA-180 or Btr-60 they were vehicles to move troops and only in very rare opportunities they were used in infantry combat.

              What you didnt find Twilight 2000 Poland were large mine fields that could easily block traffic on roads. There were some tows and military camps that had extensive mine fields protecting them, but there were no mine or minefield encounters in rules.

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              • #8
                Generaly I'd prefer horses for flexibility and as a last ditch food source.

                A BTR or BMP is often useful for the amphibious qualities.

                Comment


                • #9
                  Originally posted by Fallenkezef View Post
                  Generaly I'd prefer horses for flexibility and as a last ditch food source.

                  A BTR or BMP is often useful for the amphibious qualities.
                  Crossing rivers is very valid point!

                  In my games all major bridges are controlled by one faction or other. Europe is slowly descending to new feudal age, where are all choke points of traffic are used to control population or to collect taxes.

                  Comment


                  • #10
                    I could be mistaken but I don't think I've played in a game in the last ten years that has used anything other than wheeled vehicles as the primary mode of transport so I voted accordingly (from time to time pc's have had motorbikes and there was one experience that I can remember with a tracked vehicle - a BMP ambulance variant - but the motorbikes were only used for scouting and the Krankenwagen ended up getting traded for a Humvee). I can only recall ever using horses once, again as a temporary thing for a scouting excursion.

                    I do think wheeled vehicles - particularly something like a BTR or LAV 25 variant - give a good combination of range, protection (armour), carrying capacity, and firepower. Amphibious capacity as mentioned is also a bonus.
                    Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom

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                    • #11
                      I answered Other, because my answer is oeBicycles and I dont consider them oeWheeled Vehicles.

                      Bikes, especially good rugged off-road bikes free you from needing to stick to prepared roads, which let you bypass a lot of bottlenecks that hostile forces might blockade.

                      They are also incredibly efficient in terms of oefuel use compared with the weight they can transport and their speed of movement. Having a set of good off-road bikes with a couple of towed trailers would easily be worth more than an APC or Humvee if your goal is movement and avoiding fighting.

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                      • #12
                        Would go with a mountain bike too. I would probably opt for a hardtail (no rear suspension) so I'd have less maintenance and then put panniers on it in the back (I dislike front panniers). BOB Trailers makes both a single-wheeled and a dual-wheeled trailer that connects to the seat post.

                        For vehicles, I'd look for a Toyota Tundra. It's reliable, fuel-efficient, and has good carrying capacity. Or a Russian Ural motorcycle with the sidecar.

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                        • #13
                          E-Bikes!

                          Of course, in a modern or Merc campaign, you could have the E-bike.



                          Swag.

                          Comment


                          • #14
                            I voted horses, because my best campaigns were cav campaigns. They're useful, become NPC's in their own right, and I always hated running vehicles as a GM.

                            Comment


                            • #15
                              in real life i'd have to pass a personal coolness under fire check before even approaching a horse.

                              I hate horses.
                              "Beep me if the apocolypse comes" - Buffy Sommers

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