Originally posted by Homer
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Motorcycles & ATVs in T2k
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Originally posted by Homer View PostThere was an article in Armor magazine (JUL-AUG 98) about USMC LAV units experimenting with mountain bikes for use by dismounted scouts. Maybe bikes are another way to go. Stealthy, no fuel besides what the human needs, minimal maintenance and consumables, and easy to recover/replace.
When I was creating my last solo campaign, I went with horses rather than motorcycles because of how the back story to the lead character's development came to me (he grew up on a rural farm and was used to riding horses for both work and leisure, so he added horse-mounted scouts to his unit).
When I run my next in-person campaign, I will certainly ensure that mountain bikes are an option.
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Challenge #47 p. 15 and Pacific Northwest pp. 96-97, specifically.
- C.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Off thread, but...
The ambulance has taken many forms over the years. Everything from the simplest form of two sticks carried between two men clearing the battlefield to the modern day rolling hospitals we have today. WE wanted to take a look at some of the different variations used and we thought the perfect place to start was […]
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100 years ago, motorcycles were made from bikes, I got to inspect an early motorcycle at an antique vehicle show. The proud owner rode it around, but you could see the bicycle heritage in the frame. Given the Model T engine prototype was made from stove pipe, a cottage motorcycle factory, perhaps with a small generator shop next door could spring up anywhere. Now to convince the leather workers to make assless pants...... Sorry, couldn't help the classic movie reference.
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I had them used for dispatch and "get arounds" in the XI Corps cantonments in my USMC cavalry campaign (pre-2000 summer offensive). As a gag, I made a point of having the players being constantly awakened by them while trying to sleep after night duty when they were learning the fatigue rules. That's what I always thought would be the biggest drawback: they're just loud as hell. Particularly in Twilight Poland where you don't have all the ambient noise of a modern society, those things are going to give huge bonuses to opponents RCN/OBS rolls. Great mobility, great range; just too loud to be tactically useful. My two cents.
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