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Nuclear Energy in T2k
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
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Originally posted by Raellus View PostAlthough I've seen canon materials on the use of nuclear power plants, and communities using the reactors of submarines and/or warships to generate power, this is the first I've heard of Radioisotope Thermoelectric Generators (RTGs).
Ah, the USSR. It was a strange place with strange ideas. Ideas such as planting unprotected mini nuclear power sources into inhospitable and hard-to-reach areas. I mean, nothing should go wrong as long as the government always exists to maintain them, right?
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They're dangerous because they have a little chunk of highly radioactive plutonium. If made into a dirty bomb (even by accident) it could spread highly radiative material over a very large area.
That being said they could make a great MacGuffin for a weapon. Their output is just enough to run some electrical equipment (lighthouse, LORAN beacon, etc) rather than a town or military base. But as a WMD they might be very desirable.
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