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  • #46
    Originally posted by castlebravo92 View Post
    While I largely agree, I'll counterpoint: African child armies, where warlords have gone into areas, massacred all the adults, and then recruited the boys into their army, who then go on to be quite bloodthirsty. Slaves in fact (in most cases, it's join or die, murder or die) but these warlord gangs have tended to be resilient and fairly loyal in places like Liberia. The gangs / militias / units that are able to replenish losses have to have some sort of mechanism to ensure loyalty (maybe you have to be part of a cannon fodder unit first and acquire a good weapon from the battlefield before you find your way to a "real" unit in some of the groups).
    Can't believe I forgot about child soldiers in 20th century Africa.

    Do you foresee that sort of thing becoming a fairly common practice in the USA after 1998

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    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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    • #47
      Originally posted by Raellus View Post
      Can't believe I forgot about child soldiers in 20th century Africa.

      Do you foresee that sort of thing becoming a fairly common practice in the USA after 1998

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      Yes, unfortunately. I mean, it's already kind of a thing the US (and has been since the 70s) in gangs, where the adult gang members often have gang members who are minors execute a lot of the felony offenses where possible. There's a lot of Machiavellian reasons. Kids are more malleable, less likely to be self-sufficient, and once decamped from their neighborhood or town, less likely to make a run for it. There's probably also quite a few orphans who would make ready recruits even before having to strong arm towns / massacre the adult population to press gang the kids.

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