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More detailed wound system, "Trauma"

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  • More detailed wound system, "Trauma"

    I made a TW4e hack from this excellent universal sourcebook:


    It is a bit long to explain what I did here, so I have a pdf explaining how to use it for TW4e games run on Foundry VTT v.11.
    I have also done critical "items" and roll tables for Foundry.
    Please note that these tables alone will not help you: YOU WILL NEED THE ORIGINAL TRAUMA SOURCEBOOK FOR THESE TO BE OF ANY USE!
    So PM me if you are interested in how I adopted the "Trauma" -sourcebook to TW4e.

    If you want:
    • Critical severity to differ between a rifle butt and .50 to the head
    • Terrified players who do not know what the damage done actually is before a doctor diagnoses the wound
    • More linear healing process than on/off wound
    • Wounds that need to be treated with proper equipment and gear
    • Situations, where there is not much more to do than wait for the lingering death due to microsurgery not being available
    • Gory criticals

    AND you run your games with Foundry, you might be interested in this one...
    And if you do P&P I can still ofc. mail you the pdf on how I adopted Trauma for my games.

  • #2
    Thanks, Vcut. There's definitely room for improvement in the base Damage rules. For example, I find it rather odd that the 4e Crit tables treat head wounds such as "Concussion" and "Slashed Ear" as critical. To me, those are not "critical wounds", especially given that crit's can automatically incapacitate or even kill NPCs. A "Concussion" or "Slashed Ear" would be how I, as a Ref, would interpret and describe a head wound that does 1 or 2 points of damage, not wounds/damage that that meet or surpass the offending weapon's Crit threshold.

    -
    Last edited by Raellus; 07-17-2023, 03:42 PM.
    Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

    https://www.drivethrurpg.com/product...--Rooks-Gambit
    https://www.drivethrurpg.com/product...ula-Sourcebook
    https://www.drivethrurpg.com/product...nia-Sourcebook
    https://www.drivethrurpg.com/product...liate_id=61048
    https://preview.drivethrurpg.com/en/...-waters-module

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    • #3
      Hi Vcut, I'd love to have a look at it so PM sent. I bought Trauma a few years ago to blend into another game and really liked it but hadn't thought of using it for TW2000.

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      • #4
        Yeah Raellus I personally found it always a bit odd that a beer bottle or knife to the head is critically hitting pretty much the same as a barrett. Yeah sure the barrett has easier time to get the crit and might even get multiple rolls. And while knives and beer bottles can definitely ruin your day and even kill you with one hit IRL I'd say they should be way lower threat than high-powered rifles if you think of probabilities.

        Anyways RAW critical system works with some GM elbow grease and not every table wants to get more detailed in the medical details of death. But the TW worls is such that I'd say wounds deserve a bit more detail...

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