Originally posted by Legbreaker
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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I was the smallest in my section (about 65 kgs / 140 lbs) and you couldn't drag it away from me. There's something just so RIGHT about a belt fed automatic weapon in your hands. :P
That and I got to aways ride with my head out the cargo hatch in the M113, first and last half picket at night, and rarely was assigned to the assault group rather than fire support in an attack.
Ah, the perks of a machinegunner!
Mind you I never had a decent assistant gunner worth anything more than an ammo mule so I got real good at changing barrels fast by myself and carrying out all the various stoppage drills.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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Originally posted by LegbreakerI was the smallest in my section (about 65 kgs / 140 lbs) and you couldn't drag it away from me. There's something just so RIGHT about a belt fed automatic weapon in your hands. :PI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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What do you guys think about the HK CAW automatic, mag-fed shotty from the v1.0 small arms guide I'll reserve judgement for now.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by RaellusWhat do you guys think about the HK CAW automatic, mag-fed shotty from the v1.0 small arms guide I'll reserve judgement for now.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by RaellusWhat do you guys think about the HK CAW automatic, mag-fed shotty from the v1.0 small arms guide I'll reserve judgement for now.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Originally posted by TarganI love it. I have the full internal schematics for it on my hard drive. Want emI'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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Gamewise I always loved the Pancor Jackhammer
In addition to being a 10 round fully automatic shotgun the magazines could be converted into a improvised antipersonnel mine.
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Originally posted by kato13Gamewise I always loved the Pancor Jackhammer
In addition to being a 10 round fully automatic shotgun the magazines could be converted into a improvised antipersonnel mine.
I remember that one from an article back in the 80s. It avoided the thing that spelled the doom of must automatic shotguns and really any sustained fire of shotguns. The worry of cookoffs after a long firing session.
The chamber to the weapon was not in the weapon but in the magazine cassette, much like a cylinder on a revolver so the heat would not build up in the chamber and would have time to cool off between firing and reloading. A downside though, the ammo cassettes seemd a little bulky.
But, I did use it in one of my campaigns to good effect. I also used a "Sledgehammer" a pump action 40mm grenade launcher I loved making up my own T2K weapons. And oh yeah I also had a weapons system similiar to the one used in Alliens, using 5.56 as the primary weapon and a integral underbarrel 12 gauge or 20mm pump action grenade launcher."God bless America, the land of the free, but only so long as it remains the home of the brave."
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Originally posted by pmulcahy11bthe CAWS uses all-brass shells that are not quite the same size as a 12-Gauge 3" magnum round (for some reason, 2.85 inches comes to mind, but that's probably not right) -- and most of the loads were interesting loads like tungsten flechettes, HE rounds, tungsten squares instead of standard round shot, AP sabots -- rounds that would have required the Pentagon to make a large investment in new ammunition.) that it used standard 12-gauge ammo. Special ammo would dry up pretty quickly and would become extremely scarce. By 2000, it sounds like the CAW would only be good for a flashy, expensive club (kind of like the H&K G-11 AR).
I guess in the PAW, a Mossy or Remy would be a much better choice than a fancy automatic shotty.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Ah! But brass cassings can be reloaded more than plastic shells, so in T2K you would have the same issues with shotgun ammo as you would with rifle."God bless America, the land of the free, but only so long as it remains the home of the brave."
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Originally posted by jesterAh! But brass cassings can be reloaded more than plastic shells, so in T2K you would have the same issues with shotgun ammo as you would with rifle.sigpic "It is better to be feared than loved" - Nicolo Machiavelli
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HK CAWS patent documents file attached.Attached Filessigpic "It is better to be feared than loved" - Nicolo Machiavelli
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Originally posted by jesterAh! But brass cassings can be reloaded more than plastic shells, so in T2K you would have the same issues with shotgun ammo as you would with rifle.
Still, there'd be a lot more plastic shells out there to start with than CAW-only compatible brass ones. Especially in North America, where shotguns are relatively common among the civie population.
But, perhaps the reloadability of the CAW's brass shells would mitigate this starting advantage somewhat.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by RaellusBut, perhaps the reloadability of the CAW's brass shells would mitigate this starting advantage somewhat.I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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