Announcement

Collapse
No announcement yet.

Rules - Loss of limbs etc

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Rules - Loss of limbs etc

    anyone have some rules for this...

    los of arm - minus AG/STR
    los of eye - - observation agility etc
    loss of leg - half movement or..

    just wondered if anyone had a list of results/stats
    The Big Book of War - Twilight 2000 Filedump Site
    Guns don't kill people,apes with guns do.

  • #2
    I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

    Serious, Average CON test or potentially suffer an injury
    Critical, Difficult CON test or potentially suffer an injury

    if injury, roll 1d6, add +1 for Critical injury:

    I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
    Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

    This isn't comprehensive, but you might get the idea.

    Comment


    • #3
      Originally posted by leonpoi
      I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

      Serious, Average CON test or potentially suffer an injury
      Critical, Difficult CON test or potentially suffer an injury

      if injury, roll 1d6, add +1 for Critical injury:

      I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
      Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

      This isn't comprehensive, but you might get the idea.
      if you can get ahold of Freedom Fighters (i have it on PDF if anyone wants to check it out before buying their own copy)... it's got alot of rules that might help make gaming such injuries as being more 'realistic'
      Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.

      Comment


      • #4
        Originally posted by leonpoi
        I use something pretty quick and simple, written in the margins of my tw2000 book. They can be inflicted on a serious or critical injury (so 2000 v2.2 not 2013):

        Serious, Average CON test or potentially suffer an injury
        Critical, Difficult CON test or potentially suffer an injury

        if injury, roll 1d6, add +1 for Critical injury:

        I then have a table of location vs numbers 1-7 which you read off to determine what injury you get, ranging from bad wounds that take twice as long to heal, impaired or missing limbs or lost eyes etc. If the table indicates that you will have lost something a surgeon using the surgery rules can reduce or eliminate the effects.
        Penalties from the injuries include things like -1 STR, AGL, CON, 1/2 movement, +1 difficulty to hearing or vision based tests etc.

        This isn't comprehensive, but you might get the idea.
        I was looking more for permanet results...
        The Big Book of War - Twilight 2000 Filedump Site
        Guns don't kill people,apes with guns do.

        Comment

        Working...
        X