The Twilight:2000 (v2.2) 5 seconds combat turn is long enough to allow a previously hidden character to pop up from behind cover, shot, and return to the initial protected position. How do you treat this case Im thinking about:
- Treat the character as being moving on trot, so his/her Strength must be halved.
- All the action is conducted in the same initiative step. ROF of the used weapon must be halved. Of course, no aimed shots allowed.
- Depending on the bulk of the weapon used, adjust the difficulty by:
Any feedback about the question Thanks in advance!
- Treat the character as being moving on trot, so his/her Strength must be halved.
- All the action is conducted in the same initiative step. ROF of the used weapon must be halved. Of course, no aimed shots allowed.
- Depending on the bulk of the weapon used, adjust the difficulty by:
o +1 Level for weapons with blk from 4 to 5. (assault rifles and automatic rifles)
o +2 Levels for weapons above blk 5. (sniper rifles and machineguns)
The popping up character would only be vulnerable to: an active danger zone created by automatic fire, an enemy character waiting for opportunity fire against the hidden character and enemy characters acting in the same initiative step.o +2 Levels for weapons above blk 5. (sniper rifles and machineguns)
Any feedback about the question Thanks in advance!
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