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Non standardized cache ideas.

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  • #16
    Originally posted by Askold View Post
    I know that rpg players like conflict and therefore are eager to find and look for guns and military equipment. In fact, looking at this forum most people are interested in purely what kind of military stuff the Morrow project would have and making rules for those.

    On the other hand, if the project is supposed to save humanity and help them rebuild after a nuclear war guns are not that high on the priority list to rebuild society. Sure, you need some weapons for defense and hunting but having those be the priority means that the Morrow project simply becomes the best armed group of warlords and marauders. And if those caches are found and fall into wrong hands it means that there are other well armed groups that may be a threat to the project.

    Instead, having caches with tools, machinery etc. will help rebuild the society, possibly EVEN IF THOSE SUPPLIES ARE FOUND BY ANOTHER GROUP OF SURVIVORS!

    Stuff like a fully stocked (even if small) hospital built into an underground bunker would do wonders.
    Actually the one of the first posts I made was on such a subject.

    http://forum.juhlin.com/showthread.phpt=275 (feel free to comment on that thread if you find it interesting)

    My thought is that under every Finmart (Walmart in this world), there are Agricultural caches.

    They are semi difficult to recover, requiring some organization before they are accessed.
    Last edited by kato13; 04-27-2014, 08:06 AM.

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    • #17
      I thought this was about any cache that was built by the Council of Tomorrow outside of the Morrow Project.

      The Rich Five were council members, had themselves and a portion of their corporate empire frozen before the war. With 2000 willing "employees".

      Other members may have done so too or frozen not themselves but their children, grand children, great grand children along with loyal employees.

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      • #18
        Why not a textiles mill and processing facility to make polar fleece Ready to make whole cloth rolls of cotton, wool, linen, and polyester fabrics in a multitude of dyes. This would enable the project to disseminate the bolts of cloth to communities to make clothing, blankets, and other fabric garments or household goods based on local need.

        Resupplied with raw cotton, raw wool, raw flax, raw hemp, and for the artificial line, polyester beads this minimal personnel facility could continue production for decades.

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        • #19
          Originally posted by ArmySGT. View Post
          Why not a textiles mill and processing facility to make polar fleece Ready to make whole cloth rolls of cotton, wool, linen, and polyester fabrics in a multitude of dyes.

          As the US garment industry moves overseas during the 1970s, I have the project buy the machinery that used to be used to make clothing as scrap. The machines are disassembled and stored with fusion hookups in abandoned chalk mines along with tools from other industries that lost their domestic advantage.

          Something like this seems like a fun adventure seed. You have something tremendously useful, but not to a party of 6-8. You need a town with excess personnel, raw materials, and external markets in order to maximize use of such a cache. If one does not exist locally maybe you need to build such a town up, or figure out how to move the cache to a town that has what you need.

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          • #20
            Why not a cannery

            A mine tunnel or subway tunnel that is closed off and sealed pre-war..... At one end you input glass, steel, silicone, and a processed food. At the other end you receive mason jars with lids, rings, and seals filled with a shelf stable seal jar.

            Doesn't matter if the food is creamed corn, green beans, or beef chili. The system will keep it safely above 160 F to prevent bacteria ( or even irradiate it). Does cost many, many man hours of labor devoted to maintenance and stringent cleaning procedures.

            The jar, lid, and seal making operations could be separate..... Salvaged glass; such as auto glass, windows, and other clear glass can be collected easily. Steel salvage doesn't need explaining for that process, only that it will be melted and rolled into sheets. Sheets are then sent through a die cutter that stamps out rings and lids. Silicone can be salvage or from stored blocks.

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            • #21
              Canning Food: "Miracle of the Can" 1956


              1900 tech
              10:40-12:00

              1940-1950 tech
              19:05-26:00

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              • #22
                I work in food production of food, primarily soups that goes in a can. Its not small and its not cheap, maintenance heavy, and takes a lot of power. Starts with a kitchen with giant kettles then out to a filler that puts in the soup and separate area's that add ingredients than a lid machine that attaches the lids all the while dozens of checks are going and then its off to a cooker and I mean huge cooker where the cans heated by steam to high temps to kill off bacteria. Its a multi man job up till that point. We could skip the labels and packaging but those are still manpower intensive jobs. And we don't make or grow the ingredients or the cans or lids. Those come from outside sources. Can's are a great idea if that's what your eating, but making canned goods is a nightmare unless you have a preset up line and trained personnel and lots of spare parts and plentiful supply. Even something as Chicken Soup broken down to its most simple form of just chicken, water, and noodles and salt is going to take a large supply chain.

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                • #23
                  For general and quick videos of How Stuff is Made try this:



                  Even if the community does not have the automated equipment and production lines because of tech limitations one can see some of the steps in making various products.

                  This Del Monte video explains canning peas from harvest to can sealing in 1939. The number of cans per hour is probably lower than today's production lines.

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                  • #24
                    Originally posted by stormlion1 View Post
                    I work in food production of food, primarily soups that goes in a can. Its not small and its not cheap, maintenance heavy, and takes a lot of power. Starts with a kitchen with giant kettles then out to a filler that puts in the soup and separate area's that add ingredients than a lid machine that attaches the lids all the while dozens of checks are going and then its off to a cooker and I mean huge cooker where the cans heated by steam to high temps to kill off bacteria. Its a multi man job up till that point. We could skip the labels and packaging but those are still manpower intensive jobs. And we don't make or grow the ingredients or the cans or lids. Those come from outside sources. Can's are a great idea if that's what your eating, but making canned goods is a nightmare unless you have a preset up line and trained personnel and lots of spare parts and plentiful supply. Even something as Chicken Soup broken down to its most simple form of just chicken, water, and noodles and salt is going to take a large supply chain.

                    Interesting... Good to hear from someone with first hand experience.

                    Since robots and artificial intelligence is a thing in the Morrow Project universe do you think this could offset much of the manpower needs The Project would have decades to perfect the process before it was actually needed

                    Could this be something that survivors could have learned to do and worked on; if the five year plan had worked

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                    • #25
                      It would kind of count. Are we making the same soup every day, changing it out What goes into Clam Chowder has nothing to do with Chicken Noodle and the tanks, kettles, and fillers need to be scrubbed. But I could see if money was no object and if you were making one soup or just beans in a can automating most of it. I have seen automated labelers and packers and the cookers if there monitored correctly can run by themselves. Same with the Boilers that send the steam to them. The lines could be automated and I once worked in a warehouse which used robots to move cases of oil around so that could be repurposed to move cans, lids, and ingredients about. You probably could drop it all down to maybe three guys in the end. Two to monitor sections and one maintenance guy but I wouldn't see it running very fast. Maybe a 100 cans a minute (normal is near 500) so everything can run smoothly and if they only make one simple soup or food with a minimal of ingredients and complexity. Its the tests for thickness and cooking that require real tests. I mean some things you don't mess with. Don't cook a food in a can long enough and your going to have botulism.

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                      • #26
                        How many square feet is this cannery How much time in an 8 hour day is spent on cleaning the line for a change in soup Does is operate 24 hours or just 8 hours a day About how many workers per 8 hour shift Is this modern equipment like shown here: http://www.azo-inc.com/fileadmin/use...ogy_2014-2.pdf

                        Just asking

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                        • #27
                          Counts on what were making. Some can be produced for up to 40 hours while others can only be produced for 16 before cleaning due to microbe count getting too high. Place isn't cool, its a hot environment even in dead of winter. Summer the place is a furnace. So Bacteria grows quickly. Worker wise counts on what's being made but an average might be about thirty people from making it and drivers to cooking and labels and packing. Size wise I really can't tell you footage. Its one long line that takes me about ten minutes to walk from one end to another. I just work on one small part of the system.

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                          • #28
                            How about an exotic animals hospital and cryostorage...... Somebody with a passion for exotics of all types has stored animals and all the equipment a Tech level A veterinary hospital would need to treat elephants and smaller.

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                            • #29
                              i like to add in the wildfire labs from The Andromeda Strain. it makes the Universal Antidote somewhat more plausible. i also like having supply dumps filled with construction supplies. of course i tend to push my games into helping where they can with very limited focus on combat. (makes the bandit raids stand out a bit more.)
                              the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed.

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                              • #30
                                Originally posted by bobcat View Post
                                i like to add in the wildfire labs from The Andromeda Strain. it makes the Universal Antidote somewhat more plausible. i also like having supply dumps filled with construction supplies. of course i tend to push my games into helping where they can with very limited focus on combat. (makes the bandit raids stand out a bit more.)
                                The Universal Antidote is pretty implausible so I break it into 4-6 separate serums. A sample of blood is taken, cultured, and each of the serums used on a different culture. The Medic administers the most effective serum as a treatment regimen. I realize why it was written into the game (playing the Doc isn't much fun) and simplistic (a million diseases) but, it smacked of being to lazy. I would leave it or make it more complex based on the attitudes of the PCs at the start.

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