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US Army AAA in T2K

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  • #46
    While cruising the web for info on SPAAG systems, I've found some interesting bits & pieces that I'd like to post up here.

    A conversation from worldaffairsboard.com that discusses some US SPAAGs (other contenders for the DIVAD project) link here
    Scroll down about half the page, I think some people will be happy to see that the rotary cannon, i.e. Gatling Gun was well represented. I tend to disagree with many of the posters there about their definition of a white elephant though.

    Phalanx systems on HEMTT platform (although I think we've seen this somewhere before, Antenna I think it was had some artwork of a HEMTT mounting two Phalanx systems. Link here.

    Finally, I think if you want some artwork (mostly top-down stuff) for a gun system, the people at RPGMapShare might be able to help. They do a lot of artwork for gaming and have a modern section here.
    Considering that some of their modern military vehicles are done as hull and turret seperate, you might be able to mix & match for some hybrid vehicles (although I have no idea what scale these guys work at but with 61 pages of 1940s to 2000s vehicles, this site could be a big help for making your own maps for the next RPG session.).

    Although I love the work that the guys at gunpoint-3D.com do and would love to see them work their magic on a Gatling armed M1 SPAAG, I think they only do commission work and they'd be a bit beyond my price range. Their example of the M1 AGDS is here.

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    • #47
      Originally posted by Tegyrius View Post
      Yup. I believe the system you're thinking of is Centurion C-RAM. It's what got me thinking about a Phalanx Bradley. I wasn't sure of that proposal's plausibility for AAA, though, because one of the ostensible goals behind DIVAD was to produce a gun with longer effective range than the 20mm. On the other hand, it has some story potential as a stopgap solution thrown together in my hometown...



      I'm a long-time Warthog fan and, having looked at the GAU-8, I've always considered Goalkeeper mildly terrifying (you want to put a what on a ship). The suggestion of putting it on an MBT chassis is awe-inspiring in a truly disturbing way, and that'd certainly solve the range problem.

      - C.
      Something to remember about Phalanx/Goalkeeper, is that during the time period we are talking about, both systems were in very short supply with the Navies, for the USN they were actually RV with a home-bound ship, transferring the Phalanx to the out-going ship. SO as far as them being available for a US Army unit to "borrow"...I'd have to say that it would be a R roll!
      The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

      Comment


      • #48
        Originally posted by dragoon500ly View Post
        Something to remember about Phalanx/Goalkeeper, is that during the time period we are talking about, both systems were in very short supply with the Navies, for the USN they were actually RV with a home-bound ship, transferring the Phalanx to the out-going ship. SO as far as them being available for a US Army unit to "borrow"...I'd have to say that it would be a R roll!
        There you had to go and throw a plausibility wrench in my writeup...

        - C.
        Clayton A. Oliver • Occasional RPG Freelancer Since 1996

        Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

        It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
        - Josh Olson

        Comment


        • #49
          Ah, screw it. I had to write this to get the image out of my head; might as well post it.

          - C.

          ------

          XM2A61

          Following the failure of the U.S. Army's DIVAD program, a number of experimental and interim AAA platforms arose. One such vehicle was the XM2A61, the result of a collaboration between the Armor School at Fort Knox, Kentucky, and the nearby Naval Ordnance Station Louisville. The latter facility was the engineering and overhaul center for the Navy's Phalanx CIWS system. Several General Dynamics employees on NOSL's engineering team had previously worked on the company's own entrant in the DIVAD competition, which used the existing Phalanx radar in conjunction with a pair of Oerlikon 35mm autocannon. Their experience had led them to believe that the DIVAD requirement for larger-caliber guns was misguided: the existing VADS system's range limitations were due to its target acquisition systems, not the ballistics of the 20x102mm Vulcan. In mid-1991, from this starting point, they began exploring the feasibility of converting the naval Phalanx system to an AFV mount.

          With the aid of Armor School officers who were intrigued by the concept, the General Dynamics engineers examined a variety of AFV chassis in the inventories of both the Armor School and Fort Knox's Patton Museum of Cavalry and Armor. They concluded that the current M2 Bradley could be adapted to carry a Phalanx mount, its secondary control console, and auxiliary power and cooling units. NOSL technicians fabricated a new Bradley turret basket to accommodate a CIWS, while the Armor School's maintenance shop tackled the job of fitting the other equipment. One wag commissioned "XM2A61 Development Group" patches from a local embroidery shop. Over the 1992 Christmas holiday, the ad hoc project team surreptitiously tested the components' mating on an engineless Bradley hull and proved that the hardware configuration was physically feasible.

          Frustratingly for the participants, that successful trial marked the end of their experiment. Further progress, particularly with the critical reprogramming of the Phalanx control computer, would have brought official scrutiny and questions about misappropriation of resources. The CIWS unit and the engineering drawings returned to NOSL's inventory and the other parts were quietly hidden in the Patton Museum's restoration shop.

          The Bradley/Phalanx pairing remained secret until mid-1996, when the Army's AAA deficiency was becoming painfully obvious. The Armor School's commandant was in the office of one of his subordinates, discussing an unrelated matter, when his attention fell on the officer's "I Love Me" wall. One framed patch bore what appeared to be R2-D2 brandishing paired revolvers and riding a Bradley hull. Perplexed, the commandant inquired; his subordinate confessed. The conversation ended with, "Major, get your band back together. I know people who'll want to see this thing."

          With quasi-official sanctioning, the resurrected project quickly moved ahead. Many of the original General Dynamics conspirators remained at NOSL, and the Army arranged transfers back to Fort Knox for several of its own former participants. The 1992 efforts had solved the majority of the physical engineering challenges, though a substantial amount of polishing remained to convert a kludge to a usable weapon system. The greatest obstacle was adapting naval point defense control software to land-based anti-aircraft employment. Lacking the necessary in-house programming resources, General Dynamics hired a team of graduate students from the University of Louisville's J.B. Speed Scientific School, promising student loan repayment and employment opportunities if they could deliver the software on time.

          The first prototype rolled onto Fort Knox's training fields on January 17, 1997. Its ground clutter filtering was marginal and the only manual control for the gun was a large red kill switch, but target acquisition was a qualified success. Live-fire tests the following month were sufficient proof of concept for the Army to authorize funding for five more vehicles, as well as two dozen refit kits intended for existing Bradley hulls with damaged turrets. Improvements in the final deliveries included fully debugged software (contrary to later claims, not adapted from a computer game), sound dampening for the gun, and a crude CCTV gunsight and manual aiming system (more for self-protection against enemy ground forces than any hope of crew-directed AAA engagement).

          The Army's construction goals ran into a roadblock when the Navy protested the misappropriation of so many CIWS systems. Throughout the spring of 1997, NOSL and the Armor School continued building the remainder of the vehicles and refit kits while generals and admirals wrangled over gun procurement. A congressional hearing in May finally established that the Navy actually had a small surplus of Phalanx units, thanks in part to the loss of hulls that otherwise would have mounted them. The Navy reluctantly released enough CIWS to satisfy the initial order. The refit kits arrived in Europe in mid-July, with the five production vehicles following in August.

          Throughout the remainder of the war, units that received the vehicles and refit kits regarded them as a mixed blessing. The auxiliary power unit, added to provide electricity for the Phalanx system without the use of the Bradley's engine, frequently vented exhaust inside the hull. Likewise, firing the gun a was a choking and deafening experience, thanks to propellant fumes and a 3,000 round/minute cyclic rate. The Army had no parts or technicians for the CIWS radar and computers, creating a dependency on the Navy that most units circumvented in a variety of creative manners. A two-man crew was hard-pressed to keep up with vehicle maintenance requirements, let alone the electronics' specialized needs. The Army lacked paint of a formula appropriate for the radar housing, leading to the oft-mocked (and tactically unsound) image of a woodland-camouflage Bradley sporting a towering, haze-gray sore thumb. Aviators loathed the system, as the only provision for IFF discrimination was a radio call to the crew prior to flying into the gun's engagement envelope. Fratricide was not an unknown occurrence; nor was overly-enthusiastic engagement of non-targets such as migratory birds and rain squalls. In one notorious incident filmed by a German news crew, an MLRS battery found its outbound rockets under fire from a nearby CIWS.

          For all its faults, the Bradley/Phalanx was an effective AAA platform when employed as intended. In fully autonomous mode, the gun swiftly and reliably killed targets out to 4 km, even attack helicopters executing pop-up attacks. The vehicle was able to keep pace with Abrams and Bradley forces, as the original DIVAD program had intended. The CIWS' innate stabilization, designed to handle heavy seas, enabled the gun to engage targets even while the vehicle was bounding over rough terrain. In the latter months of the war, a dearth of air targets brought the surviving units into ground support use, where 20mm Vulcans proved messily lethal against infantry and soft-skinned vehicles. Though no records of such incidents exist, numerous apocryphal stories claimed that the system was capable of interdicting incoming ATGMs.

          Due to the project's irregular nature, the XM2A61 designation was well-established by the time the Army procurement system tried to standardize the system. After a months-long battle to assign the Bradley/Phalanx the M2A4 number, Army officials conceded defeat and codified the mock designation. They did attempt to formalize a nickname of "Hoplite," playing on the "Phalanx" motif, but this appeared only in official documentation. To its designers and crews, the XM2A61 was the Louisville Slugger.

          2.0 Traits

          As per donor Bradley hull (either M2 or M2A2), except:

          Price: $150,000 (R/-)
          RF: None.
          Stabilization: None.
          Armament: Vulcan 20mm ADA autocannon
          Ammo: 2,100x20mm (989 rounds ready in ammo drum, remainder stowed as cargo)
          Crew: 2
          Mnt: 11
          Turret armor: TF 2, TS 2, TR 2

          Activating or deactivating the CIWS system's autonomous air defense mode requires an action on the part of the vehicle commander. In this mode, which requires a working radar and targeting computer, the Vulcan's Range is doubled to 900 and it has good stabilization and a +4 rangefinder. No character attack actions are possible; the system functions as its own gunner with Initiative 6 and Heavy Weapons 6. The only action it may take is an attack, it may attack only airborne targets, and it must attack any such target within the Vulcan's maximum range. If presented with multiple valid targets, it will attack the closest. If two or more are at roughly equal range, it will first attack the one whose current flight path is most closely pointed at the vehicle.
          Last edited by Tegyrius; 02-26-2011, 11:57 AM. Reason: stupid typos
          Clayton A. Oliver • Occasional RPG Freelancer Since 1996

          Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

          It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
          - Josh Olson

          Comment


          • #50
            I love it.

            "nor was overly-enthusiastic engagement of non-targets such as migratory birds and rain squalls."

            I can sooooo see that happening with a kludged up system like that.

            But on a more serious note, Engaging ATGM's I can buy that, the system was designed to shoot down missiles after all. I can easily see a commander placing one in and armoured assualt with a mission of intercepting incoming missiles, at least till the sovs learned that the slugger needs to be struck out asap.
            Member of the Bofors fan club! The M1911 of automatic cannon.

            Proud fan(atic) of the CV90 Series.

            Comment


            • #51
              Originally posted by Panther Al View Post
              I love it.
              Thanks! This was fun to write. Just barely plausible enough to work, I think.

              "nor was overly-enthusiastic engagement of non-targets such as migratory birds and rain squalls."

              I can sooooo see that happening with a kludged up system like that.
              The mental image of it interdicting outbound friendly MLRS rounds was what sold me on this.

              But on a more serious note, Engaging ATGM's I can buy that, the system was designed to shoot down missiles after all. I can easily see a commander placing one in and armoured assualt with a mission of intercepting incoming missiles, at least till the sovs learned that the slugger needs to be struck out asap.
              *nod* I gave that some serious though, and I might yet update the writeup. I didn't want it to come across as too uber a system, though, particularly with its drastically shortened development cycle. On the other hand, I have to admit that one of these providing ATGM interdiction for a whole armor platoon on the move is the sort of thing that would look really good on film. I don't know how well it'd handle ground clutter that close, though - what's the usual flight altitude of an ATGM (prior to popping up for top attack)

              - C.
              Clayton A. Oliver • Occasional RPG Freelancer Since 1996

              Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

              It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
              - Josh Olson

              Comment


              • #52
                That is just AWESOME!!!

                I can sooooo see it being a double edged sword though, potentially attacking even fast moving ground vehicles within it's line of sight. Perhaps the fix for this was a minimum firing angle of say 20 degrees above the horizontal in automatic
                That would prevent automatically firing on friendly forces, but also prevent attacks against most incoming missiles. :/
                Manual control wouldn't have the depression restrictions, but would loose the high tech target aquisiton (and still prevent accurate firing at missiles - could get lucky though...).
                Last edited by Legbreaker; 02-15-2011, 03:34 PM.
                If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

                Nothing happens in isolation - it's called "the butterfly effect"

                Mors ante pudorem

                Comment


                • #53
                  Originally posted by Abbott Shaull View Post
                  Yeah that is one of the down falls. I think for most part, US Troops haven't come under constant enemy aircraft since Korea. Yeah, ask the veterans who have been under fire and it doesn't take an genius to figure out after 6 weeks of constant bombing, why so many of the Iraqi Army just gave up in 1991.
                  Past history shows that once you lose air superiority (or never had it), your ground troops are in for a world of hurt. Mobile AAA systems won't stop your ground forces from being destroyed, only delay it.
                  A generous and sadistic GM,
                  Brandon Cope

                  http://copeab.tripod.com

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                  • #54
                    Nice, real nice

                    Comment


                    • #55
                      Originally posted by copeab View Post
                      Past history shows that once you lose air superiority (or never had it), your ground troops are in for a world of hurt. Mobile AAA systems won't stop your ground forces from being destroyed, only delay it.
                      Sadly almost everyone realizes this. As well as the other axiom that Air Superiority doesn't mean squat until you put boots on the ground.

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                      • #56
                        Great work Tegyrius, and very entertaining to read. That kind of crazy firepower would have fit in so well with my last campaign.
                        sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                        • #57
                          Originally posted by Abbott Shaull View Post
                          Sadly almost everyone realizes this.
                          Sorry, didn't mean to state the obvious
                          A generous and sadistic GM,
                          Brandon Cope

                          http://copeab.tripod.com

                          Comment


                          • #58
                            With the lack of interest of have AAA units the US Army loses some of it abilities of using them against ground targets. It was one of the ideas that I always found fascinating the effect of them being turned on ground targets....

                            Comment


                            • #59
                              Originally posted by Abbott Shaull View Post
                              With the lack of interest of have AAA units the US Army loses some of it abilities of using them against ground targets. It was one of the ideas that I always found fascinating the effect of them being turned on ground targets....
                              Always heard that the ADA people didn't want to train for thier guns being used in ground combat.
                              The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

                              Comment


                              • #60
                                Originally posted by dragoon500ly View Post
                                Always heard that the ADA people didn't want to train for thier guns being used in ground combat.
                                Yeah who could blame them, the ammo they use/waste trying to shoot down aircraft would pale in compared to what they could expend on ground combat....

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