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  • Drozd/ERA

    Ive been searching for rules for ERA (Explosive Reactive Armor) and things like the Drozd system. Anyone got any sources or maybe house rules

  • #2
    Go to my site (www.pmulcahy.com) and look particularly under Russian Tanks. I think I did a decent job with systems like Drozd and Arena.

    As for ERA, they're in the v2 and V2.2 rules, as well as in the V1 Soviet Vehicle Guide if you need a v1 version of ERA. You might also go to my site, look on the PDF downloads page, and (hope you have a high-speed connection) download Wapahani's (TR's) site. He had some good rules on more modern ERA systems.
    I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

    Entirely too much T2K stuff here: www.pmulcahy.com

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    • #3
      Originally posted by pmulcahy11b View Post
      Go to my site (www.pmulcahy.com) and look particularly under Russian Tanks. I think I did a decent job with systems like Drozd and Arena.

      As for ERA, they're in the v2 and V2.2 rules, as well as in the V1 Soviet Vehicle Guide if you need a v1 version of ERA. You might also go to my site, look on the PDF downloads page, and (hope you have a high-speed connection) download Wapahani's (TR's) site. He had some good rules on more modern ERA systems.

      Paul, did I fail to mention you've got one of the most useful info sites for the casual reader out on the Web other than Jane's And we all know how damned pricey Jane's subscriptions can be...well, for me anyway at the moment.

      I've always wondered a bit about ERA though. It seems that it can cause some unfortunate issues for infantry if they happen to be working in close proximity with tanks when those ERA panels blow off...

      Also I read of one tactic that guerillas used in Chechnya to defeat tanks utilizing ERA: Have a team with two RPG gunners tasked to take out a vehicle with ERA. The first gunner uses his RPG to blow off one or two ERA panels, and the second RPG gunner uses his RPG to hit the same area where the ERA panels were. It takes some time and good coordination, not to mention skill, and getting within a fair distance of the vehicles (which unfortunatley isnt' hard in urban terrain) but unfortunately for the Russians, it seemed to work rather well.
      "The use of force is always an answer to problems. Whether or not it's a satisfactory answer depends on a number of things, not least the personality of the person making the determination. Force isn't an attractive answer, though. I would not be true to myself or to the people I served with in 1970 if I did not make that realization clear."
      — David Drake

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      • #4
        I have and use the 2.0 version. Couldnt find it. I dont suppose you have a page reference Oh, and I will check out your site. Today is a long boring day here at work. Lots of time on my hands.
        Last edited by Ronin; 09-08-2011, 05:46 AM. Reason: spelling

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        • #5
          Ok, I've poured through the main book (2.0) and my supplements (American, NATO,Soviet) I cant find any refference to ERA. Let alone Drozd. I've been told TNE Fusion and Steel, has the rules. But I'm not looking to buy a new book for another game (compatible or not). Can anyone point me in the correct direction

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          • #6
            This from the V2.2 BYB page 216:

            Reactive Armour Blocks: Reactive armour blocks are special explosive charges fitted to the outside of an AFV for additional amour protection. These blocks detonate when hit by a round larger than 35mm in diameter and the explosion is directed outwards interfering with HEAT type warheads on rockets, missiles and grenades. Reactive armour has no effect on kinetic energy penetrators (those rounds with AP).
            Reactive armour blocks may be applied to the turret front and sides, and the hull front of any AFV which as the appropriate attachment lugs installed. Installing these lugs takes welding equipment and 1 manhour per unit of armour. Reactive armour adds 80 to the AV of the protected face. Some vehicles come with attachment lugs already installed (the vehicle card will say if this is the case).
            Each unit covers one tenth of an armour face, and is destroyed when activated. The number of units destroyed on any given face is the D10 roll to hit an unprotected part of the armour face.
            Last edited by Legbreaker; 09-11-2011, 07:44 PM.
            If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

            Nothing happens in isolation - it's called "the butterfly effect"

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            • #7
              Sweet. Big thanks Leg Breaker. I owe you now.

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              • #8
                Active Protective Systems.

                The first operational active protection system [APS], named Drozd, was developed by the Soviet Union between 1977 and 1982. This system was installed on some 250 naval infantry T-55As (redesigned T-55ADs) in the early 1980s, and was designed for protection from ATGMs and antitank grenades. It used primitive millimeter-wave radar sensors on each side of the turret to detect incoming rounds. A filter in the radar processor was intended to ensure that the system responded only to targets flying at speeds typical of ATGMs. These are engaged by one or more short-range rockets carrying fragmentation warheads (similar to mortar rounds), fired from four-round launchers (one on each side of the turret). Drozd provides maximum overlap and protection only to the forward 60� portion of the turret, leaving the sides and rear vulnerable. The tank crew can change the orientation of the system by rotating the turret.

                Drozd suffered from several shortcomings. Its radar was unable to determine threat elevation levels adequately, and the self-defense rockets would almost certainly have caused unacceptably high levels of collateral damage � particularly to accompanying dismounted infantry.

                Citation

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                • #9
                  Nice article link. Im not a big fan of the soft kill systems. They do generally protect against the big boys of ATGM world. (TOW, HOT, MILAN, and etc.) But, any grunt with a straight rocket, still can mess you up. Which Russians learned in the Chechen Wars. Shtora failed miserably there. Mainly because they were faced with unguided munitions. This helped prompt the development of the Arena system. The Israelis were developing a similar hard kill active system (Iron Fist). But I believe have dropped the project. I personally think this is a mistake.

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                  • #10
                    Originally posted by Ronin View Post
                    Nice article link. Im not a big fan of the soft kill systems. They do generally protect against the big boys of ATGM world. (TOW, HOT, MILAN, and etc.) But, any grunt with a straight rocket, still can mess you up. Which Russians learned in the Chechen Wars. Shtora failed miserably there. Mainly because they were faced with unguided munitions. This helped prompt the development of the Arena system. The Israelis were developing a similar hard kill active system (Iron Fist). But I believe have dropped the project. I personally think this is a mistake.
                    Nope, the Israeli's have kept up with a hard kill system (can't recall the name whilst at work sadly) that has entered service, as well as passing the only tests that matters against both guided systems as well as RPGs.
                    Member of the Bofors fan club! The M1911 of automatic cannon.

                    Proud fan(atic) of the CV90 Series.

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                    • #11
                      I'm performing some thread necromancy because I've been reading up a bit on ERA and Hard Kill systems as part of looking at the Armata and wanted to both provide and solicit ideas.

                      ERA is relatively easy to model, since it adds to armor in particular situations. Early ERA adds only to HEAT, while more modern ERA also protects against KE. Here's what I've been able to find (stats are for v2). Most of the numbers come from manufacturers, so take them as best-case optimistic numbers.

                      Blazer (1982): An Israeli ERA used on Centurion, M48, M60, and T-55 tanks. Adds 40 to AV vs HEAT. Adds 1,000 kg to vehicle weight.

                      Kontakt-1 (1984): Early Soviet ERA, used on T-55, T-62, T-64, T-72, and T-80 tanks. Adds 80 to AV vs HEAT. Adds 1,200 kg to vehicle weight.

                      Kontakt-5 (1985): A heavy ERA, used on T-72, T-80, and T-90 tanks. Adds 100 to AV vs HEAT and 60 to AV vs KE. Adds 2,800 kg to vehicle weight.

                      Relikt (2006): Relikt is an upgraded heavy ERA used on the T-72, T-80, and T-90. Adds 200 to AV vs HEAT and 160 to AV vs KE. Weight unknown to me.

                      I don't have numbers for Super Blazer, and don't have good numbers for Malachit (the new ERA on the T-14).


                      Hard Kill systems:

                      Drozd (1978): Used by the Soviet Navy for their T-55 tanks. Uses a sensor array at the rear of the turret and a total of 8 107mm HE rockets to shoot down incoming rounds. Approximately 50% successful, but can only protect the 60-degree arc that the turret is facing. Cannot be used with ERA. Weighs approximately 1000 kilograms.

                      Arena (1992): Shown mounted on T-72 and T-80 tanks, it was developed after Chechen combatants used RPGs to destroy tanks equipped with the Shtora passive anti-missile system (which relied on jamming sensors the RPGs didn't have). The system has 26 projectiles and protects roughly a 300 degree arc everywhere except the rear of the turret. Approximately 55% successful, though success is defined as halving the penetrative capability of incoming HE or better. Cannot be used with ERA. Weighs 1100 kilograms.

                      Trophy HV (2010): An Israeli system used on Merkava 4 and Namer, and set to be installed on M1A2 SEP V2 Abrams. Used a pair of launchers, each with 3 rounds. Claimed to be nearly 100% successful in recent use. Weighs 850 kilograms. Newer versions are lighter, but I have little information on the MV and LV.

                      As with the ERA, I know there are other systems out there (Afghanit, Akkor, Quick Kill, etc), but don't have much information on them.

                      ERA is pretty easy to model, given the existing rules in the core book and simply modifying them based on the AV for the specific type of ERA in use. How have people integrated hard kill systems into their games
                      The poster formerly known as The Dark

                      The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

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                      • #12
                        Don't forget all the bolt-on/addon armors like TUSK.

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                        • #13
                          Originally posted by swaghauler View Post
                          Don't forget all the bolt-on/addon armors like TUSK.
                          It's hard to forget about things when I don't know about them in the first place. (Although I was vaguely aware of TUSK since I was lightly involved in one of the RWS proposals back in the day)

                          Looking up the TUSK, it appears there are two layers of ERA, a base layer of M19 blocks (ARAT-1) that can have a second layer of M32 blocks added (ARAT-2). I can't find estimates for the full system, but ARAT-1 would add AV 110 vs. HEAT only.
                          The poster formerly known as The Dark

                          The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

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                          • #14
                            Go to my PDF Download Page http://www.pmulcahy.com/PDFs/pdf_page.htm and downloads Wapahani's old site. He has pretty good rules for different types of ERA.
                            I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                            Entirely too much T2K stuff here: www.pmulcahy.com

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                            • #15
                              Originally posted by pmulcahy11b View Post
                              Go to my PDF Download Page http://www.pmulcahy.com/PDFs/pdf_page.htm and downloads Wapahani's old site. He has pretty good rules for different types of ERA.
                              I had looked at that, since you mentioned it a few years back in this thread before I performed thread necromancy, and it was actually part of why I started digging into modern ERA. Because of the age of the site, the info Wapahani got from R/Peter had first and second generation ERA, so Blazer/Kontakt-1 and Kontakt-5, but not the more modern ARAT or Relikt (and information about the older systems has become a bit more available as they've become obsolescent). The newer systems wouldn't necessarily be useful for a by-the-book T2K, but in T2K13 or house timeline they might see use. And honestly, my numbers are pretty close to his - Kontakt-1 is 10 points off from the first generation ERA, and Kontakt-5 matches second generation for KE but I rate it 40 points better against HEAT since it's been discussed that it is effective against both but less so for KE.
                              The poster formerly known as The Dark

                              The Vespers War - Ninety years before the Twilight War, there was the Vespers War.

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