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Semi-OT:Ammo load

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  • #16
    Originally posted by weswood View Post
    a bunch of drink friends (plus me) were messing with the drive through clerk @ Whitecastle in Columbus Ga. We went throught the drive through, in the car, then we went through in the car in reverse, then we parked the car and mimed being in the car.
    LOL

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    • #17
      Even at secret squirrel levels, a mission brief would include a specified ammunition load. Guys might scrounge up more, but even if you're on SEAL Team 6 if you show up for a raid with a two M4 and two pistol mags because you don't think you'll need it or similar, people senior to you are going to start reconsidering your elite status pretty quickly.

      Too much ammo is a different problem -- most game mechanics don't do encumbrance very well and encourage guys to parse out their equipment load to the microgram to meet a specific encumbrance load. You could maybe work some sort of fatigue rules or modify encumbrance rules (not familiar with the core game system in question) to be more nuanced and discourage guys from carrying quadruple basic loads because they have a high strength or endurance, etc.

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      • #18
        Originally posted by HorseSoldier View Post
        Even at secret squirrel levels, a mission brief would include a specified ammunition load. Guys might scrounge up more, but even if you're on SEAL Team 6 if you show up for a raid with a two M4 and two pistol mags because you don't think you'll need it or similar, people senior to you are going to start reconsidering your elite status pretty quickly.
        The players are good about their characters rarely carrying more than two guns -- a pistol and a rifle. The only common exception is the guy with the silenced Nagant revolver*; because it has a rather anemic round, he often also carries a Browning HP in case he needs a handgun but doesn't need to be quite. Likewise, a couple characters will take along a silenced Sten as well as their rifle if they think silence is more important than raw firepower (but they will just as often not take their rifles).

        Excluding pistols, the most common armament of the team is a BAR, two Garands and one M-1 carbine.

        * Yes, such a thing existed, and was fairly quiet.
        A generous and sadistic GM,
        Brandon Cope

        http://copeab.tripod.com

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        • #19
          copeab - if your players want silenced weapons have you ever heard of the De Lisle carbine - http://en.wikipedia.org/wiki/De_Lisle_carbine

          It's supposed to have been one of the most silent weapons ever made!

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          • #20


            Even better, how about a video of one firing!
            The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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            • #21
              Wow, just like Wikipedia says. The bolt action is louder than the firing report. Very impressive.
              sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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              • #22
                and here is the silenced Nagant...

                The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                • #23
                  not OT...but I couldn't resist when I saw it!

                  The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                  • #24
                    and finally...the Welrod!

                    The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                    • #25
                      Originally posted by dragoon500ly View Post
                      http://www.youtube.com/watchfeature=...&v=AMei19G_hqA

                      Even better, how about a video of one firing!
                      Fantastic - I've never seen one fired for real, though I'm sure that I saw them in a film at some point....

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                      • #26
                        and here is a silenced Sten...

                        The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                        • #27
                          and, of course, the Bren...

                          The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis.

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                          • #28
                            Originally posted by dragoon500ly View Post
                            OK - that's quieter than an non silenced Sten but it's hardly "quiet"! <G>

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                            • #29
                              Originally posted by Mahatatain View Post
                              copeab - if your players want silenced weapons have you ever heard of the De Lisle carbine - http://en.wikipedia.org/wiki/De_Lisle_carbine
                              Yep. And at least one of the players has. His character (the ex-Navy pilot) had a Lee-Enfield in the first couple of adventures he was in, then upgraded to the Garand. The rifle (and his old Webley pistol) are now part of the "weapon" locker on the Grumman Goose, along with another character's old .38 revolver and a 16-gauge single barreled shotgun).
                              A generous and sadistic GM,
                              Brandon Cope

                              http://copeab.tripod.com

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                              • #30
                                Originally posted by dragoon500ly View Post
                                and, of course, the Bren...
                                FWIW, Belgium made a version of the BAR (in 7.65mm) with a pistol grip and quick-change barrel (although it retained the 20 round agazine).

                                The Swedish version (in 6.5mm) also had a pistol grip and, later, a quick-change barrel.
                                A generous and sadistic GM,
                                Brandon Cope

                                http://copeab.tripod.com

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