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Where is the M88A1 in the game?

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  • #16
    Originally posted by Panther Al View Post
    While that would be perfectly true for the bulk of the war, but as they became rarer and rarer, I would imagine it would shift to less wreck, and more catch when they are seen on the battlefield. Especially in the last year or less.
    I was thinking they'd be a prime target of opportunity for helicopters and ground attack aircraft rather than many being lost to direct action by AFVs and infantry. It's just another method of screwing with the enemies supply lines and support services, thereby bringing the fighting units to a grinding halt.
    If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

    Nothing happens in isolation - it's called "the butterfly effect"

    Mors ante pudorem

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    • #17
      Considering how many M88's there were in the US Army and USMC and how critical they were to operations I dont imagine they are all gone. And like I said people like King Julian and the "gentlemen" running Krakow would have loved to have gotten one. And just imagine how nice a mini-scenario you can do about finding one that can be "obtained" from a village or marauder group - as in "boy wouldnt it be great if we could get a vehicle that could drag that M1 tank out of the bog it got stuck in".

      And considering its a rolling machine shop and crane in one package its a very nice vehicle to have on your side.

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      • #18
        I don't believe it says in any of the books that there are no M88A1s left in the world. Ok, so they weren't mentioned in any of the vehicle guides or base rule books. Neither were lots of other vehicles that existed at the time. Put 'em in. As I said in an earlier post, if you have the RL stats it's not very hard to stat them up.
        sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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        • #19
          I agree that there's bound to be a few engineering vehicles floating about, but given they were in a relatively low proportion compared to the number of tanks, and most tank Divisions are lucky to have a dozen tanks by 2000...
          If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

          Nothing happens in isolation - it's called "the butterfly effect"

          Mors ante pudorem

          Comment


          • #20
            Yes, ARVs and AEVs will be rare, but rare != extinct. The FV-180 is in the NATO CVH, which admits only 141 of them were built. This suggests that at least one is still in existence and can be owned or encountered by PCs.

            As a GM, I would be delighted if my players told me they wanted an engineering or recovery vehicle over a tank or IFV. That's a clear message that they're planning to think outside the proverbial armored box rather than going for straight combat power, and players who do that are more likely to entertain me.

            IMO, one of this forum's great weaknesses is that we too often get fixated on verisimilitude (and combat stats) at the expense of storytelling.

            - C.
            Clayton A. Oliver • Occasional RPG Freelancer Since 1996

            Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

            It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
            - Josh Olson

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            • #21
              ARVs and CEVs

              What are the community's thoughts on PC groups having an armored recovery vehicle or combat engineer vehicle rather than a combat vehicle I've always thought such an arrangement was more interesting than "oh, another team with an Abrams Giraffe" because it trades combat power for utility. At the same time, there's still enough armor on most of these designs to make them proof against small arms fire, if not light autocannon. Combine that with the capacity to pintle-mount anything up to a HMG/AGL/ATGM makes them able to function as rolling bunkers, so long as the crew doesn't get overconfident.

              Opinions Has anyone ever actually had one of these attached to a PC group If so, what design was it and how'd it work out

              - C.
              Clayton A. Oliver • Occasional RPG Freelancer Since 1996

              Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

              It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
              - Josh Olson

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              • #22
                I've often thought that an ARV of some sort would make for a really interesting PC vehicle, but my current campaign hasn't provided too many opportunities for my players to encounter one. I've toyed with the idea of starting up an Escape from Kalisz campaign where one of the PCs' vehicles is an ARV, most likely an M88 with some supplemental armor and an extra MG or two. I think it would be an interesting PC ride because, in addition to a decent mobility boost (over boots, at least), it would provide good protection from small arms fire and shrapnel, and it's M2HB would give the PCs good offensive capabilities against bunkers and light armor. At the same time, it's not going to give the group an overwhelming advantage over enemy forces, and the party is going to have to worry about fuel and maintenance. It's sort of a "tweener" vehicle- better than nothing but not as formidable as an Abrams or a Bradley or something along those lines. This, to me, would be more interesting to play with than an MBT or IFV.
                Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

                https://www.drivethrurpg.com/product...--Rooks-Gambit
                https://www.drivethrurpg.com/product...ula-Sourcebook
                https://www.drivethrurpg.com/product...nia-Sourcebook
                https://www.drivethrurpg.com/product...liate_id=61048
                https://preview.drivethrurpg.com/en/...-waters-module

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                • #23
                  Combat Engineer vehicles or extending through to cranes for example, should give PCs more ability to "rebuild" the world (ie fixing things). So i think these vehicles could re-focus the game away from combat and more into "moving forward".

                  Defending such a vehicle, or whatever project it was working on (such as a bridge or armour shop), should open up enough possibilities for action. Or sourcing building materials from nearby (or not so near by!) should provide little story arcs to base around PCs using CEVs.

                  I've never had PCs use them. But have considered having NPCs use them (ie PCs pass by them).

                  I hear what your saying about them being a "twiner" vehicle.
                  "Beep me if the apocolypse comes" - Buffy Sommers

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                  • #24
                    Originally posted by Raellus View Post
                    I've often thought that an ARV of some sort would make for a really interesting PC vehicle, but my current campaign hasn't provided too many opportunities for my players to encounter one.
                    Which is okay with me. We're in a different situation there, and moving off the Queen would fundamentally change that game's flavor. Also, we don't really have the skill set to take full advantage of one.

                    At the same time, it's not going to give the group an overwhelming advantage over enemy forces, and the party is going to have to worry about fuel and maintenance. It's sort of a "tweener" vehicle- better than nothing but not as formidable as an Abrams or a Bradley or something along those lines. This, to me, would be more interesting to play with than an MBT or IFV.
                    That's a lot of my thinking, yeah. The limitations of the platform would keep the group from getting too aggressive, and they'd still have all the logistical headaches associated with a big thirsty tank engine. At the same time, it's more practical outside a fight than an M113A3 ACCV or the equivalent - which is really what we're talking about when we look at its combat capability.

                    Originally posted by kcdusk View Post
                    Combat Engineer vehicles or extending through to cranes for example, should give PCs more ability to "rebuild" the world (ie fixing things). So i think these vehicles could re-focus the game away from combat and more into "moving forward".

                    Defending such a vehicle, or whatever project it was working on (such as a bridge or armour shop), should open up enough possibilities for action. Or sourcing building materials from nearby (or not so near by!) should provide little story arcs to base around PCs using CEVs.
                    And that's the other half of their appeal for me. I like stories about putting (a little piece of) the world back together.

                    - C.
                    Clayton A. Oliver • Occasional RPG Freelancer Since 1996

                    Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.

                    It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
                    - Josh Olson

                    Comment


                    • #25
                      An M88 would be an incredible starting vehicle for a party. There's enough room to live in the freaking thing, it's a rolling machine shop, can recover other armored vehicles, act as a pillbox (but never, ever pretend to be a tank!) - it is just such a cool ride!
                      THIS IS MY SIG, HERE IT IS.

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                      • #26
                        *NOTE* I've merged the thread ARVs and CEVs into this thread.
                        sigpic "It is better to be feared than loved" - Nicolo Machiavelli

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                        • #27
                          In my original campaign the GM had us "liberate" an M88A1 from a Russian engineering company that we attacked. It wasnt in the best shape but we got it to keep going till we got to the US Cav troop that was in The Black Madonna module and left it with them, where they used it as a repair vehicle to help keep their vehicles working. When we got to the States we did a mission where we did guard duty for two M88's that were rebuilding an important bridge after New America force's blew it near Harper's Ferry.

                          An M88A2 would make a great player vehicle - and they can carry AT-4's and can mount either a .50 or a Mk19, giving them a good amount of firepower.

                          And I can just imagine what they could do with such a vehicle if they can get it to Krakow or to Silesia - both areas offer a lot of ways clever players could really use it there as a money maker and a way to be offered long term steady employment.

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