Originally posted by Adm.Lee
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Podcast, 2100 EDT tonight, Frank Frey, Twilight 2000
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Olefin View PostMore details on Lions of Africa and would he consider actually doing the module as the ultimate "fan" module
Originally posted by Frank Frey View PostRaellus,
Excellent work. You really know your stuff! I am very pleased with the material. I pass the torch of T2K Africa to your very capable hands. You da man!
Out Here,
Frank FreyAuthor of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Raellus View PostI agree that a game shouldn't be judged solely on the merits (or lack thereof) of its system OR on its story alone. From what I've read, the reflex system is pretty darn cool. But, we're all already initiates to the T2K world here, and most of us are flexible enough to be able to marry a system from one game to the preferred backstory of another. On the other hand, for someone just getting into T2K-style roleplaying, a bad story can be a total nonstarter. If I'd known nothing about T2K and saw T2013 on a shelf, I most definitely would have checked it out (because I like military stuff and RPGs). But I probably wouldn't have bought it after reading the backstory. It can make or break a game, especially if its the consumers first exposure to the thing.
As to Savage Worlds, I know nothing about the system or setting so I can't comment on the validity of what Frank said.
Having said that, I will confess that I've occasionally considered what a T2k powered by Fate would look like. The Diaspora variation, in particular, has me thinking about a post-apocalyptic gaming experience that would be a lot less simulationist and a lot more story-driven. But I think just about everyone here would hate it.
- C.Last edited by Tegyrius; 09-19-2013, 07:56 PM.Clayton A. Oliver • Occasional RPG Freelancer Since 1996
Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog.
It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't.
- Josh Olson
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Originally posted by Raellus View PostThey didn't really ask him point-blank if he would ever create more original material for T2K, but my impression was that he's moved on. See my previous comment about his idea about mating the T2K setting to the Savage Worlds mechanics. That's as close as he got to suggesting that he would revisit T2K, and that was more of a "could have, would have, should have" type deal. And, at the risk of coming across as totally self-serving, there was this from Frank, back in May of 2010, regarding my Operation Proud Lion stuff:
I don't want to put words in Frank's mouth, but it doesn't sound like he's interested in reviving his unpublished Lions of Twilight materials.
Like seeing a musician come out of retirement to do another concert or see an actor pick up a character from long ago and bring new life to it (i.e. like Jeff Bridges did with Tron Legacy)
And by the way just to say it again - what you have put out is excellent work and very enjoyable. What I am doing is a different approach - but is just that - a different approach to the story.
And I see now what he means by medieval - the Thirty Years War in many ways is very much like the Twilight War especially in its effect on the areas where it was fought. It devastated whole areas, destroyed the local economies and set back that area for generations. And that war attracted mercenaries and soldiers from all over Europe - units were about as mixed up as could be.
I will listen to it - I hadnt checked out the link as I didnt know if it had been posted to YouTube or not -
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Postapocalyptic Podcast - T2k!
"Podcast on ground zero"; in this episode they talk about a certain rpg... having Frank Frey for an interview
Last edited by Tombot; 04-14-2014, 03:52 PM.
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Someone came across this podcast and posted a link a few months back. I'll merge the threads when I get a chance.Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:
https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Originally posted by Olefin View PostWell it took 22 years but hope Frank is happy that there is finally an official canon Kenya sourcebook for the game. Hope he gets a chance to read it soon.
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