Originally posted by Michael Lewis
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[TW 2013] Body armor and Trama plates
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Originally posted by Lundgren View PostBasically: the physical force of being hit by a round is equal or less than the force the the shooter receives from the gun.
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Small Arms Protective Insert plates deputed around 2002
- In US usage SAPI plates (Small Arms Protective Insert) were not 'general issue until spring 2003. The first general issue occurred for USMC units just before the 2003 "March to Baghdad. At that time almost every Marine infantrymen (but not most of the combat support Marines) were equipped with one SAPI plate (worn on the chest). It should have been two plates for every Marine, but the demand outstripped the ability to produce and deploy the plates, so they were prioritized for Infantry units and worn only on chest.
- This was one time Marines actually had better kit then the Army. Very few Army units (I believe mostly SOF and Rangers) had SAPI plates during that period.
- SAPI plates will stop small arms rounds usually resulting in nothing more then bruises. The rest of the vest is still frag resistant kevlar.
- Prior to that US body armor (commonly called a flak jacket) was primarily intended to provide protection against shell/grenade fragments, though it would stop some pistol rounds (.45 reliably, 9mm "usually" (the rounds would still often penetrate the vest at close range, but it would still have 'helped') and shotgun pellets (00 shot).
- In 2013 every Soldier or Marine going into a hostile situation should have 2 SAPIs.
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Originally posted by Martti View PostSome of you might have visited the site box of truth where the guys running the site shoot stuff up to see how the rounds penetrate different layers of different materials, trauma plates and ballistic vest for one. They use Ballistic clay as a background. Some rounds do leave a huge dent to the clay even if the round doesn't penetrate the armor. If I'd punch the clay or even hit it with a bat I'd barely leave a mark.
The body is very flexible; and to my understanding, ballistic gel doesn't bounce back when it is hit. The person will most likely have large bruises and perhaps a cracked rib or two. But hey, you tend to get those from getting hit by a fist as wellCracked rib and things giving large bruises are things that can go unnoticed while being high on adrenalin.
Now, how you feel the next day is a completely different story.
If that dent takes at the right spot I assume we might have the wind knocked out of us so we can't breath for a while, heart flutter, or any other area that would give us problem if hit by a good punch.If you find yourself to be in a fair fight; you are either competing in a sport, or somebody has messed up.
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Originally posted by Michael Lewis View PostIs a kit bag like a back pack Are you saying that they had trama plates during the TW2000 time era but did not use them because they were heavy Or did they not have them
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Originally posted by NanbanJim View PostTargan and the others have said it quite well, but I couldn't help put my 2 cents in.
Michael, there is a way to make the campaign more "advancement" style: Make it what we called in Shadowrun a "gutter campaign," where the PCs start with nothing and you carefully mete out slightly improved gear to them by ensuring their opposition would only likely have limited gear.
A good way to do this may be with the PCs as refugees stuck in a pogrom (work camp) in a para-rural area of a higher gun-control state, say, the western bulge of Illinois (a quick Googling of "Illinois map population" told me that). In a twist of irony, the clan in the "Big House" have all caught something airborne and rather terminal (the vector for this can be a campaign element), and so while they have the bullwhips, the beating sticks, due to local law and personal need they never were all that well armed to begin with--just lucky. A couple pistols a rifle and shotgun or two would be the "big guns."
That setting is ready for the PCs to make their break from their weakened guards... and the disease could also keep the PCs from getting that far.
Add in some personal motivations, eg the PCs families were all sold to similar local pogroms (hobby farms/ranches, maybe a gravel pit and/or peat mine). Perhaps all of these were seized by the lackeys of Chicago "philanthropists" who, after the end of real central control, "stepped in" and offered to help those city dwellers starving and stranded a way to get 2 meals a day and a roof... in what turned out to be slave labour (or indentured servitude with no effective law enforcement to ensure the release after term).
This removes urban PD from the equation. National Guard may patrol on occasion, but would generally want to GTFO by this point in time as fast as possible... and potentially trigger-happy, since there's nothing worth them protecting out here (these pogroms would barely dent the governor's needs), but handfuls of people (the Philanthropist Network) very interested in keeping prying eyes away.
After freeing a half-dozen pogroms, they'll be lucky to have any longarms with even assault-rifle ergonomics, much less select-fire capabilities. Explosives would be Molotovs, improvised explosives (eg fireworks, dangerous enough in their own right), and perhaps some dynamite from the mines. You control whether or not they get better gear (and if it's available, remember they have to pry it off from someone already using it). And yet even if you don't provide better gear, it's believable enough.
If you want to "upgrade," you'll have to deal with bandit/slavers by lead or trade, assault the NG patrols (which should probably be a moral quandry, especially if they capture an NG survivor who can explain that, "hey, it's not personal, we just learned to shoot first or die for not doing so, I got a wife and wait, aren't you Uncle Denny from Becky's side of the family"), or...
Well, the list goes on, but that's months of campaigning down the road.
That's one way to merge classic tabletopping with a modern availability curve.
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When I deployed in 2011 with the US Army. I was issued as part of my basic kit an IOTV (Improved outer Tactical Vest) with 4 SAPI plates (front, back, 2 sides). The IOTV had removable front and rear ballistic throat protection, groin, lower back/ kidney and shoulder guards called DAPs. Without the plates it was the equivalent to a flak jacket.
After about 2 months in country I had removed all the optional components from the IOTV to lighten it up. After about another month or 2 I got rid of it all together and wore only a Plate carrier with my 4 sapi plates in it.
I saw many people take multiple 7.62 hits on the plates and they were almost never fatal. Though in nearly every case they lost consciousness and or had minor to severe internal injuries from the impact.
We were told a single plate could stop 3 rounds near point blank, though after one hit the plates would need to be replaced.
I would think for game play mechanics each hit should reduce the armor value of a plate and anything over 3-4 hits would negate it completely.Last edited by Degrath; 12-05-2013, 08:38 PM.
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Originally posted by Degrath View PostWhen I deployed in 2011 with the US Army. I was issued as part of my basic kit an IOTV (Improved outer Tactical Vest) with 4 SAPI plates (front, back, 2 sides). The IOTV had removable front and rear ballistic throat protection, groin, lower back/ kidney and shoulder guards called DAPs. Without the plates it was the equivalent to a flak jacket.
After about 2 months in country I had removed all the optional components from the IOTV to lighten it up. After about another month or 2 I got rid of it all together and wore only a Plate carrier with my 4 sapi plates in it.
I saw many people take multiple 7.62 hits on the plates and they were almost never fatal. Though in nearly every case they lost consciousness and or had minor to severe internal injuries from the impact.
We were told a single plate could stop 3 rounds near point blank, though after one hit the plates would need to be replaced.
I would think for game play mechanics each hit should reduce the armor value of a plate and anything over 3-4 hits would negate it completely.
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