I would use Infantry Weapons of the World for second ED it has a weapon stating rules.
Announcement
Collapse
No announcement yet.
M4a1
Collapse
X
-
Originally posted by Tnchi2a View PostSorry should have been more specific
was looking for official stats for the M4A1 assault rifle
Considering that the M4A1 design was developed well-after 2.2 saw print, I'd say you are out of luck for official stats.
Looking at stats developed from the formulae in Infantry Weapons of the World, the changes involved are a small change from the M4, though I am not sure that is in print either (not handy at the moment).
This is what I have for the M4A1:
Wgt: 3.74 kg (includes mag
Cost: $940 (RL: $700 unit cost for M4 + $240 upgrade kit)
Ammo: 5.56N
ROF_Dmg__Pen_Blk _Mag_RclSS Brst _Range
10___2___2-Nil_4___30___3___16_137.5
Upgraded version of M4 carbine. Heavier barrel (to better handle automatic fire), picatinny rail. Done as kit applied to existing M4s.
Uncle Ted
Comment
-
Originally posted by .45cultist View PostFire, Fusion & Steel gives a little more detail.
If nothing else, the formulae used in Infantry Weapons are those used to develop the other weapons modeled in the Infantry Weapons Guide. So, whatever the difference is in the two modeling systems (FFS & Inf Weapons), using those in Inf weapons would be consistent with the rest of the weapons available.
Uncle Ted
Comment
-
Originally posted by unkated View PostIt has been my experience that Fire Fusion and Steel provides skewed results when applied to real world weapons. Either the weapons are notably heavier than their real-world design, or if held to weight and size, are underpowered.
If nothing else, the formulae used in Infantry Weapons are those used to develop the other weapons modeled in the Infantry Weapons Guide. So, whatever the difference is in the two modeling systems (FFS & Inf Weapons), using those in Inf weapons would be consistent with the rest of the weapons available.
Uncle TedLast edited by .45cultist; 04-20-2016, 08:01 PM.
Comment
Comment