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Originally posted by kalos72 View PostSo in your game does the world die in 2000/2001 Cause if you follow HW to the letter like your implying everyone should, no one will be able to grow enough food to feed themselves in 2000/2001.
HW deals with North America, specifically the US. This one small area is not the entire world. Other areas may have had their climate improved and wide scale migration to those areas will have to take place. Nobody can afford to presume what worked pre-war will work to keep them alive in the aftermath. HW actually states several areas are not absolutely cataclysmic. The Great Lakes region is still able to produce vast amounts of food, sufficient to help support the reduced population provided it can be distributed, or the people moved closer (and civil unrest kept under control). The Pacific North West is receiving torrential amounts of rainfall. It will take time to adapt to the climatic changes, but it's not the end of the world.
The Drought may not last more than a few short years - that's up to individual GMs to decide. The planet will heal itself, all the quicker given the drastically reduced pollution from humans.Last edited by Legbreaker; 05-19-2016, 07:13 PM.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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Originally posted by Legbreaker View PostOf course not. The world in 2000/01 is on the ropes, a hairs breadth from the abyss but not gone yet. PCs actions can either give it that last shove, or help build something new and hopefully better. There's still a long way to fall though before it's hopeless, perhaps another 10-20% of the population to die world wide before stability and adaptation to the changed global conditions is reached.
HW deals with North America, specifically the US. This one small area is not the entire world. Other areas may have had their climate improved and wide scale migration to those areas will have to take place. Nobody can afford to presume what worked pre-war will work to keep them alive in the aftermath.
And I think your going off canon with this 10-20% number...
But my reference was as it relates to the US, since HW only really deals with the US. And what exactly is a group of PC's going to do to save the US at this point There is no food, no water and the government is dieing off...the scale is too far out of proportion here."Oh yes, I WOOT!"
TheDarkProphet
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Climatic changes are really only starting to be felt when the game shifts focus from Europe. There was no real need to detail what was going on there, but GMs are certainly free to apply similar upheavals.
PCs can't do anything about the climate, that's far beyond the scope of the game. Only massive civil engineering projects will help there (new dams, railroads and other similar infrastructure). They can however be very effective as "trouble shooters", such as in Kidnapped where they're tasked to essentially clear the way for the Civgov relocation. Another example is Satellite Down where their recovery of the weather data will give the authorities a massive assist in planning how to deal with the next few years.
Failure in their mission(s) would help tip the world (or at least the world as far as they're concerned) over the brink.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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HW basically kills the game in NA - I think its one reason they switched to back to Europe modules - its one thing to play the game per the NYC, Texas, Allegheny Uprising Modules - its another to try to play a campaign where 3/4 of the surviving population is set to starve in the next six months battling like animals over what is left of the food while what remains of the government and military completely collapse - even at its worst Poland is a lot better off than what HW paints for the US
as for areas still producing food - they would be inundated under hordes of starving refugees - it would be like fighting a zombie horde in The Walking Dead or World War Z - and since they have nothing to lose because there isn't any food I highly doubt by the time it was all said and done there would be anything left of civilization to rebuild given the drought as painted in HW and Kidnapped
if I want to play a campaign in that kind of situation I will stick to Fallout
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Originally posted by Olefin View Posteven at its worst Poland is a lot better off than what HW paints for the US
The rest of Poland isn't all that much better with 77% casualties (East Europe Sourcebook) and a LOT more radioactive craters.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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Well as for Poland, it received less then half the total hits at only 20% of the tonnage the US did and NONE of them were ground hits so residual radiation is not an issue.
So again, according to canon, Poland is safer and has a better change to survive then the US and HW pushes it over the top with the weather changes, that no other country is experiencing."Oh yes, I WOOT!"
TheDarkProphet
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That's Strategic warheads. It doesn't include the multitude of tactical warheads used by both sides.
Poland has been utterly thumped. It's also suffered hundreds of thousands of troops and vehicles thundering across the countryside destroying anything in their way. Poland is probably the most damaged region on the planet in 2000.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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But again, canon doesnt say that Poland is so dead no one can grow food like it points out in HW for the US. It doesnt even really count radiation as an ever constant concern...
So what your saying is partly assumption...extrapolating information from various data points to meet a conclusion. Not necessarily canon fact..."Oh yes, I WOOT!"
TheDarkProphet
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The main problem the US has is water. If water could be supplied by rainfall or irrigation, many problems would be almost immediately solved (or at least when the harvest came in).
Yes there are other factors, but water really is the big one as illustrated in Kidnapped.
Howling Wilderness also reiterates this point in the description of the Great Lakes region - rainfall has fallen about half normal, but they're still able to grow significant amounts of food.
With the drastically reduced population (roughly half pre-war), total food production would be sufficient to feed the country, if only they could get it to rain! The first group that solves the water problem (or is lucky enough to occupy an area that receives decent and sustained rainfall) is going to have a huge advantage over the coming years. This is one of the reasons the information on the tapes in Satellite Down is so valuable.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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Originally posted by Legbreaker View PostUmm, not so. Look at Silesia and it's 97% casualty rate as per Black Madonna.
The rest of Poland isn't all that much better with 77% casualties (East Europe Sourcebook) and a LOT more radioactive craters.
And Silesia has an organized government and military, functional towns and some industry and grows enough food to not only feed itself but export some to Krakow - I will check my copy of Black Madonna but I don't remember a 97% casualty rate - maybe in the cities that got nuked
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Per HW regarding 2000/2001:
"and that the harvest, when it did come, would not feed a quarter of the surviving populace."
Thats pretty severe alright...not to mention the fact the government has no way to distribute all that food.
So we lose roughly 60% the first time around, and by 2000 another 75% of those survivors."Oh yes, I WOOT!"
TheDarkProphet
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Originally posted by Legbreaker View PostThe main problem the US has is water. If water could be supplied by rainfall or irrigation, many problems would be almost immediately solved (or at least when the harvest came in).
Yes there are other factors, but water really is the big one as illustrated in Kidnapped.
Howling Wilderness also reiterates this point in the description of the Great Lakes region - rainfall has fallen about half normal, but they're still able to grow significant amounts of food.
With the drastically reduced population (roughly half pre-war), total food production would be sufficient to feed the country, if only they could get it to rain! The first group that solves the water problem (or is lucky enough to occupy an area that receives decent and sustained rainfall) is going to have a huge advantage over the coming years. This is one of the reasons the information on the tapes in Satellite Down is so valuable.
and it would take several failed winters, not just one or two to drain lakes, ponds and especially rivers to where they couldn't be used for irrigation - and you can pull water out of them in multiple ways that have nothing to do with needing electrical power - if the Ancient Egyptians, Babylonians and Persians could do it so could a farmer in Nebraska or Virginia
especially with the loss already of half the population - that would have already reduced greatly the pressure on the water supply
the drought is basically a deux ex machina to kill off any chance of the US rising again in time to threaten the French hegemony from the 2300 game - one that anyone who can do math can see would reduce the US not just a howling wilderness but an almost totally depopulated one
simple math - 3/4 of the remaining population cant be fed and takes on the 1/4 that can be fed - and destroys basically all the remaining food and fields that make that food in the process - its called everyone dies - especially once the typhus epidemic from all those dead bodies lying around kills off anyone who actually survives all the fighting - starving people don't usually make good grave diggers
like I said if I want to play that game I will fire up Fallout or dig out my old copy of Aftermath
but I prefer to play Twilight as a military game that has fun aspects where you interact with whats left of civilization trying to rebuild - not fighting in the burning wreckage for the last can of beans left in Illinois or Iowa
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Originally posted by Olefin View PostThe East Europe Sourcebook has a bunch of holes in it - not exactly the most reliable source of information - which has been discussed a lot as well.
Originally posted by Olefin View PostAnd Silesia has an organized government and military, functional towns and some industry and grows enough food to not only feed itself but export some to Krakow - I will check my copy of Black Madonna but I don't remember a 97% casualty rate - maybe in the cities that got nuked
Originally posted by Black Madonna page 14Spring of 1998 brought no relief. Those who survived the bombings, the invasion and the nuclear devastation were now struck by plague and famine. From a prewar population of 3,000,000, fewer than 100,000 survive, scattered throughout Silesia.Last edited by Legbreaker; 05-22-2016, 10:35 AM.If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
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