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  • Possible Module Followups

    Looking for ideas for new releases for possible module followups along the lines of the Return to Europe series

    Things like possibly a follow up to Kings Ransom or Armies of the Night or Urban Guerrilla - what would people be interested in the most

    Not a rewrite in any way but a return to familiar areas later in the timeline - i.e. for instance Kings Ransom and actually see what the effects would be if the raid on the conference had occurred as postulated - or looking at US or French forces in Iraq versus the Soviets and their Iraq allies as a follow up to the RDF

  • #2
    A follow-up to King's Ransom would be good. Getting caught up in the last Soviet offensive in the Middle East...though any vets of Europe would be reminded of Kalisz...
    Treat everyone you meet with kindness and respect, but always have a plan to kill them.

    Old USMC Adage

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    • #3
      Actually the last Soviet offensive in Iran is probably going to end up with the Soviet version of Kalisz - especially with the hints dropped in Kings Ransom as to the instablity of the Tudeh and that one unit in particular - wondering if it might be more like the Battle of Leipzip when the Saxons joined the Prussians against Napoleon and tipped the battle against him

      Especially given the 2300 history and the Iranian Saudi war of 2008 - thats a pretty strong hint that the Soviet last offensive doesnt go very well

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      • #4
        I would love to see sequels to Armies of the Night, Allegheny Uprising, and Going Home (or, "Left Behind" as it were).
        "Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.

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        • #5
          It feels like it would be beyond the scope of the rules as they stand, but I'd like to see things move up in scale. How do these broken countries knit themselves back together {I know that answers exist in 2300AD, but bear with me}

          That's probably not helpful to the original question, so I will continue to ponder.
          My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.

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          • #6
            Remember that the 2300AD timeline is more a guideline that an actual timeline that has to be followed by Twilight 2000 - for one big reason that so much of it is vague (on person I suspect and there was no inkling that the Twilight 2000 timeline development was going to get suspended by GDW going out of business)

            this leaves flexibility in followups - for instance one thing that writers could do is leap forward a couple of years (with Marc Miller's agreement of course) for a followup - i.e. you wouldnt necessarily have to have it set in the early spring of 2001 which is where the released modules and sourcebooks pretty much ended -

            also Marc is open to some changes in the proposed timeline as was suggested in Howling Wilderness and the Challenge Magazine articles - not wholesale revision but some modifications, for instance, that would resolve discrepancies between the various modules - even things like work how New America's plans being fully revealed by the events of Kidnapped might bring CivGov and MilGov together faster, at least on a military level, in operations against New America - i.e. the enemy of my enemy is my friend - especially after the plans to subordinate CivGov become known

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            • #7
              Originally posted by WallShadow View Post
              I would love to see sequels to Armies of the Night, Allegheny Uprising, and Going Home (or, "Left Behind" as it were).
              Actually thats one thing I am looking into - a possible sequel to Going Home where the DIA works with whats left of the US command structure and armed forces in Europe to try to get the cutoff XI Corps back to German Army lines and possibly home - or to reinforce CENTCOM

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              • #8
                What would be an interesting module would be one detailing The Saudi War (2010 to 2013) from the original Traveller:2300 game.
                France, Great Britain, Bavaria, Japan and Egypt occupied the Saudi oil fields in 2008 (to assure oil production for Europe) replacing United States forces which had been in the region since the start of World War III. Iran objected to the occupation and the Saudi War (2010 to 2013) began with an Iranian attack on the occupation forces and ended with the establishment of a buffer zone along the northern edge of the Saudi peninsula.

                Thus would could be the third sourcebook of a trilogy detailing the Persian Gulf which started with RDF Sourcebook and then maybe one detailing the period 2002 to 2010 and the the final sourcebook detailing The Saudi War.

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                • #9
                  i would like to see something on getting the Suez Canal open... maybe only to high speed (15knots or better) ships. i was thinking that it was closed due to a couple of wrecks or the nuks drop on each end of the thing.

                  that would lead to more trade between Brits, France to the Persian Gulf and any future conflicts in that area

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                  • #10
                    Originally posted by Ewan View Post
                    What would be an interesting module would be one detailing The Saudi War (2010 to 2013) from the original Traveller:2300 game.
                    France, Great Britain, Bavaria, Japan and Egypt occupied the Saudi oil fields in 2008 (to assure oil production for Europe) replacing United States forces which had been in the region since the start of World War III. Iran objected to the occupation and the Saudi War (2010 to 2013) began with an Iranian attack on the occupation forces and ended with the establishment of a buffer zone along the northern edge of the Saudi peninsula.

                    Thus would could be the third sourcebook of a trilogy detailing the Persian Gulf which started with RDF Sourcebook and then maybe one detailing the period 2002 to 2010 and the the final sourcebook detailing The Saudi War.
                    One thing I am trying to remember - was the original 2300AD for Traveller done with the first edition of the game or the second

                    In the first edition Japan basically comes thru almost intact - where in the second edition they get nuked big time by the Soviets

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                    • #11
                      Originally posted by Olefin View Post
                      One thing I am trying to remember - was the original 2300AD for Traveller done with the first edition of the game or the second

                      In the first edition Japan basically comes thru almost intact - where in the second edition they get nuked big time by the Soviets
                      First. T2K v1 came out in '84, T:2300 in '86, 2300 AD in '88, and T2K v2 in '90.


                      I've got two things I'd like to see: more about the Caribbean and Gulf (following on from Red Star, Urban Guerillas, and Spanish Main), and more off-beat adventures in the vein of Twilight Nightmares.
                      Writer at The Vespers War - World War I equipment for v2.2

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                      • #12
                        It would be nice to have something setting out the conflict in Asia/China. Europe was almost paradise from how I interpreted the little bit of official information that came out.

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                        • #13
                          Originally posted by The Dark View Post
                          First. T2K v1 came out in '84, T:2300 in '86, 2300 AD in '88, and T2K v2 in '90.


                          I've got two things I'd like to see: more about the Caribbean and Gulf (following on from Red Star, Urban Guerillas, and Spanish Main), and more off-beat adventures in the vein of Twilight Nightmares.
                          Frank Chadwick told me when I visited them that they were working on 2300 and T2K v2 at about the same time, but 2300 was nearly ready to go while v2 was in sort of an embryonic stage.
                          I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes

                          Entirely too much T2K stuff here: www.pmulcahy.com

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                          • #14
                            Originally posted by pmulcahy11b View Post
                            Frank Chadwick told me when I visited them that they were working on 2300 and T2K v2 at about the same time, but 2300 was nearly ready to go while v2 was in sort of an embryonic stage.
                            It sure seems like V2 never really got off the ground - except for the various sourcebooks it never really went anywhere - and always wondered how they were going to reconcile the differences - i.e. Japan in V1 pretty much being unhit versus V2 where it gets nuked after taking the Soviets on, Korea being unified in V2 versus non-unified in V1, etc..

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                            • #15
                              FYI one reason its hard to do module followups is the whole albatross around the neck of writers like me that is Howling Wilderness - after re-reading it again I am basically still standing by my statement that it painted GDW into a corner as to the future of the game - basically it kills off the US and makes campaigning in the US into nothing more than a game of Aftermath or Fallout.

                              Even if you accept the (completely unrealistic) drought as canon and its effects on the US and try go forward from there the simple fact is that the history of the American units in the US is frankly nonsensical - especially considering that it has multiple MilGov units basically melting away and disappearing between June 2000 and April 2001 - when if anything those units would be getting bigger either by adding reinforcements from Europe or by recruiting locally since the best way to stay alive in a low food environment would be to join the military similar to what happened in Krakow

                              Let alone events that make no sense - MilGov pulling the 40th out of Bakersfield and basically abandoning the last oil production area in CA when the rest of HW goes out of its way stating that MilGov is doing everything it can to hold onto areas that are still producing oil

                              And the wasting away of units is at a pace that its hard to believe there would be any intact military units left by the end of the summer

                              Two examples - the 40th goes from 24 tanks and 3000 men to 1200 men and 3 tanks (with 900 going to join the 46th) and the 46th goes from 1000 men to 1100 men - but only because 900 men join up from the 40th.

                              So that means the 46th has 800 of its 1000 men desert or get killed in 9 months and somehow the division is intact when the 900 men from the 40th arrive

                              And what happens to the 78th is worse - it has 1000 soldiers in June 2000 but by December of 2000 only 100 are left when the 800 men show up from Norfolk to bring them up to 900 The division had 90 percent of their men desert or became casualties over six months and somehow it survived as a cohesive unit until the 800 new men show up

                              Add in that MilGov lets the two biggest collections of AFV's in NA just waste away - 36 tanks in the 194th to 8 (when they have plenty of gas and if they did go to the tank plant in Lima a huge collection of M1 spare parts to keep them going) and the 24 tanks in the 40th go to 3 (again stationed in an area that is still producing oil) when there are no replacements since they abandoned everything in Europe

                              It would be one thing if you saw this as a pattern elsewhere in other modules - but you dont see this pattern of units having huge changes in numbers of personnel or vehicles.

                              Example - Going Home - almost every US unit in November of 2000 have the same number of men and tanks they had in June of 2000 - i.e. 36th has 5000 men and 35 tanks in US Army Vehicle Guide on June 1 - and at Going Home it has 5000 men and 35 tanks - i.e. no loss of men or equipment at all in 5 months.

                              Yet in the US with a lot more access to manpower and spare parts and in many cases petroleum fuel the units are withering away, not recruiting new personnel and worse yet not even using the men who came home - many of whom are in units that arrived at Bremerhaven intact and still obeying orders - and thus could have been stood up at the pier in Norfolk as intact units to send out to help stabilize the country

                              They had multiple divisions show up intact and fully functional with intact command structures at Bremerhaven - where did they go A perfect example is the 28th - its the PA National Guard after all. The state is mostly in chaos, the western part is being preyed on by a homicidal marauder group and the eastern areas are out of control refugee camps - and five months after landing in Norfolk no one has sent the 28th to PA to try to bring some kind of order to the state

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